screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
fps = 60
screen_offset = 50

Collisions = []

object_count = 10
angle = 0
objects = []

for i in range(object_count):
    obj = Boundary(randint(screen_offset, width - screen_offset),
                   randint(screen_offset, height - screen_offset),
                   randint(20, 100))
    obj.color = (0, 0, 0)
    obj.outline = 0
    objects.append(obj)

autoRotation = True

run = True
while run:
    clock.tick(fps)
    for event in pygame.event.get():

        if event.type == pygame.QUIT:
            run = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                run = False