Exemple #1
0
def startStopAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaWalk1 = sprite("koopaWalk1", koopaSheet, 994, 1033, 91, 144, 3, 0,
                        150)
    koopaWalk2 = sprite("koopaWalk2", koopaSheet, 1036, 1080, 92, 144, 3, 0,
                        150)
    return [koopaWalk1, koopaWalk2]
def startStopAnim():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainWalk1 = sprite("captainWalk1", captainSheet, 367, 414, 111, 165, 5,
                          0, -20)
    captainWalk2 = sprite("captainWalk2", captainSheet, 419, 488, 115, 165, 5,
                          0, -20)
    return [captainWalk1, captainWalk2]
def attackAnim():
    jadeSheet = pygame.image.load("jadeSheet.png").convert_alpha()
    jadeStaff1 = sprite("jadeStaff1", jadeSheet, 225, 299, 186, 256, 3, 0, -70)
    jadeStaff2 = sprite("jadeStaff2", jadeSheet, 400, 484, 303, 375, 3, 0, -70)
    jadeStaff3 = sprite("jadeStaff3", jadeSheet, 493, 568, 309, 379, 3, 0, -70)

    return [jadeStaff1, jadeStaff2, jadeStaff3]
def idleAnim():
    jadeSheet = pygame.image.load("jadeSheet.png").convert_alpha()
    jadeStand1 = sprite("jadeStand1", jadeSheet, 66, 99, 2, 88, 3, 0, -100)
    jadeStand2 = sprite("jadeStand2", jadeSheet, 101, 132, 4, 87, 3, 0, -100)
    jadeStand3 = sprite("jadeStand3", jadeSheet, 132, 163, 4, 87, 3, 0, -100)

    return [jadeStand1, jadeStand2, jadeStand3]
def walkList():
    jadeSheet = pygame.image.load("jadeSheet.png").convert_alpha()
    jadeWalk3 = sprite("jadeWalk3", jadeSheet, 140, 164, 89, 168, 3, 0, -100)
    jadeWalk4 = sprite("jadeWalk4", jadeSheet, 173, 208, 89, 167, 3, 0, -100)
    jadeWalk5 = sprite("jadeWalk5", jadeSheet, 213, 241, 89, 167, 3, 0, -100)
    jadeWalk6 = sprite("jadeWalk6", jadeSheet, 246, 271, 89, 169, 3, 0, -100)

    return [jadeWalk3, jadeWalk4, jadeWalk5, jadeWalk6]
Exemple #6
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def startStopAnim():
    blueZeroSpriteSheet = pygame.image.load("Blue Zero Sprite Sheet.gif")\
        .convert_alpha()
    blueZeroWalk1 = sprite("blueZeroWalk1",blueZeroSpriteSheet,93,144,164,\
        208,5,0,0)
    blueZeroWalk2 = sprite("blueZeroWalk2",blueZeroSpriteSheet,151,201,165,\
        210,5,0,0)
    return [blueZeroWalk1,blueZeroWalk2]
Exemple #7
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def walkList():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaWalk3 = sprite("koopaWalk3", koopaSheet, 1096, 1143, 94, 144, 3, 0,
                        140)
    koopaWalk4 = sprite("koopaWalk2", koopaSheet, 1036, 1080, 92, 144, 3, 0,
                        140)
    koopaWalk5 = sprite("koopaWalk1", koopaSheet, 994, 1033, 91, 144, 3, 0,
                        140)
    return [koopaWalk3, koopaWalk4, koopaWalk5]
Exemple #8
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def idleAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaStand1 = sprite("koopaStand1", koopaSheet, 1102, 1141, 29, 82, 3, 0,
                         150)
    koopaStand2 = sprite("koopaStand2", koopaSheet, 1056, 1094, 28, 82, 3, 0,
                         150)
    koopaStand3 = sprite("koopaStand3", koopaSheet, 1009, 1048, 30, 82, 3, 0,
                         150)
    return [koopaStand1, koopaStand2, koopaStand3]
Exemple #9
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def attackAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaAttack1 = sprite("koopaAttack1", koopaSheet, 341, 365, 252, 286, 5, 0,
                          140)
    koopaAttack2 = sprite("koopaAttack2", koopaSheet, 371, 399, 252, 286, 5, 0,
                          140)
    koopaAttack3 = sprite("koopaAttack3", koopaSheet, 404, 432, 252, 286, 5, 0,
                          140)
    return [koopaAttack1, koopaAttack2, koopaAttack3]
def startStopAnim():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()
    zeroWalk1 = sprite("zeroWalk1", zeroSpriteSheet, 93, 144, 164, 208, 5, 0,
                       0)
    zeroWalk2 = sprite("zeroWalk2", zeroSpriteSheet, 151, 201, 165, 210, 5, 0,
                       0)

    return [zeroWalk1, zeroWalk2]
def jumpAnim():
    jadeSheet = pygame.image.load("jadeSheet.png").convert_alpha()
    jadeJump1 = sprite("jadeJump1", jadeSheet, 290, 325, 99, 164, 3, 0, -100)
    jadeJump2 = sprite("jadeJump2", jadeSheet, 329, 365, 101, 199, 3, 0, -100)
    jadeJump3 = sprite("jadeJump3", jadeSheet, 378, 414, 116, 179, 3, 0, -100)
    jadeJump4 = sprite("jadeJump4", jadeSheet, 424, 455, 115, 172, 3, 0, -100)
    jadeJump5 = sprite("jadeJump5", jadeSheet, 465, 498, 102, 209, 3, 0, -100)

    return [jadeJump3, jadeJump3, jadeJump3, jadeJump3, jadeJump5]
Exemple #12
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def dashAnim():
    blueZeroSpriteSheet = pygame.image.load("Blue Zero Sprite Sheet.gif")\
        .convert_alpha()
    blueZeroDash1 = sprite("blueZeroDash1",blueZeroSpriteSheet,541,611,104,\
        149,5,-5,0)
    blueZeroDash2 = sprite("blueZeroDash2",blueZeroSpriteSheet,620,727,112,\
        148,5,-5,0)
    blueZeroDash3 = sprite("blueZeroDash3",blueZeroSpriteSheet,734,865,112,\
        150,5,-5,0)
    return [blueZeroDash1,blueZeroDash2,blueZeroDash3]
def attackAnim():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainPunch1 = sprite("captainPunch1", captainSheet, 26, 79, 111, 162, 5,
                           0, -70)
    captainPunch2 = sprite("captainPunch2", captainSheet, 414, 516, 194, 260,
                           5, 0, -70)
    captainPunch3 = sprite("captainPunch3", captainSheet, 530, 640, 195, 260,
                           5, 0, -70)
    captainPunch4 = sprite("captainPunch4", captainSheet, 270, 391, 194, 260,
                           5, 0, -70)
    return [captainPunch1, captainPunch2, captainPunch3, captainPunch4]
def dashAnim():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()
    zeroDash1 = sprite("zeroDash1", zeroSpriteSheet, 541, 611, 104, 149, 5, -5,
                       0)
    zeroDash2 = sprite("zeroDash2", zeroSpriteSheet, 620, 727, 112, 148, 5, -5,
                       0)
    zeroDash3 = sprite("zeroDash3", zeroSpriteSheet, 734, 865, 112, 150, 5, -5,
                       0)

    return [zeroDash1, zeroDash2, zeroDash3]
Exemple #15
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def crouchAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaCrouch1 = sprite("koopaCrouch1", koopaSheet, 822, 860, 311, 361, 3, 0,
                          0)
    koopaCrouch2 = sprite("koopaCrouch2", koopaSheet, 878, 907, 324, 356, 3, 0,
                          0)
    koopaCrouch3 = sprite("koopaCrouch3", koopaSheet, 916, 943, 327, 353, 3, 0,
                          0)
    koopaCrouch4 = sprite("koopaCrouch4", koopaSheet, 1101, 1134, 151, 176, 3,
                          0, 0)
    return [koopaCrouch1, koopaCrouch2, koopaCrouch3, koopaCrouch4]
def walkList():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainWalk3 = sprite("captainWalk3", captainSheet, 495, 565, 111, 165, 5,
                          0, -20)
    captainWalk4 = sprite("captainWalk4", captainSheet, 578, 620, 111, 165, 5,
                          0, -20)
    captainWalk5 = sprite("captainWalk5", captainSheet, 209, 278, 115, 165, 5,
                          0, -20)
    captainWalk6 = sprite("captainWalk6", captainSheet, 286, 356, 114, 165, 5,
                          0, -20)
    return [captainWalk3,captainWalk4,\
            captainWalk5,captainWalk6]
def jumpAnim():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainJump1 = sprite("captainJump1", captainSheet, 26, 79, 111, 162, 5, 0,
                          -40)
    captainJump2 = sprite("captainJump2", captainSheet, 247, 286, 11, 85, 5, 0,
                          -40)
    captainJump3 = sprite("captainJump3", captainSheet, 306, 341, 395, 468, 5,
                          0, -40)
    captainJump4 = sprite("captainJump4", captainSheet, 26, 79, 111, 162, 5, 0,
                          -40)
    return [captainJump1,captainJump2,captainJump2,captainJump2,\
            captainJump3,captainJump3]
Exemple #18
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def jumpAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaJump1 = sprite("koopaJump1", koopaSheet, 1031, 1078, 250, 299, 3, 0,
                        180)
    koopaJump2 = sprite("koopaJump2", koopaSheet, 1031, 1078, 250, 299, 3, 0,
                        180)
    koopaJump3 = sprite("koopaJump3", koopaSheet, 965, 1016, 242, 296, 3, 0,
                        180)
    koopaJump4 = sprite("koopaJump4", koopaSheet, 965, 1016, 242, 296, 3, 0,
                        180)
    koopaJump5 = sprite("koopaJump5", koopaSheet, 845, 889, 243, 290, 3, 0,
                        180)
    return [koopaJump1, koopaJump2, koopaJump3, koopaJump4, koopaJump5]
Exemple #19
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def dashAnim():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    ##    koopaDash1 = sprite("koopaDash1",koopaSheet,822,860,311,361,3,0,0)
    ##    koopaDash2 = sprite("koopaDash2",koopaSheet,878,907,324,356,3,0,0)
    ##    koopaDash3 = sprite("koopaDash3",koopaSheet,916,943,327,353,3,0,0)
    ##    koopaDash4 = sprite("koopaDash4",koopaSheet,1101,1134,151,176,3,0,0)
    koopaDash5 = sprite("koopaDash5", koopaSheet, 1058, 1086, 152, 176, 3, 0,
                        240)
    koopaDash6 = sprite("koopaDash6", koopaSheet, 1058, 1086, 152, 176, 3, 0,
                        240)
    koopaDash7 = sprite("koopaDash7", koopaSheet, 1018, 1046, 152, 176, 3, 0,
                        240)
    koopaDash8 = sprite("koopaDash8", koopaSheet, 1018, 1046, 152, 176, 3, 0,
                        240)
    ##    koopaDash9 = sprite("koopaDash9",koopaSheet,970,1002,151,176,3,0,0)
    ##    koopaDash10 = sprite("koopaDash10",koopaSheet,970,1002,151,176,3,0,0)
    ##    koopaDash11 = sprite("koopaDash11",koopaSheet,1018,1046,152,176,3,0,0)
    ##    koopaDash12 = sprite("koopaDash12",koopaSheet,1057,1086,152,176,3,0,0)
    ##    koopaDash13 = sprite("koopaDash13",koopaSheet,1101,1134,151,176,3,0,0)
    ##    return [koopaDash1,koopaDash2,koopaDash3,koopaDash4,koopaDash5,\
    ##            koopaDash6,koopaDash7,koopaDash8,koopaDash9,koopaDash10,\
    ##            koopaDash11,koopaDash12,koopaDash13]
    return [koopaDash5, koopaDash6, koopaDash7, koopaDash8]
Exemple #20
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def tallest():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaJump1 = sprite("koopaJump1", koopaSheet, 1072, 1124, 229, 338, 3, 0,
                        0)
    return koopaJump1
def idleAnim():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()
    zeroStand = sprite("zeroStand", zeroSpriteSheet, 5, 48, 5, 52, 5, 0, 0)

    return [zeroStand]
def jumpAnim():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()
    zeroJump1 = sprite("zeroJump1", zeroSpriteSheet, 14, 53, 89, 137, 5, 0, 0)
    zeroJump2 = sprite("zeroJump2", zeroSpriteSheet, 59, 103, 85, 141, 5, 0, 0)
    zeroJump3 = sprite("zeroJump3", zeroSpriteSheet, 110, 153, 85, 141, 5, 0,
                       0)
    zeroJump4 = sprite("zeroJump4", zeroSpriteSheet, 163, 206, 84, 141, 5, 0,
                       0)
    zeroJump5 = sprite("zeroJump5", zeroSpriteSheet, 213, 256, 84, 140, 5, 0,
                       0)
    zeroJump6 = sprite("zeroJump6", zeroSpriteSheet, 263, 303, 84, 136, 5, 0,
                       0)
    zeroJump7 = sprite("zeroJump7", zeroSpriteSheet, 308, 348, 84, 139, 5, 0,
                       0)
    zeroJump8 = sprite("zeroJump8", zeroSpriteSheet, 353, 389, 84, 148, 5, 0,
                       0)
    zeroJump9 = sprite("zeroJump9", zeroSpriteSheet, 398, 433, 75, 152, 5, 0,
                       0)
    zeroJump10 = sprite("zeroJump10", zeroSpriteSheet, 443, 478, 72, 151, 5, 0,
                        0)
    zeroJump11 = sprite("zeroJump11", zeroSpriteSheet, 488, 528, 90, 149, 5, 0,
                        0)

    return [zeroJump1,zeroJump2,zeroJump3,zeroJump4,zeroJump5,zeroJump6,\
            zeroJump7,zeroJump8,zeroJump9,zeroJump10,zeroJump11]
def default():
    jadeSheet = pygame.image.load("jadeSheet.png").convert_alpha()
    jadeStand1 = sprite("jadeStand1", jadeSheet, 66, 99, 2, 88, 3, 0, 0)
    return jadeStand1
def walkList():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()

    zeroWalk3 = sprite("zeroWalk3", zeroSpriteSheet, 206, 254, 164, 210, 5, 0,
                       0)
    zeroWalk4 = sprite("zeroWalk4", zeroSpriteSheet, 261, 307, 163, 210, 5, 0,
                       0)
    zeroWalk5 = sprite("zeroWalk5", zeroSpriteSheet, 315, 359, 161, 209, 5, 0,
                       0)
    zeroWalk6 = sprite("zeroWalk6", zeroSpriteSheet, 367, 407, 161, 209, 5, 0,
                       0)
    zeroWalk7 = sprite("zeroWalk7", zeroSpriteSheet, 419, 464, 164, 211, 5, 0,
                       0)
    zeroWalk8 = sprite("zeroWalk8", zeroSpriteSheet, 475, 524, 165, 210, 5, 0,
                       0)
    zeroWalk9 = sprite("zeroWalk9", zeroSpriteSheet, 531, 576, 166, 212, 5, 0,
                       0)
    zeroWalk10 = sprite("zeroWalk10", zeroSpriteSheet, 583, 633, 165, 212, 5,
                        0, 0)
    zeroWalk11 = sprite("zeroWalk11", zeroSpriteSheet, 640, 686, 164, 212, 5,
                        0, 0)
    zeroWalk12 = sprite("zeroWalk12", zeroSpriteSheet, 695, 738, 163, 212, 5,
                        0, 0)
    zeroWalk13 = sprite("zeroWalk13", zeroSpriteSheet, 745, 787, 163, 212, 5,
                        0, 0)
    zeroWalk14 = sprite("zeroWalk14", zeroSpriteSheet, 795, 840, 164, 212, 5,
                        0, 0)

    return [zeroWalk3,zeroWalk4,zeroWalk5,zeroWalk6,zeroWalk7,\
            zeroWalk8,zeroWalk9,zeroWalk10,zeroWalk11,\
            zeroWalk12,zeroWalk13,zeroWalk14]
def attackAnim():
    zeroSpriteSheet = pygame.image.load(
        "Zero Sprite Sheet.gif").convert_alpha()
    zeroSword1 = sprite("zeroSword1", zeroSpriteSheet, 7, 46, 298, 344, 5, 0,
                        0)
    zeroSword2 = sprite("zeroSword2", zeroSpriteSheet, 52, 98, 294, 344, 5, -6,
                        0)
    zeroSword3 = sprite("zeroSword3", zeroSpriteSheet, 102, 151, 283, 346, 5,
                        -3, -4)
    zeroSword4 = sprite("zeroSword4", zeroSpriteSheet, 157, 235, 283, 346, 5,
                        -3, -17)
    zeroSword5 = sprite("zeroSword5", zeroSpriteSheet, 242, 329, 283, 343, 5,
                        -5, -15)
    zeroSword6 = sprite("zeroSword6", zeroSpriteSheet, 337, 428, 295, 343, 5,
                        -9, -6)
    zeroSword7 = sprite("zeroSword7", zeroSpriteSheet, 437, 520, 294, 343, 5,
                        -2, -6)
    zeroSword8 = sprite("zeroSword8", zeroSpriteSheet, 527, 597, 298, 343, 5,
                        -1, 0)
    zeroSword9 = sprite("zeroSword9", zeroSpriteSheet, 607, 666, 298, 342, 5,
                        0, 0)
    zeroSword10 = sprite("zeroSword10", zeroSpriteSheet, 677, 729, 297, 342, 5,
                         0, 0)
    zeroSword11 = sprite("zeroSword11", zeroSpriteSheet, 737, 782, 297, 342, 5,
                         0, 0)

    return [zeroSword1,zeroSword2,zeroSword3,zeroSword4,\
            zeroSword5,zeroSword6,zeroSword7,zeroSword8,\
            zeroSword9,zeroSword10,zeroSword11]
def idleAnim():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainStand1 = sprite("captainStand1", captainSheet, 19, 61, 21, 78, 5, 0,
                           -45)
    return [captainStand1]
def dashAnim():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainDash1 = sprite("captainJab1", captainSheet, 21, 106, 408, 446, 5, 0,
                          0)
    return [captainDash1]
Exemple #28
0
def default():
    koopaSheet = pygame.image.load("koopaSheet.png").convert_alpha()
    koopaStand1 = sprite("koopaStand1", koopaSheet, 1096, 1135, 21, 74, 3, 0,
                         0)
    return koopaStand1
def tallest():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainJump4 = sprite("captainJump4", captainSheet, 26, 79, 111, 162, 5, 0,
                          0)
    return captainJump4
def default():
    captainSheet = pygame.image.load("CaptFalcSheet.gif").convert_alpha()
    captainStand1 = sprite("captainStand1", captainSheet, 19, 61, 21, 78, 5, 0,
                           0)
    return captainStand1