Exemple #1
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    def __init__(self, nr):
        Competitor.__init__(self, nr)
        self.name = "Advanced v1"

        # Sannorlihet att välja rock, paper & scissors
        self.rc = 0.333
        self.pc = 0.333
        self.sc = 0.333

        self.change = 0.05  # Variable för sannorlikens ändringshastighet
        self.min_change = 0.01  # Minsta tillåtna ändringshastighet
        self.max_change = 0.1  # Högsta tillåtna ändrignshastighet
Exemple #2
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "SmartSatistic (all)"
Exemple #3
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "SmartStatistic (last 5)"
Exemple #4
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "SwitchRandom when Losing"
Exemple #5
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "SwitchTricky when Losing"
Exemple #6
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "SwitchSmart when Losing"
Exemple #7
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "Continue if Winning (80%)"
    def __init__(self, nr):
        Competitor.__init__(self, nr)
        self.name = "TF v1"
        self.epochs_num = 5

        self.correct_choice = [0]*nr
Exemple #9
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "AllwaysPaper"
Exemple #10
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "Oponents LastChoice"
Exemple #11
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "Random but RockBias"
Exemple #12
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 def __init__(self, nr):
     Competitor.__init__(self, nr)
     self.name = "TotalyRandom"