Exemple #1
0
def init():
    screen = pygame.display.set_mode((1600, 900), pygame.DOUBLEBUF)
    board = GameBoard.GameBoard(screen, (8, 8))
    game_objects.menu = Menu.Menu(["Player vs Player", "Player vs Computer", "Quit"], screen)

    game_objects.board = board

    game_objects.overlay = Overlay.Overlay(screen, game_objects.board, False)
    game_objects.state = BoardState.BoardState(board, game_objects.overlay)

    for i in range(3):
        for j in range(8):

            if (i % 2) == 0:
                if not (j % 2) == 1:
                    add_checker(Teams.black(), (j, i + 5))
                    continue

            if not (i % 2) == 0:
                if (j % 2) == 1:
                    add_checker(Teams.black(), (j, i + 5))
                    continue

            add_checker(Teams.red(), (j, i))
    game_objects.game = Game.Game(game_objects.state, game_objects.board)
    game_objects.game.new_game(GameMode.player_v_player())
    run()
Exemple #2
0
    def __init__(self, state, board):
        self.mode = None
        self._state = state
        self._board_ui = board

        self.current_clicks = []
        self.current_team = Teams.black()
    def _draw_current_team(self):
        size = None
        text = None

        if self.current_team == Teams.black():
            size = self._size_black_turn
            text = self._turn_black_text
        else:
            size = self._size_red_turn
            text = self._turn_red_text

        padding = self._board.get_padding()[1]

        x = (self._screen.get_size()[0] - size[0]) / 2
        y = self._board.get_dimentions()[1] + padding + (size[1] - padding) / 2

        self._screen.blit(text, (x, y))
    def __init__(self, screen, board, timer_in_use):
        self._screen = screen

        # Stats are in the form men, king, score
        self._black_stats = [0, 0, 0]
        self._red_stats = [0, 0, 0]

        @property
        def current_team(self):
            return self.current_team

        self.current_team = Teams.black()
        self._timer_in_use = timer_in_use

        self._timer_black = None
        self._timer_red = None
        self._board = board

        self._init_font()
    def set_stats(self, team, stats):

        if Teams.black() == team:
            self._black_stats = stats
        else:
            self._red_stats = stats
 def render(self):
     self._draw_current_team()
     self._draw_team_sidebar(Teams.red())
     self._draw_team_sidebar(Teams.black())
	def update_stats(self):
		self.overlay.set_stats(Teams.red(), [self.red_checkers, self.red_kings, self.max_checkers_per_side - self.black_checkers])
		self.overlay.set_stats(Teams.black(), [self.black_checkers, self.black_kings, self.max_checkers_per_side - self.red_checkers])
	def team(self, team):
		if team != Teams.red() and team != Teams.black():
			raise ValueError('Team must be provided')

		self.team = team
Exemple #9
0
    def _is_human_player(self):
        if self.current_team == Teams.black():
            return True

        # Previous condition => the team is red -> only human if in PvP
        return self.mode == GameMode.player_v_player()
Exemple #10
0
 def new_game(self, mode):
     self.mode = mode
     self.current_team = Teams.black()