def initialize_enemy(self, x, y): enemy = Enemy(self.demon_texture_file, center_x=x * 32, center_y=y * 32, scale=.75) enemy.player = self.player_sprite enemy.fireball_list = self.fireball_list enemy.sound_mapping = self.sound_mapping enemy.coin_list = self.coin_list enemy.append_texture(self.demon_die_1) enemy.append_texture(self.demon_die_2) enemy.append_texture(self.demon_slash) self.all_sprites_list.append(enemy) self.enemy_list.append(enemy)