Exemple #1
0
def test():
    my_test_engine = TestEngine(400, 300, 'Testing different UI elements')

    # Create UI elements
    text1 = UI.Text(my_test_engine,
                    rect=pygame.Rect(30, 30, 60, 20),
                    text='Hello')
    text2 = UI.Text(my_test_engine,
                    rect=pygame.Rect(30, 65, 60, 20),
                    text='World!',
                    background_color=(200, 200, 200, 50))
    text3 = UI.Text(my_test_engine,
                    rect=pygame.Rect(30, 100, 150, 20),
                    z=5,
                    text='0',
                    background_color=(70, 200, 70))
    text4 = UI.Text(my_test_engine,
                    rect=pygame.Rect(100, 120, 120, 20),
                    z=4,
                    text='')
    textbox1 = UI.TextBox(my_test_engine,
                          rect=pygame.Rect(100, 30, 180, 20),
                          background_text='Username')
    textbox2 = UI.TextBox(my_test_engine,
                          rect=pygame.Rect(100, 65, 180, 20),
                          background_text='Password')
    checkbox1 = UI.CheckBox(my_test_engine, rect=pygame.Rect(290, 30, 14, 14))
    checkbox2 = UI.CheckBox(my_test_engine, rect=pygame.Rect(290, 65, 14, 14))
    button1 = UI.Button(my_test_engine,
                        rect=pygame.Rect(310, 30, 70, 20),
                        text='Press me')
    button2 = UI.Button(my_test_engine,
                        rect=pygame.Rect(310, 65, 50, 20),
                        text='Don\'t')

    textbox1.set_callback(display_text_input)
    textbox2.set_callback(display_text_input)

    checkbox1.set_callback(display_checked)
    checkbox2.set_callback(display_checked)

    button1.set_callback(display_button)
    button2.set_callback(display_button)

    # Test setting and getting of each UI element (only one per class is necessary)
    test_text(text1)
    test_textbox(textbox1)

    # test moving text and setting visibility
    text1.rect = pygame.Rect(30, 20, text1.rect.width, text1.rect.height)
    text2.visible = False
    text3.text = 'This was an update counter'
    text4.text = 'This was blank'

    while True:
        my_test_engine.update()
        my_test_engine.render()

        pygame.time.delay(20)
Exemple #2
0
button_img2 = UI.Button(
    x = 250,
    y = 350,
    param_options={
        'image' : img,
        'hover_image':hover_img,
        'text' : "Button4"
    }
)


checkBox = UI.CheckBox(
    300,
    180,
    30, 
    {
        'outline':True,
        'background_color': (200, 200, 200)
    }
)

running = True
# Game Loop
while running:
    pygame.display.update()
    screen.fill((255,255,255))
    
    #pygame.draw.rect(screen,(255,0,0),(100,100,100,100))
    
    #draw and update our buttons and textbox
    InputBox.update()
Exemple #3
0
 def __init__(self):
     #sys vars
     self.running = True
     self.click = False
     self.hold = False
     self.startHold = None
     self.size = (300,500)
     self.screen = pygame.display.set_mode(self.size)        
     self.clock = pygame.time.Clock()
     self.current_screen = self.Main_menu
     self.sys_font = pygame.font.Font(pygame.font.match_font('Calibri'), 40)
     self.mouse_drag_start = None
     self.swipe_dir = []
     self.swipe = ''
     
     #hunt specefic vars
     self.hunt_id = None
     self.all_questions = []
     self.current_question = 0
     
     #BUTTONS
     button_theme = {
         'outline': True,
         'curve': 0.4,
         'background_color': (255, 0, 0)
     }
     button_theme_new = button_theme.copy()
     button_theme_new.update({'dont_generate': True})
     #buttons for Main menu
     self.Main_menu_buttons = [
         UI.Button(
             self.size[0]//2 - 100, 100 + dy*100, 200, 40,
                 button_theme_new) for dy in range(3)]
     #set text and actions to main menu buttons
     self.Main_menu_buttons[0].Update_text("history")
     self.Main_menu_buttons[1].Update_text("Hunt")
     self.Main_menu_buttons[2].Update_text("Scan")
     self.Main_menu_buttons[0].on_click = History_button
     self.Main_menu_buttons[1].on_click = Start_hunt_button
     self.Main_menu_buttons[2].on_click = Scan_button
     button_theme_new = button_theme.copy()
     button_theme_new.update({'on_click': Question_button, 'text': 'Question'})
     self.current_question_button = UI.Button(
         self.size[0]//2 - 100, 400, 200, 40, button_theme_new)
     #create the buttons on camera screen
     surf = pygame.Surface((30,30), pygame.SRCALPHA)
     for y in range(3):
         pygame.draw.line(surf,(255,255,255),(0,5 + y*10),(30,5 + y*10), 1)
     button_theme_new = button_theme.copy()
     button_theme_new.update({'image': surf, 'enlarge': True, 'on_click': Camera_main_menu_button})
     self.Camera_menu_button = UI.Button(self.size[0] - 60,self.size[1] - 60,
                                         param_options=button_theme_new)
     surf = pygame.Surface((30,30),pygame.SRCALPHA)
     surf2 = pygame.Surface((40,40),pygame.SRCALPHA)
     pygame.draw.circle(surf,(255,255,255),(15,15),15,2)
     pygame.draw.circle(surf2, (255,255,255), (20,20), 20,2)
     button_theme_new = button_theme.copy()
     button_theme_new.update({'image': surf, 'hover_image': surf2 })       
     self.Camera_settings_button = UI.Button(self.size[0]//4-20, self.size[1] - 60,
                                             param_options=button_theme_new) 
     surf = pygame.Surface((60,60),pygame.SRCALPHA)
     surf2 = pygame.Surface((60,60),pygame.SRCALPHA)
     pygame.draw.circle(surf, (255,255,255),(30,30),30,4)
     pygame.draw.circle(surf2, (255,255,255),(30,30),30,8)
     button_theme_new = button_theme.copy()
     button_theme_new.update({'image': surf, 'hover_image': surf2 })         
     self.Camera_take_photo_button = UI.Button(self.size[0]//2 - 30,self.size[1] - 90,
                                               param_options=button_theme_new)
     
     #Settings
     self.settings_check_boxes = [UI.CheckBox(200,150 + 50*i,40,
                                              {'background_color': (200,200,200),
                                               'outline': True}
                                              ) for i in range(3)]
     self.setting_back_button = UI.Button(50, 400, 200, 40,
                                          {'background_color': (255, 0, 0),
                                           'curve': 0.4,
                                           'text': 'Back',
                                           'outline': True
                                           }
                                          )
     #all hunts
     self.hunt_names = db.get_all_hunts() + [['Cancel']]
     self.hunt_names_buttons = [UI.Button(50, 100 + 100*i,200, 40, {
                                          'background_color': (255,0,0),
                                          'outline': True,
                                          'text': self.hunt_names[i][0],
                                          'curve': 0.4}
                                          ) for i in range(len(self.hunt_names))]
     num_hunts = db.num_hunts()
     if num_hunts > 3:
         scroll_amount = (num_hunts - 3) * 100
         self.hunt_screen_scroll = UI.Scroll({'range_y': scroll_amount})
     else:
         self.hunt_screen_scroll = None
Exemple #4
0
    enlarge = True, 
    text = ""
)
button_img2 = UI.Button(
    x = 350,
    y = 350,
    image = img,
    hover_image=hover_img,
    text = "Button4"
)


checkBox = UI.CheckBox(
    300,
    180,
    30, 
    outline=UI.Outline(),
    background=(200,200,200)
)




running = True
# Game Loop
while running:
    pygame.display.update()
    screen.fill((255,255,255))
    
    #pygame.draw.rect(screen,(255,0,0),(100,100,100,100))
    
Exemple #5
0
import pygame
import UI

#setup pygame
pygame.init()
screen = UI.Window(500, 400)  #creates a window 500x400

checkBox = UI.CheckBox(250, 250, 30, {
    'outline': UI.Outline(),
    'background': (200, 200, 200)
})

print(checkBox.backgound)

running = True
# Game Loop
while running:
    pygame.display.update()
    screen.fill((255, 255, 255))

    checkBox.update()

    if checkBox:
        print("checkBox = true")

    for e in pygame.event.get():  # checks all events that happen
        if e.type == pygame.QUIT:
            running = False
            pygame.quit()