Exemple #1
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def loadScenesForShotTool():
    shot = PillarsUtils.loadGotoAsset()
    proj = PillarsUtils.loadGotoProject()
    shot_dir = str(shot.location)
    proj_dir = str(proj.getFullPath())
    hbridge.loadScene(shot_dir, proj_dir)
    
    hou.ui.displayMessage("Load Scene Secessfull.")
    
Exemple #2
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 def loadFromGoto(self):
     self.project = PillarsUtils.loadGotoProject()
     self.asset = PillarsUtils.loadGotoAsset()
     self.task = PillarsUtils.loadGotoTask()
     self.author = PillarsUtils.loadGotoAuthor()
     if self.project and self.asset and self.task and self.author:
         self.toolbar.setInfo(self.project.name, self.asset.name, self.task.name, self.asset.location, self.task.location)
         self.toolbar.setLogName(self.author.name)
         
     self.assets = PillarsUtils.loadAssets()
     if self.assets:
         self.updateAssetViewer()
Exemple #3
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def loadTool():
    asset = PillarsUtils.loadGotoAsset()
    task = PillarsUtils.loadGotoTask()
    hbridge.loadDepend(str(asset.location), str(task.name))
Exemple #4
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def publishCurrentAsset():
    asset = PillarsUtils.loadGotoAsset()
    task = PillarsUtils.loadGotoTask()
    mbridge.assetPublish(asset.location, asset.name, task.name, task.version)
    mc.confirmDialog(title='OK', message='Publish %s successful.' % asset.name)
Exemple #5
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def createCameraAsset():
    shot = PillarsUtils.loadGotoAsset()
    if shot.group == "shot":
        mbridge.createAsset("%s_camera" % shot.name, "camera")
Exemple #6
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def createCurrentAsset():
    asset = PillarsUtils.loadGotoAsset()
    mbridge.createAsset(asset.name, asset.type)