def paintEvent(self, event):
        if self.__pixmap.isNull():
            return

        sourcerect = QRect(QPoint(0, 0), self.__pixmap.size())
        pixsize = QSizeF(self.__pixmap.size())
        rect = self.contentsRect()
        pixsize.scale(QSizeF(rect.size()), Qt.KeepAspectRatio)
        targetrect = QRectF(QPointF(0, 0), pixsize)
        targetrect.moveCenter(QPointF(rect.center()))
        painter = QPainter(self)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        painter.drawPixmap(targetrect, self.__pixmap, QRectF(sourcerect))
        painter.end()
Exemple #2
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    def paintEvent(self, event):
        if self.__pixmap.isNull():
            return

        sourcerect = QRect(QPoint(0, 0), self.__pixmap.size())
        pixsize = QSizeF(self.__pixmap.size())
        rect = self.contentsRect()
        pixsize.scale(QSizeF(rect.size()), Qt.KeepAspectRatio)
        targetrect = QRectF(QPointF(0, 0), pixsize)
        targetrect.moveCenter(QPointF(rect.center()))
        painter = QPainter(self)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        painter.drawPixmap(targetrect, self.__pixmap, QRectF(sourcerect))
        painter.end()
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def grab_svg(scene):
    # type: (QGraphicsScene) -> str
    """
    Return a SVG rendering of the scene contents.

    Parameters
    ----------
    scene : :class:`CanvasScene`

    """
    svg_buffer = QBuffer()
    gen = _QSvgGenerator()
    gen.setOutputDevice(svg_buffer)

    items_rect = scene.itemsBoundingRect().adjusted(-10, -10, 10, 10)

    if items_rect.isNull():
        items_rect = QRectF(0, 0, 10, 10)

    width, height = items_rect.width(), items_rect.height()
    rect_ratio = float(width) / height

    # Keep a fixed aspect ratio.
    aspect_ratio = 1.618
    if rect_ratio > aspect_ratio:
        height = int(height * rect_ratio / aspect_ratio)
    else:
        width = int(width * aspect_ratio / rect_ratio)

    target_rect = QRectF(0, 0, width, height)
    source_rect = QRectF(0, 0, width, height)
    source_rect.moveCenter(items_rect.center())

    gen.setSize(target_rect.size().toSize())
    gen.setViewBox(target_rect)

    painter = QPainter(gen)

    # Draw background.
    painter.setPen(Qt.NoPen)
    painter.setBrush(scene.palette().base())
    painter.drawRect(target_rect)

    # Render the scene
    scene.render(painter, target_rect, source_rect)
    painter.end()

    buffer_str = bytes(svg_buffer.buffer())
    return buffer_str.decode("utf-8")
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def grab_svg(scene):
    """
    Return a SVG rendering of the scene contents.

    Parameters
    ----------
    scene : :class:`CanvasScene`

    """
    from AnyQt.QtSvg import QSvgGenerator
    svg_buffer = QBuffer()
    gen = QSvgGenerator()
    gen.setOutputDevice(svg_buffer)

    items_rect = scene.itemsBoundingRect().adjusted(-10, -10, 10, 10)

    if items_rect.isNull():
        items_rect = QRectF(0, 0, 10, 10)

    width, height = items_rect.width(), items_rect.height()
    rect_ratio = float(width) / height

    # Keep a fixed aspect ratio.
    aspect_ratio = 1.618
    if rect_ratio > aspect_ratio:
        height = int(height * rect_ratio / aspect_ratio)
    else:
        width = int(width * aspect_ratio / rect_ratio)

    target_rect = QRectF(0, 0, width, height)
    source_rect = QRectF(0, 0, width, height)
    source_rect.moveCenter(items_rect.center())

    gen.setSize(target_rect.size().toSize())
    gen.setViewBox(target_rect)

    painter = QPainter(gen)

    # Draw background.
    painter.setBrush(QBrush(Qt.white))
    painter.drawRect(target_rect)

    # Render the scene
    scene.render(painter, target_rect, source_rect)
    painter.end()

    buffer_str = bytes(svg_buffer.buffer())
    return buffer_str.decode("utf-8")
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def path_toQtPath(geom):
    p = QPainterPath()
    anchor, points = geom
    if len(points) > 1:
        p.moveTo(*points[0])
        for (x, y) in points[1:]:
            p.lineTo(x, y)
    elif len(points) == 1:
        r = QRectF(0, 0, 1e-0, 1e-9)
        r.moveCenter(*points[0])
        p.addRect(r)
    elif len(points) == 0:
        r = QRectF(0, 0, 1e-16, 1e-16)
        r.moveCenter(QPointF(*anchor))
        p.addRect(r)
    return p
    def paint(self, painter, option, widget=0):
        if self._pixmap.isNull():
            return

        rect = self.contentsRect()
        pixsize = QSizeF(self._pixmap.size())
        aspectmode = (Qt.KeepAspectRatio if self._keepAspect
                      else Qt.IgnoreAspectRatio)
        pixsize.scale(rect.size(), aspectmode)
        pixrect = QRectF(QPointF(0, 0), pixsize)
        pixrect.moveCenter(rect.center())

        painter.save()
        painter.setPen(QPen(QColor(0, 0, 0, 50), 3))
        painter.drawRoundedRect(pixrect, 2, 2)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        source = QRectF(QPointF(0, 0), QSizeF(self._pixmap.size()))
        painter.drawPixmap(pixrect, self._pixmap, source)
        painter.restore()
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    def paint(self, painter, option, widget=0):
        if self._pixmap.isNull():
            return

        rect = self.contentsRect()
        pixsize = QSizeF(self._pixmap.size())
        aspectmode = (Qt.KeepAspectRatio
                      if self._keepAspect else Qt.IgnoreAspectRatio)
        pixsize.scale(rect.size(), aspectmode)
        pixrect = QRectF(QPointF(0, 0), pixsize)
        pixrect.moveCenter(rect.center())

        painter.save()
        painter.setPen(QPen(QColor(0, 0, 0, 50), 3))
        painter.drawRoundedRect(pixrect, 2, 2)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)
        source = QRectF(QPointF(0, 0), QSizeF(self._pixmap.size()))
        painter.drawPixmap(pixrect, self._pixmap, source)
        painter.restore()
def qrect_aligned_to(
        rect_a: QRectF, rect_b: QRectF, alignment: Qt.Alignment) -> QRectF:
    res = QRectF(rect_a)
    valign = alignment & Qt.AlignVertical_Mask
    halign = alignment & Qt.AlignHorizontal_Mask
    if valign == Qt.AlignTop:
        res.moveTop(rect_b.top())
    if valign == Qt.AlignVCenter:
        res.moveCenter(QPointF(res.center().x(), rect_b.center().y()))
    if valign == Qt.AlignBottom:
        res.moveBottom(rect_b.bottom())

    if halign == Qt.AlignLeft:
        res.moveLeft(rect_b.left())
    if halign == Qt.AlignHCenter:
        res.moveCenter(QPointF(rect_b.center().x(), res.center().y()))
    if halign == Qt.AlignRight:
        res.moveRight(rect_b.right())
    return res
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    def paint(self, painter, option, widget=0):
        if self._pixmap.isNull():
            return

        rect = self.contentsRect()
        pixsize = QSizeF(self._pixmap.size())
        aspectmode = (Qt.KeepAspectRatio
                      if self._keepAspect else Qt.IgnoreAspectRatio)

        if self._crop:
            height, width = pixsize.height(), pixsize.width()

            diff = abs(height - width)
            if height > width:
                y, x = diff / 2, 0
                h, w = height - diff, width
            else:
                x, y = diff / 2, 0
                w, h = width - diff, height

            source = QRectF(x, y, w, h)
            pixrect = QRectF(QPointF(0, 0), rect.size())

        else:
            source = QRectF(QPointF(0, 0), pixsize)
            pixsize.scale(rect.size(), aspectmode)
            pixrect = QRectF(QPointF(0, 0), pixsize)

        if self._subset:
            painter.setOpacity(1.0)
        else:
            painter.setOpacity(0.35)

        pixrect.moveCenter(rect.center())
        painter.save()
        painter.setPen(QPen(QColor(0, 0, 0, 50), 3))
        painter.drawRoundedRect(pixrect, 2, 2)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)

        painter.drawPixmap(pixrect, self._pixmap, source)
        painter.restore()
    def paint(self, painter, option, widget=0):
        if self._pixmap.isNull():
            return

        rect = self.contentsRect()
        pixsize = QSizeF(self._pixmap.size())
        aspectmode = (Qt.KeepAspectRatio if self._keepAspect else Qt.IgnoreAspectRatio)

        if self._crop:
            height, width = pixsize.height(), pixsize.width()

            diff = abs(height - width)
            if height > width:
                y, x = diff / 2, 0
                h, w = height - diff, width
            else:
                x, y = diff / 2, 0
                w, h = width - diff, height

            source = QRectF(x, y, w, h)
            pixrect = QRectF(QPointF(0, 0), rect.size())

        else:
            source = QRectF(QPointF(0, 0), pixsize)
            pixsize.scale(rect.size(), aspectmode)
            pixrect = QRectF(QPointF(0, 0), pixsize)

        if self._subset:
            painter.setOpacity(1.0)
        else:
            painter.setOpacity(0.35)

        pixrect.moveCenter(rect.center())
        painter.save()
        painter.setPen(QPen(QColor(0, 0, 0, 50), 3))
        painter.drawRoundedRect(pixrect, 2, 2)
        painter.setRenderHint(QPainter.SmoothPixmapTransform)

        painter.drawPixmap(pixrect, self._pixmap, source)
        painter.restore()