Exemple #1
0
class MovePacket:
    def __init__(self):
        self.type = "MOVE"
        self.tickId = 0
        self.time = 0
        self.serverRealTimeMS = 0
        self.newPos = WorldPosData()
        self.records = []

    def write(self, writer):
        writer.writeInt32(self.tickId)
        writer.writeInt32(self.time)
        writer.writeUInt32(self.serverRealTimeMS)
        self.newPos.write(writer)
        writer.writeShort(len(self.records))
        for record in self.records:
            record.write(writer)

    def read(self, reader):
        self.tickId = reader.readInt32()
        self.time = reader.readInt32()
        self.serverRealTimeMS = reader.readUInt32()
        self.newPos.read(reader)
        recordLen = reader.readShort()
        for i in range(recordLen):
            record = MoveRecord()
            record.read(reader)
            self.records.append(record)
Exemple #2
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 def __init__(self):
     self.type = "MOVE"
     self.tickId = 0
     self.time = 0
     self.serverRealTimeMS = 0
     self.newPos = WorldPosData()
     self.records = []
Exemple #3
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class EnemyShootPacket:
    def __init__(self):
        self.type = "ENEMYSHOOT"
        self.bulletId = 0
        self.ownerId = 0
        self.bulletType = 0
        self.startingPos = WorldPosData()
        self.angle = 0
        self.damage = 0
        self.numShots = 0
        self.angleInc = 0

    def read(self, reader):
        self.bulletId = reader.readUnsignedByte()
        self.ownerId = reader.readInt32()
        self.bulletType = reader.readUnsignedByte()
        self.startingPos.read(reader)
        self.angle = reader.readFloat()
        self.damage = reader.readShort()
        if (reader.bytesAvailable() > 0):
            self.numShots = reader.readUnsignedByte()
            self.angleInc = reader.readFloat()
        else:
            self.numShots = 1
            self.angleInc = 0
Exemple #4
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class PlayerShootPacket:
    def __init__(self):
        self.type = "PLAYERSHOOT"
        self.time = 0
        self.bulletId = 0
        self.containerType = 0
        self.pos = WorldPosData()
        self.angle = 0
        self.speedMult = 0
        self.lifeMult = 0
        self.isBurst = False

    def write(self, writer):
        writer.writeInt32(self.time)
        writer.writeByte(self.bulletId)
        writer.writeShort(self.containerType)
        self.pos.write(writer)
        writer.writeFloat(self.angle)
        writer.writeShort(int(self.speedMult * 1000))
        writer.writeShort(int(self.lifeMult * 1000))
        writer.writeBool(self.isBurst)

    def read(self, reader):
        self.time = reader.readInt32()
        self.bulletId = reader.readByte()
        self.containerType = reader.readShort()
        self.pos.read(reader)
        self.angle = reader.readFloat()
        self.speedMult = int(reader.readShort() / 1000)
        self.lifeMult = int(reader.readShort() / 1000)
        self.isBurst = reader.readBool()
Exemple #5
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 def __init__(self):
     self.type = "SERVERPLAYERSHOOT"
     self.bulletId = 0
     self.ownerId = 0
     self.containerType = 0
     self.startingPos = WorldPosData()
     self.angle = 0
     self.damage = 0
Exemple #6
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class GotoPacket:
    def __init__(self):
        self.type = "GOTO"
        self.objectId = 0
        self.position = WorldPosData()

    def read(self, reader):
        self.objectId = reader.readInt32()
        self.position.read(reader)
Exemple #7
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 def __init__(self):
     self.type = "ENEMYSHOOT"
     self.bulletId = 0
     self.ownerId = 0
     self.bulletType = 0
     self.startingPos = WorldPosData()
     self.angle = 0
     self.damage = 0
     self.numShots = 0
     self.angleInc = 0
Exemple #8
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 def __init__(self):
     self.type = "PLAYERSHOOT"
     self.time = 0
     self.bulletId = 0
     self.containerType = 0
     self.pos = WorldPosData()
     self.angle = 0
     self.speedMult = 0
     self.lifeMult = 0
     self.isBurst = False
Exemple #9
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 def __init__(self):
     self.type = "AOE"
     self.pos = WorldPosData()
     self.radius = 0
     self.damage = 0
     self.effect = 0
     self.duration = 0
     self.origType = 0
     self.color = 0
     self.armorPierce = False
Exemple #10
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class AoeAckPacket:
    def __init__(self):
        self.type = "AOEACK"
        self.time = 0
        self.pos = WorldPosData()

    def write(self, writer):
        writer.writeInt32(self.time)
        self.pos.writeTo(writer)

    def read(self, reader):
        self.time = reader.readInt32()
        self.pos.read(reader)
Exemple #11
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class GroundDamagePacket:
    def __init__(self):
        self.type = "GROUNDDAMAGE"
        self.time = 0
        self.pos = WorldPosData()

    def write(self, writer):
        writer.writeInt32(self.time)
        self.pos.write(writer)

    def read(self, reader):
        self.time = reader.readInt32()
        self.pos.read(reader)
Exemple #12
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class ServerPlayerShootPacket:
    def __init__(self):
        self.type = "SERVERPLAYERSHOOT"
        self.bulletId = 0
        self.ownerId = 0
        self.containerType = 0
        self.startingPos = WorldPosData()
        self.angle = 0
        self.damage = 0

    def read(self, reader):
        self.bulletId = reader.readUnsignedByte()
        self.ownerId = reader.readInt32()
        self.containerType = reader.readInt32()
        self.startingPos.read(reader)
        self.angle = reader.readFloat()
        self.damage = reader.readShort()
Exemple #13
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class InvSwapPacket:
    def __init__(self):
        self.type = "INVSWAP"
        self.time = 0
        self.pos = WorldPosData()
        self.slotObject1 = SlotObjectData()
        self.slotObject2 = SlotObjectData()

    def write(self, writer):
        writer.writeInt32(self.time)
        self.pos.write(writer)
        self.slotObject1.write(writer)
        self.slotObject2.write(writer)

    def read(self, reader):
        self.time = reader.readInt32()
        self.pos.read(reader)
        self.slotObject1.read(reader)
        self.slotObject2.read(reader)
Exemple #14
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class UseItemPacket:
    def __init__(self):
        self.type = "USEITEM"
        self.time = 0
        self.slotObject = SlotObjectData()
        self.pos = WorldPosData()
        self.useType = 0

    def write(self, writer):
        writer.writeInt32(self.time)
        self.slotObject.write(writer)
        self.pos.write(writer)
        writer.writeByte(self.useType)

    def read(self, reader):
        self.time = reader.readInt32()
        self.slotObject.read(reader)
        self.pos.read(reader)
        self.useType = reader.readByte()
Exemple #15
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class AoePacket:
    def __init__(self):
        self.type = "AOE"
        self.pos = WorldPosData()
        self.radius = 0
        self.damage = 0
        self.effect = 0
        self.duration = 0
        self.origType = 0
        self.color = 0
        self.armorPierce = False

    def read(self, reader):
        self.pos.read(reader)
        self.radius = reader.readFloat()
        self.damage = reader.readUnsignedShort()
        self.effect = reader.readUnsignedByte()
        self.duration = reader.readFloat()
        self.origType = reader.readreadUnsignedShort()
        self.color = reader.readInt32()
        self.armorPierce = reader.readBool()
Exemple #16
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 def __init__(self):
     self.type = "USEITEM"
     self.time = 0
     self.slotObject = SlotObjectData()
     self.pos = WorldPosData()
     self.useType = 0
Exemple #17
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 def __init__(self):
     self.type = "AOEACK"
     self.time = 0
     self.pos = WorldPosData()
Exemple #18
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 def __init__(self):
     self.type = "INVSWAP"
     self.time = 0
     self.pos = WorldPosData()
     self.slotObject1 = SlotObjectData()
     self.slotObject2 = SlotObjectData()
Exemple #19
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 def __init__(self):
     self.type = "GOTO"
     self.objectId = 0
     self.position = WorldPosData()
Exemple #20
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 def __init__(self):
     self.type = "GROUNDDAMAGE"
     self.time = 0
     self.pos = WorldPosData()