def __init__(self, origin: Point3D, lookAt: Point3D, up: Point3D, backgroundColor: Vector, raysPerPixel: int, focusPoint: float, fov: float): Camera.__init__(self, origin, lookAt, up, backgroundColor, raysPerPixel) self.focusPoint = focusPoint self.fov = fov
def __init__(self, physic_world, config=None): logging.info("INIT PLAYER...") logging.info("INIT FSM...") FSM.__init__(self, "FSM-Player") logging.info("INIT CONFIG...") Config.__init__(self) # additional initial configuration settings set by the outher application self.physic_world = physic_world logging.info("INIT PHYSICS...") Physics.__init__(self) logging.info("INIT CONTROLS...") Control.__init__(self) logging.info("INIT CAMERA...") Camera.__init__(self, self.cam_near_clip, self.cam_far_clip, self.cam_fov) logging.info("INIT ANIMATOR...") Animator.__init__(self) logging.info("INIT PLAYER DONE") # # STATES SETUP # self.on_ground_states = [ self.STATE_IDLE, self.STATE_IDLE_TO_WALK, self.STATE_WALK, self.STATE_WALK_TO_IDLE, self.STATE_PLANT ] # set the possible transition in the FSM self.defaultTransitions = { self.STATE_IDLE: [self.STATE_IDLE_TO_WALK, self.STATE_PLANT], self.STATE_IDLE_TO_WALK: [self.STATE_IDLE, self.STATE_WALK], self.STATE_WALK: [self.STATE_IDLE, self.STATE_WALK_TO_IDLE], self.STATE_WALK_TO_IDLE: [self.STATE_IDLE, self.STATE_WALK], self.STATE_PLANT: [self.STATE_IDLE], } # # ACTOR SETUP # Actor.__init__( self, self.model, { self.IDLE: self.anim_idle, self.WALK: self.anim_walk, self.PLANT: self.anim_plant, }) self.setBlend(frameBlend=self.enable_interpolation) alphaSettings = ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne, (0, 0, 0, 0)) #self.setAttrib(alphaSettings) self.setBin("fixed", 15) self.setDepthWrite(False) # # CONTROLS SETUP # self.isDown = base.mouseWatcherNode.isButtonDown self.mainNode = self
def __init__(self, *args, **kwargs): self.params = { 'sync': self.sync, 'calibrate': self.calibrate, 'max_raw': self.max_raw, 'min_raw': self.min_raw, 'auto_gain_hi': self.auto_gain_hi, 'auto_gain_low': self.auto_gain_low, 'bit_depth': self.bit_depth, 'delay': self.delay } kwargs['y_length'] = Y_LENGTH_IMAGE kwargs['x_length'] = X_LENGTH_IMAGE Camera.__init__(self, *args, **kwargs)
def __init__(self, physic_world, config=None): logging.info("INIT PLAYER...") logging.info("INIT FSM...") FSM.__init__(self, "FSM-Player") logging.info("INIT CONFIG...") Config.__init__(self) # additional initial configuration settings set by the outher application self.physic_world = physic_world logging.info("INIT PHYSICS...") Physics.__init__(self) logging.info("INIT CONTROLS...") Control.__init__(self) logging.info("INIT CAMERA...") Camera.__init__( self, self.cam_near_clip, self.cam_far_clip, self.cam_fov) logging.info("INIT ANIMATOR...") Animator.__init__(self) logging.info("INIT PLAYER DONE") # # STATES SETUP # self.on_ground_states = [ self.STATE_IDLE, self.STATE_IDLE_TO_WALK, self.STATE_WALK, self.STATE_WALK_TO_IDLE, self.STATE_PLANT] # set the possible transition in the FSM self.defaultTransitions = { self.STATE_IDLE: [self.STATE_IDLE_TO_WALK, self.STATE_PLANT], self.STATE_IDLE_TO_WALK: [self.STATE_IDLE, self.STATE_WALK], self.STATE_WALK: [self.STATE_IDLE, self.STATE_WALK_TO_IDLE], self.STATE_WALK_TO_IDLE: [self.STATE_IDLE, self.STATE_WALK], self.STATE_PLANT: [self.STATE_IDLE], } # # ACTOR SETUP # Actor.__init__( self, self.model, { self.IDLE: self.anim_idle, self.WALK: self.anim_walk, self.PLANT: self.anim_plant, }) self.setBlend(frameBlend=self.enable_interpolation) alphaSettings = ColorBlendAttrib.make( ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne, (0, 0, 0, 0)) #self.setAttrib(alphaSettings) self.setBin("fixed", 15) self.setDepthWrite(False) # # CONTROLS SETUP # self.isDown = base.mouseWatcherNode.isButtonDown self.mainNode = self
def __init__(self, w, h, limit_x, limit_y): Camera.__init__(self, w, h) self.x_speed = 3 self.y_speed = 3 self.limit_x = limit_x self.limit_y = limit_y
def __init__(self, origin: Point3D, lookAt: Point3D, up: Point3D, fov: float): Camera.__init__(self, origin, lookAt, up) self.fov = fov
def __init__(self, *args, **kwargs): kwargs['y_length'] = Y_LENGTH kwargs['x_length'] = X_LENGTH Camera.__init__(self, *args, **kwargs) self.x_lim = X_LENGTH
def __init__(self, origin:Point3D, lookAt:Point3D, up:Point3D, backgroundColor:Vector, halfWidth:float, halfHeight:float): Camera.__init__(self, origin, lookAt, up, backgroundColor) self.halfWidth = halfWidth self.halfHeight = halfHeight
def __init__(self, origin: Point3D, lookAt: Point3D, up: Point3D, halfWidth: float, halfHeight: float): Camera.__init__(self, origin, lookAt, up) self.halfWidth = halfWidth self.halfHeight = halfHeight
def __init__(self, origin: Point3D, lookAt: Point3D, up: Point3D, backgroundColor: Vector, fov: float): Camera.__init__(self, origin, lookAt, up, backgroundColor) self.fov = fov