def simulateOld(myHand, boardCards, numBoardCards, numSimulations): wins = 0 if (numBoardCards == 3 or numBoardCards == 4): for x in xrange(numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = PP.generateHand(9 - numBoardCards, cardSet) slicePoint = 5 - numBoardCards fakeBoard = boardCards + newCards[0:slicePoint] fakeOpponent = newCards[slicePoint:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1: wins += 1 winPercentage = 1.0 * wins / numSimulations return winPercentage if (numBoardCards == 5): myBest = PP.findBestHand(myHand, boardCards) for x in xrange(0, numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) fakeOpponent = PP.generateHand(4, cardSet) opponentBest = PP.findBestHand(fakeOpponent, boardCards) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1: wins += 1 winPercentage = 1.0 * wins / numSimulations return winPercentage
def simulateOld(myHand, boardCards, numBoardCards, numSimulations): wins = 0 if (numBoardCards == 3 or numBoardCards == 4): for x in xrange(numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = PP.generateHand(9-numBoardCards, cardSet) slicePoint = 5 - numBoardCards fakeBoard = boardCards + newCards[0:slicePoint] fakeOpponent = newCards[slicePoint:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1 : wins+=1 winPercentage = 1.0*wins/numSimulations return winPercentage if(numBoardCards == 5): myBest = PP.findBestHand(myHand, boardCards) for x in xrange(0,numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) fakeOpponent = PP.generateHand(4, cardSet) opponentBest = PP.findBestHand(fakeOpponent, boardCards) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1 : wins+=1 winPercentage = 1.0*wins/numSimulations return winPercentage
def simulate(myHand, boardCards, numBoardCards, numSimulations): if (numBoardCards == 3): wins = 0 for x in range(0, numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = [] for i in range(0, 6): card = PP.pickRandomCard(cardSet) cardSet.add(card) newCards.append(card) fakeBoard = boardCards + newCards[0:2] fakeOpponent = newCards[2:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1: wins += 1 winPercentage = 1.0 * wins / numSimulations return winPercentage if (numBoardCards == 4): wins = 0 for x in range(0, numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = [] for i in range(0, 5): card = PP.pickRandomCard(cardSet) cardSet.add(card) newCards.append(card) fakeBoard = boardCards + newCards[0:1] fakeOpponent = newCards[1:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1: wins += 1 winPercentage = 1.0 * wins / numSimulations return winPercentage if (numBoardCards == 5): wins = 0 myBest = PP.findBestHand(myHand, boardCards) for x in range(0, numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) fakeOpponent = [] for i in range(0, 4): card = PP.pickRandomCard(cardSet) cardSet.add(card) fakeOpponent.append(card) opponentBest = PP.findBestHand(fakeOpponent, boardCards) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1: wins += 1 winPercentage = 1.0 * wins / numSimulations return winPercentage
def simulate(myHand, boardCards, numBoardCards, numSimulations): if(numBoardCards == 3): wins = 0 for x in range(0,numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = [] for i in range(0,6): card = PP.pickRandomCard(cardSet) cardSet.add(card) newCards.append(card) fakeBoard = boardCards + newCards[0:2] fakeOpponent = newCards[2:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1 : wins+=1 winPercentage = 1.0*wins/numSimulations return winPercentage if(numBoardCards == 4): wins = 0 for x in range(0,numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) newCards = [] for i in range(0,5): card = PP.pickRandomCard(cardSet) cardSet.add(card) newCards.append(card) fakeBoard = boardCards + newCards[0:1] fakeOpponent = newCards[1:] myBest = PP.findBestHand(myHand, fakeBoard) opponentBest = PP.findBestHand(fakeOpponent, fakeBoard) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1 : wins+=1 winPercentage = 1.0*wins/numSimulations return winPercentage if(numBoardCards == 5): wins = 0 myBest = PP.findBestHand(myHand, boardCards) for x in range(0,numSimulations): cardSet = set(boardCards) for card in myHand: cardSet.add(card) fakeOpponent = [] for i in range(0,4): card = PP.pickRandomCard(cardSet) cardSet.add(card) fakeOpponent.append(card) opponentBest = PP.findBestHand(fakeOpponent, boardCards) if PP.isBetterHand(myBest[0], opponentBest[0]) == 1 : wins+=1 winPercentage = 1.0*wins/numSimulations return winPercentage