def __init__(self, image, position, size): self.display = Display() # create surface self.image = image # get image size and position self.rect = pygame.Rect(position, size)
def __init__(self): """ We build the instance of the class. """ self.display_open_food_fact = Display() self.host = Glob.host self.user = Glob.user self.password = Glob.password self.database = Glob.database self.db_connect = mysql.connector.connect(host=self.host, user=self.user, password=self.password) self.cursor = self.db_connect.cursor() self.category_id = 0 self.cat_id = 0 self.food_id = "" self.food_name = "" self.food_url = "" self.food_shop = "" self.food_nutrition = "" self.substitute_id = 0 self.substitute_name = "" self.substitute_url = "" self.substitute_shop = "" self.substitute_nutrition = ""
def __init__(self): """ We build the instance of the class. """ self.database = MySQL() self.api_open_food_fact = Api() self.display_open_food_fact = Display()
def __init__(self): """ We build the instance of the class. """ self.database = MySQL() self.url = \ 'https://fr.openfoodfacts.org/langue/francais/categories.json' self.category_json = json.loads(requests.get(self.url).text) self.display_open_food_fact = Display()
def start_scene(): """ Runs the start screen """ from Menus.select_team import SelectTeam # placing the import in a func makes python import that module only when needed from Menus.button import Button from Display.display import Display select_team = SelectTeam() display = Display() # start scene audio pygame.mixer.music.load('assets/audio/menu/main_menu.wav') pygame.mixer.music.set_volume(0.3) pygame.mixer.music.play(-1) # loading main menu background main_menu_img = pygame.image.load( "assets/sprites/Backgrounds/main-menu.png").convert() # creating start button start_btn = Button( pygame.image.load("assets/sprites/Buttons/start-game.png").convert(), (410, 380), (200, 80)) while True: display.display_background(main_menu_img) display.display_text("Soccer Match Simulator 2020", display.font_title, (250, 300)) start_btn.draw() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() # if start game is clicked move to SelectTeam class start_btn.event_handler(event, select_team.select_home) pygame.display.update()
def __init__(self, home_team, away_team): self.display = Display() self.home_team = home_team self.away_team = away_team
def __init__(self): self.display = Display() self.select_team = SelectTeam() self.match_vars = MatchVariables()
def __init__(self): self.display = Display() self.background = pygame.image.load("assets/sprites/Backgrounds/background.png").convert()
def __init__(self): super().__init__() self.match_vars = MatchVariables() self.display = Display()