def main(): parser = OptionParser(usage="usage: %prog [options] <filename>.stl") parser.add_option("-i", "--ini", action="store", type="string", dest="profileini", help="Load settings from a profile ini file") parser.add_option( "-r", "--print", action="store", type="string", dest="printfile", help= "Open the printing interface, instead of the normal cura interface.") parser.add_option("-p", "--profile", action="store", type="string", dest="profile", help="Internal option, do not use!") parser.add_option( "-s", "--slice", action="store_true", dest="slice", help="Slice the given files instead of opening them in Cura") parser.add_option("-o", "--output", action="store", type="string", dest="output", help="path to write sliced file to") (options, args) = parser.parse_args() profile.loadPreferences(profile.getPreferencePath()) if options.profile is not None: profile.setProfileFromString(options.profile) elif options.profileini is not None: profile.loadProfile(options.profileini) else: profile.loadProfile(profile.getDefaultProfilePath()) if options.printfile is not None: from Cura.gui import printWindow printWindow.startPrintInterface(options.printfile) elif options.slice is not None: from Cura.util import sliceEngine from Cura.util import objectScene from Cura.util import meshLoader import shutil def commandlineProgessCallback(progress, ready): if progress >= 0 and not ready: print 'Preparing: %d%%' % (progress * 100) scene = objectScene.Scene() slicer = sliceEngine.Slicer(commandlineProgessCallback) for m in meshLoader.loadMeshes(args[0]): scene.add(m) slicer.runSlicer(scene) slicer.wait() if options.output: shutil.copyfile(slicer.getGCodeFilename(), options.output) print 'GCode file saved : %s' % options.output else: shutil.copyfile(slicer.getGCodeFilename(), args[0] + '.gcode') print 'GCode file saved as: %s' % (args[0] + '.gcode') slicer.cleanup() else: from Cura.gui import app app.CuraApp(args).MainLoop()
def __init__(self, parent): super(SceneView, self).__init__(parent) self._yaw = 30 self._pitch = 60 self._zoom = 300 self._scene = objectScene.Scene() self._gcode = None self._gcodeVBOs = [] self._gcodeFilename = None self._gcodeLoadThread = None self._objectShader = None self._objectLoadShader = None self._focusObj = None self._selectedObj = None self._objColors = [None,None,None,None] self._mouseX = -1 self._mouseY = -1 self._mouseState = None self._viewTarget = numpy.array([0,0,0], numpy.float32) self._animView = None self._animZoom = None self._platformMesh = meshLoader.loadMeshes(resources.getPathForMesh('ultimaker_platform.stl'))[0] self._platformMesh._drawOffset = numpy.array([0,0,2.5], numpy.float32) self._isSimpleMode = True self._viewport = None self._modelMatrix = None self._projMatrix = None self.tempMatrix = None self.openFileButton = openglGui.glButton(self, 4, 'Load', (0,0), self.showLoadModel) self.printButton = openglGui.glButton(self, 6, 'Print', (1,0), self.OnPrintButton) self.printButton.setDisabled(True) group = [] self.rotateToolButton = openglGui.glRadioButton(self, 8, 'Rotate', (0,-1), group, self.OnToolSelect) self.scaleToolButton = openglGui.glRadioButton(self, 9, 'Scale', (1,-1), group, self.OnToolSelect) self.mirrorToolButton = openglGui.glRadioButton(self, 10, 'Mirror', (2,-1), group, self.OnToolSelect) self.resetRotationButton = openglGui.glButton(self, 12, 'Reset', (0,-2), self.OnRotateReset) self.layFlatButton = openglGui.glButton(self, 16, 'Lay flat', (0,-3), self.OnLayFlat) self.resetScaleButton = openglGui.glButton(self, 13, 'Reset', (1,-2), self.OnScaleReset) self.scaleMaxButton = openglGui.glButton(self, 17, 'To max', (1,-3), self.OnScaleMax) self.mirrorXButton = openglGui.glButton(self, 14, 'Mirror X', (2,-2), lambda button: self.OnMirror(0)) self.mirrorYButton = openglGui.glButton(self, 18, 'Mirror Y', (2,-3), lambda button: self.OnMirror(1)) self.mirrorZButton = openglGui.glButton(self, 22, 'Mirror Z', (2,-4), lambda button: self.OnMirror(2)) self.rotateToolButton.setExpandArrow(True) self.scaleToolButton.setExpandArrow(True) self.mirrorToolButton.setExpandArrow(True) self.scaleForm = openglGui.glFrame(self, (2, -2)) openglGui.glGuiLayoutGrid(self.scaleForm) openglGui.glLabel(self.scaleForm, 'Scale X', (0,0)) self.scaleXctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,0), lambda value: self.OnScaleEntry(value, 0)) openglGui.glLabel(self.scaleForm, 'Scale Y', (0,1)) self.scaleYctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,1), lambda value: self.OnScaleEntry(value, 1)) openglGui.glLabel(self.scaleForm, 'Scale Z', (0,2)) self.scaleZctrl = openglGui.glNumberCtrl(self.scaleForm, '1.0', (1,2), lambda value: self.OnScaleEntry(value, 2)) openglGui.glLabel(self.scaleForm, 'Size X (mm)', (0,4)) self.scaleXmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,4), lambda value: self.OnScaleEntryMM(value, 0)) openglGui.glLabel(self.scaleForm, 'Size Y (mm)', (0,5)) self.scaleYmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,5), lambda value: self.OnScaleEntryMM(value, 1)) openglGui.glLabel(self.scaleForm, 'Size Z (mm)', (0,6)) self.scaleZmmctrl = openglGui.glNumberCtrl(self.scaleForm, '0.0', (1,6), lambda value: self.OnScaleEntryMM(value, 2)) openglGui.glLabel(self.scaleForm, 'Uniform scale', (0,8)) self.scaleUniform = openglGui.glCheckbox(self.scaleForm, True, (1,8), None) self.viewSelection = openglGui.glComboButton(self, 'View mode', [7,19,11,15,23], ['Normal', 'Overhang', 'Transparent', 'X-Ray', 'Layers'], (-1,0), self.OnViewChange) self.layerSelect = openglGui.glSlider(self, 10000, 0, 1, (-1,-2), lambda : self.QueueRefresh()) self.notification = openglGui.glNotification(self, (0, 0)) self._slicer = sliceEngine.Slicer(self._updateSliceProgress) self._sceneUpdateTimer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self._onRunSlicer, self._sceneUpdateTimer) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnMouseLeave) self.OnViewChange() self.OnToolSelect(0) self.updateToolButtons() self.updateProfileToControls()