def plasmaImplode(duration, targetModel):
    warpEffect = PSFX.beginPlasmaWarp(targetModel)
    BigWorld.callback(duration, partial(PSFX.endPlasmaWarp, warpEffect))
def smokeTrail(projectile, node, tripTime):
    PSFX.attachFlareTrace(projectile, node, tripTime)
    PSFX.attachSmokeTrail(projectile, node)
def empExplosion(owner, model, delModel):
    PSFX.attachExplosion(model)
    if delModel:
        BigWorld.callback(0.5, partial(owner.delModel, model))
def standardTrail(projectile, node, tripTime):
    PSFX.attachFlareTrace(projectile, node, tripTime)
Exemple #5
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def plasmaImplode(duration, targetModel):
    warpEffect = PSFX.beginPlasmaWarp(targetModel)
    BigWorld.callback(duration, partial(PSFX.endPlasmaWarp, warpEffect))
Exemple #6
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def empExplosion(owner, model, delModel):
    PSFX.attachExplosion(model)
    if delModel:
        BigWorld.callback(0.5, partial(owner.delModel, model))
Exemple #7
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def smokeTrail(projectile, node, tripTime):
    PSFX.attachFlareTrace(projectile, node, tripTime)
    PSFX.attachSmokeTrail(projectile, node)
Exemple #8
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def standardTrail(projectile, node, tripTime):
    PSFX.attachFlareTrace(projectile, node, tripTime)