class SheepConfettiAnimation(SheepAnimation): def __init__(self, sheep, leds_percent_per_cycle): SheepAnimation.__init__(self, sheep) self.effect = ConfettiEffect(self.sheep.get_all_indexes(), leds_percent_per_cycle) def apply(self, time_percent): self.effect.apply(time_percent, self.sheep.get_array())
class SignsConfettiAnimation(): def __init__(self, signs, leds_percent_per_cycle): self.signs = signs self.effect = ConfettiEffect(self.signs.get_all_indexes(), leds_percent_per_cycle * 2) def apply(self, time_percent): self.effect.apply(time_percent, self.signs.get_array())
class ConfettiFlowerAnimation(): def __init__(self, flower, leds_percent_per_cycle): self.flower = flower self.effect = ConfettiEffect(self.flower.get_leaves(), leds_percent_per_cycle * 2) def apply(self, time_percent): self.effect.apply(time_percent, self.flower.get_array())
class ConfettiTreeAnimation(TreeAnimation): def __init__(self, tree, props): TreeAnimation.__init__(self, tree, props) leds_percent_per_beat = 0.4 brightness = 1.0 if self.props != None: if 'leds_percent_per_beat' in self.props: leds_percent_per_beat = self.props['leds_percent_per_beat'] if 'brightness' in self.props: brightness = self.props['brightness'] self.effect = ConfettiEffect(self.tree.get_all_indexes(), leds_percent_per_beat, brightness) def apply(self, time_percent): self.effect.apply(time_percent, self.tree.get_array())