Exemple #1
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    def setAnchorPath(self, path):
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.prepareGeometryChange()
        self.__boundingRect = None

        self.__anchorPath = path
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(12)
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            self.setPath(self.__fullStroke)
            self.setBrush(self.connectedBrush)
        else:
            self.setPath(self.__dottedStroke)
            self.setBrush(self.normalBrush)
Exemple #2
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    def setAnchorPath(self, path):
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.prepareGeometryChange()
        self.__boundingRect = None

        self.__anchorPath = path
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(12)
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            self.setPath(self.__fullStroke)
            self.setBrush(self.connectedBrush)
        else:
            self.setPath(self.__dottedStroke)
            self.setBrush(self.normalBrush)
Exemple #3
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    def setAnchorPath(self, path):
        # type: (QPainterPath) -> None
        """
        Set the anchor's curve path as a :class:`QPainterPath`.
        """
        self.__anchorPath = QPainterPath(path)
        # Create a stroke of the path.
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        # Shape is wider (bigger mouse hit area - should be settable)
        stroke_path.setWidth(25)
        self.prepareGeometryChange()
        self.__shape = stroke_path.createStroke(path)

        # The full stroke
        stroke_path.setWidth(3)
        self.__fullStroke = stroke_path.createStroke(path)

        # The dotted stroke (when not connected to anything)
        stroke_path.setDashPattern(Qt.DotLine)
        self.__dottedStroke = stroke_path.createStroke(path)

        if self.anchored:
            assert self.__fullStroke is not None
            self.setPath(self.__fullStroke)
            self.__shadow.setPath(self.__fullStroke)
            brush = self.connectedHoverBrush if self.__hover else self.connectedBrush
            self.setBrush(brush)
        else:
            assert self.__dottedStroke is not None
            self.setPath(self.__dottedStroke)
            self.__shadow.setPath(self.__dottedStroke)
            brush = self.normalHoverBrush if self.__hover else self.normalBrush
            self.setBrush(brush)
    def setLine(self, *args, **kwargs):
        super().setLine(*args, **kwargs)

        # extends mouse hit area
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        stroke_path.setWidth(10)
        self.__shape = stroke_path.createStroke(super().shape())
    def setLine(self, *args, **kwargs):
        super().setLine(*args, **kwargs)

        # extends mouse hit area
        stroke_path = QPainterPathStroker()
        stroke_path.setCapStyle(Qt.RoundCap)

        stroke_path.setWidth(10)
        self.__shape = stroke_path.createStroke(super().shape())
Exemple #6
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def stroke_path(path, pen):
    """Create a QPainterPath stroke from the `path` drawn with `pen`.
    """
    stroker = QPainterPathStroker()
    stroker.setCapStyle(pen.capStyle())
    stroker.setJoinStyle(pen.joinStyle())
    stroker.setMiterLimit(pen.miterLimit())
    stroker.setWidth(max(pen.widthF(), 1e-9))

    return stroker.createStroke(path)
Exemple #7
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def stroke_path(path, pen):
    """Create a QPainterPath stroke from the `path` drawn with `pen`.
    """
    stroker = QPainterPathStroker()
    stroker.setCapStyle(pen.capStyle())
    stroker.setJoinStyle(pen.joinStyle())
    stroker.setMiterLimit(pen.miterLimit())
    stroker.setWidth(max(pen.widthF(), 1e-9))

    return stroker.createStroke(path)