def destroy(self):
     IAimingSystem.destroy(self)
 def destroy(self):
     IAimingSystem.destroy(self)
 def destroy(self):
     IAimingSystem.destroy(self)
     SniperAimingSystem.__activeSystem = None
     return
 def destroy(self):
     IAimingSystem.destroy(self)
     SniperAimingSystem.__activeSystem = None
     return