Exemple #1
0
 def get_block_at(self, x, y, background):
     if y < 0 or y >= World.HEIGHT:
         return "air"
     if background:
         return World.get_id_name(self.background_blocks[y][x])
     else:
         return World.get_id_name(self.foreground_blocks[y][x])
Exemple #2
0
 def get_block_at(self, x, y, background):
     if background:
         return World.get_id_name(self.background_blocks[y][x])
     else:
         return World.get_id_name(self.foreground_blocks[y][x])