def collidingItems(self, *args, **kwargs): return [toGraphicsObjectIfPossible(obj) for obj in QGraphicsScene.collidingItems(self, *args, **kwargs)]
def collidingItems(self, *args, **kwargs): return list( map(toGraphicsObjectIfPossible, QGraphicsScene.collidingItems(self, *args, **kwargs)))
def collidingItems(self, *args, **kwargs): return list(map(toGraphicsObjectIfPossible, QGraphicsScene.collidingItems(self, *args, **kwargs)))