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Python Collision.walls_collision Exemples
Langage de programmation:
Python
Espace de nommage/Pack:
Collision
Class/Type:
Collision
Méthode/Fonction:
walls_collision
Exemples au hotexamples.com:
1
Python Collision.walls_collision - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Collision.Collision.walls_collision
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
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Collision(18)
environment(7)
traffic_control_condition(7)
traffic_control(7)
surface_condition(7)
no_of_pedestrians(7)
light(7)
collision_classification(7)
collision_id(7)
impace_type(7)
date(5)
location(4)
location_id(3)
hour_key(3)
location_key(2)
hour_id(2)
collide(2)
latitude(2)
is_intersection(2)
longtitude(2)
time(2)
bulletsCollisionWithBullets(1)
bullet_and_target(1)
moveForward(1)
start(1)
bulletCollisionWithBlocks(1)
update(1)
playerCollisionWithEnemy(1)
walls_collision(1)
bulletsCollisionWithPlayer(1)
moveSide(1)
stop(1)
enemy_attack(1)
move(1)
get(1)
calculate_origin(1)
collision(1)
draw_lines(1)
SelfbulletsCollisionWithEnemy(1)
hero_under_block(1)
hero_on_block(1)
hero_and_right_border_of_block(1)
hero_and_left_border_of_block(1)
getDistance(1)
getCollisionImpulse(1)
weather_key(1)
Méthodes fréquemment utilisées
Collision (18)
environment (7)
traffic_control_condition (7)
traffic_control (7)
surface_condition (7)
no_of_pedestrians (7)
light (7)
collision_classification (7)
collision_id (7)
impace_type (7)
Méthodes fréquemment utilisées
date (5)
location (4)
location_id (3)
hour_key (3)
location_key (2)
hour_id (2)
collide (2)
latitude (2)
is_intersection (2)
longtitude (2)
time (2)
bulletsCollisionWithBullets (1)
bullet_and_target (1)
moveForward (1)
start (1)
bulletCollisionWithBlocks (1)
update (1)
playerCollisionWithEnemy (1)
walls_collision (1)
bulletsCollisionWithPlayer (1)
Méthodes fréquemment utilisées
time (2)
bulletsCollisionWithBullets (1)
bullet_and_target (1)
moveForward (1)
start (1)
bulletCollisionWithBlocks (1)
update (1)
playerCollisionWithEnemy (1)
walls_collision (1)
bulletsCollisionWithPlayer (1)
moveSide (1)
stop (1)
enemy_attack (1)
move (1)
get (1)
calculate_origin (1)
collision (1)
draw_lines (1)
SelfbulletsCollisionWithEnemy (1)
hero_under_block (1)
hero_on_block (1)
hero_and_right_border_of_block (1)
hero_and_left_border_of_block (1)
getDistance (1)
getCollisionImpulse (1)
weather_key (1)
Méthodes fréquemment utilisées
moveSide (1)
stop (1)
enemy_attack (1)
move (1)
get (1)
calculate_origin (1)
collision (1)
draw_lines (1)
SelfbulletsCollisionWithEnemy (1)
hero_under_block (1)
hero_on_block (1)
hero_and_right_border_of_block (1)
hero_and_left_border_of_block (1)
getDistance (1)
getCollisionImpulse (1)
weather_key (1)
Exemple #1
0
Afficher le fichier
Fichier :
GameEngine.py
Projet :
Qubaef/haxball-online
def walls_collision(self, obj): Collision.walls_collision(obj, self)