elif current_class == 1:
     PygameButton(game_display, left_arm_position, (0, 255, 0), font, "Left Hand", (255, 255, 255))
     PygameButton(game_display, right_arm_position, (0, 0, 255), font, "Right Hand", (255, 255, 255))
     PygameButton(game_display, legs_position, (0, 0, 255), font, "Legs", (255, 255, 255))
 elif current_class == 2:
     PygameButton(game_display, left_arm_position, (0, 0, 255), font, "Left Hand", (255, 255, 255))
     PygameButton(game_display, right_arm_position, (0, 255, 0), font, "Right Hand", (255, 255, 255))
     PygameButton(game_display, legs_position, (0, 0, 255), font, "Legs", (255, 255, 255))
 elif current_class == 3:
     PygameButton(game_display, left_arm_position, (0, 0, 255), font, "Left Hand", (255, 255, 255))
     PygameButton(game_display, right_arm_position, (0, 0, 255), font, "Right Hand", (255, 255, 255))
     PygameButton(game_display, legs_position, (0, 255, 0), font, "Legs", (255, 255, 255))
 for event in pygame.event.get():
     if event.type == pygame.MOUSEBUTTONUP:
         if pause_button.is_pushed():
             bci.set_new_class(None)
             continue_button = PygameButton(game_display, pause_button_position, (255, 0, 0), font,
                                            "Continue", (255, 255, 255))
             pygame.display.update()
             pause = True
             while pause:
                 for event in pygame.event.get():
                     if event.type == pygame.MOUSEBUTTONUP:
                         if continue_button.is_pushed():
                             pause = False
             pause_button = PygameButton(game_display, pause_button_position, (255, 0, 0), font, "Pause",
                                         (255, 255, 255))
             pygame.display.update()
             bci.restart()
             start_time = time.time()
             continue