def __init__(self, gameScreen, language): GameModule.__init__(self, gameScreen, language) self.makeScene() self.makeSprite() self.talk = RpgTalker.RpgTalker() self.moveX, self.moveY = 0, 0 self.anim = 0 self.villamos = Tram.Tram() self.mode = RpgModes.WANDER self.arrowButtons = {Directions.UP : 0, Directions.DOWN : 0, Directions.LEFT : 0, Directions.RIGHT : 0}
def __init__(self, gameScreen, language): GameModule.__init__(self, gameScreen, language) self.translation = Vector(0,0,0) self.position = Vector(0,0,0) self.rotation = Vector(0,0,0) self.rotSpeed = Vector(0,0,0) self.forward = 0 self.backward = 0 self.strafeLeft = 0 self.strafeRight = 0 self.moveSpeed = 2.0 self.glInit() self.resize(gameScreen.getResolution()) self.mesh = MeshLoader().getMesh(Models.SMALLHOUSE) self.displayList = None
def __init__(self, gameScreen, language): GameModule.__init__(self, gameScreen, language) self.translation = Vector(0,0,0) self.position = Vector(0,0,0) self.rotation = Vector(0,0,0) self.rotSpeed = Vector(0,0,0) self.forward = 0 self.backward = 0 self.strafeLeft = 0 self.strafeRight = 0 self.moveSpeed = 2.0 self.glInit() self.resize(gameScreen.getResolution()) self.mesh = SmallHouse.getMesh() self.lineRendering = True