Exemple #1
0
 def initialize_enemy(self, x, y):
     enemy = Enemy(self.demon_texture_file,
                   center_x=x * 32,
                   center_y=y * 32,
                   scale=.75)
     enemy.player = self.player_sprite
     enemy.fireball_list = self.fireball_list
     enemy.sound_mapping = self.sound_mapping
     enemy.coin_list = self.coin_list
     enemy.append_texture(self.demon_die_1)
     enemy.append_texture(self.demon_die_2)
     enemy.append_texture(self.demon_slash)
     self.all_sprites_list.append(enemy)
     self.enemy_list.append(enemy)