screen = pygame.display.set_mode(size) clock = pygame.time.Clock() fps = 60 screen_offset = 50 Collisions = [] object_count = 10 angle = 0 objects = [] for i in range(object_count): obj = Boundary(randint(screen_offset, width - screen_offset), randint(screen_offset, height - screen_offset), randint(20, 100)) obj.color = (0, 0, 0) obj.outline = 0 objects.append(obj) autoRotation = True run = True while run: clock.tick(fps) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: run = False