Exemple #1
0
    def draw(self):
        if self._hidden:
            return

        w, h = self.getMinSize()
        pos = self._getPixelPos()

        glPushMatrix()
        glTranslatef(pos[0], pos[1], 0)
        glDisable(GL_TEXTURE_2D)
        if self.hasFocus():
            glColor4ub(60, 60, 60, 255)
        else:
            glColor4ub(60, 60, 60, 192)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -h / 2)
        glVertex2f(-w / 2, -h / 2)
        glVertex2f(-w / 2, h / 2)
        glVertex2f(w / 2, h / 2)
        glEnd()
        scrollLength = h - w
        if self._maxValue - self._minValue != 0:
            valueNormalized = ((self.getValue() - self._minValue) /
                               (self._maxValue - self._minValue))
        else:
            valueNormalized = 0
        glTranslate(0.0, scrollLength / 2, 0)
        if True:  # self._focus:
            glColor4ub(0, 0, 0, 255)
            glPushMatrix()
            glTranslate(
                -w / 2,
                openglHelpers.glGetStringSize(str(self._minValue))[1] / 2, 0)
            openglHelpers.glDrawStringRight(str(self._minValue))
            glTranslate(0, -scrollLength, 0)
            openglHelpers.glDrawStringRight(str(self._maxValue))
            glTranslate(w, scrollLength - scrollLength * valueNormalized, 0)
            openglHelpers.glDrawStringLeft(str(self.getValue()))
            glPopMatrix()
        glColor4ub(255, 255, 255, 240)
        glTranslate(0.0, -scrollLength * valueNormalized, 0)
        glBegin(GL_QUADS)
        glVertex2f(w / 2, -w / 2)
        glVertex2f(-w / 2, -w / 2)
        glVertex2f(-w / 2, w / 2)
        glVertex2f(w / 2, w / 2)
        glEnd()
        glPopMatrix()
Exemple #2
0
	def draw(self):
		if self._hidden:
			return

		w, h = self.getMinSize()
		pos = self._getPixelPos()

		glPushMatrix()
		glTranslatef(pos[0], pos[1]*1.05, 0)
		glDisable(GL_TEXTURE_2D)
		if self.hasFocus():
			glColor4ub(177,205,54,255)
		else:
			glColor4ub(177,205,54,192)
		glBegin(GL_QUADS)
		glVertex2f( w/2,-h/2)
		glVertex2f(-w/2,-h/2)
		glVertex2f(-w/2, h/2)
		glVertex2f( w/2, h/2)
		glEnd()
		scrollLength = h - w
		if self._maxValue-self._minValue != 0:
			valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
		else:
			valueNormalized = 0
		glTranslate(0.0,scrollLength/2,0)
		if True:  # self._focus:
			glColor4ub(90,104,27,255)
			glPushMatrix()
			glTranslate(-w/2,openglHelpers.glGetStringSize(str(self._minValue))[1]/2,0)
			openglHelpers.glDrawStringRight(str(self._minValue))
			glTranslate(0,-scrollLength,0)
			openglHelpers.glDrawStringRight(str(self._maxValue))
			glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
			openglHelpers.glDrawStringLeft(str(self.getValue()))
			glPopMatrix()
		glColor4ub(90,104,27,255)
		glTranslate(0.0,-scrollLength*valueNormalized,0)
		glBegin(GL_QUADS)
		glVertex2f( w/2,-w/2)
		glVertex2f(-w/2,-w/2)
		glVertex2f(-w/2, w/2)
		glVertex2f( w/2, w/2)
		glEnd()
		glPopMatrix()
Exemple #3
0
    def draw(self):
        if self._hidden:
            return
        self._selected = self.hasFocus()
        super(glComboButton, self).draw()

        bs = self._base._buttonSize / 2
        pos = self._getPixelPos()

        if not self._selected:
            return

        glPushMatrix()
        glTranslatef(pos[0] + bs * 0.5, pos[1] + bs * 0.5, 0)
        glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
        for n in xrange(0, len(self._imageIDs)):
            glTranslatef(0, bs, 0)
            glColor4ub(255, 255, 255, 255)
            openglHelpers.glDrawTexturedQuad(-0.5 * bs, -0.5 * bs, bs, bs, 0)
            openglHelpers.glDrawTexturedQuad(-0.5 * bs, -0.5 * bs, bs, bs,
                                             self._imageIDs[n])
            glDisable(GL_TEXTURE_2D)

            glPushMatrix()
            glTranslatef(-0.55 * bs, 0.1 * bs, 0)

            glPushMatrix()
            glColor4ub(60, 60, 60, 255)
            glTranslatef(-1, -1, 0)
            openglHelpers.glDrawStringRight(self._tooltips[n])
            glTranslatef(0, 2, 0)
            openglHelpers.glDrawStringRight(self._tooltips[n])
            glTranslatef(2, 0, 0)
            openglHelpers.glDrawStringRight(self._tooltips[n])
            glTranslatef(0, -2, 0)
            openglHelpers.glDrawStringRight(self._tooltips[n])
            glPopMatrix()

            glColor4ub(255, 255, 255, 255)
            openglHelpers.glDrawStringRight(self._tooltips[n])
            glPopMatrix()
        glPopMatrix()
Exemple #4
0
	def draw(self):
		if self._hidden:
			return
		self._selected = self.hasFocus()
		super(glComboButton, self).draw()

		bs = self._base._buttonSize / 2
		pos = self._getPixelPos()

		if not self._selected:
			return

		glPushMatrix()
		glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
		glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
		for n in xrange(0, len(self._imageIDs)):
			glTranslatef(0, bs, 0)
			glColor4ub(255,255,255,255)
			openglHelpers.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
			openglHelpers.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
			glDisable(GL_TEXTURE_2D)

			glPushMatrix()
			glTranslatef(-0.55*bs, 0.1*bs, 0)

			glPushMatrix()
			glColor4ub(60,60,60,255)
			glTranslatef(-1, -1, 0)
			openglHelpers.glDrawStringRight(self._tooltips[n])
			glTranslatef(0, 2, 0)
			openglHelpers.glDrawStringRight(self._tooltips[n])
			glTranslatef(2, 0, 0)
			openglHelpers.glDrawStringRight(self._tooltips[n])
			glTranslatef(0, -2, 0)
			openglHelpers.glDrawStringRight(self._tooltips[n])
			glPopMatrix()

			glColor4ub(255,255,255,255)
			openglHelpers.glDrawStringRight(self._tooltips[n])
			glPopMatrix()
		glPopMatrix()