def tomarPowerUp(self, player): self.sonidos.PlayPowerUp() self.enUso = False self.spriteP.visible = False Entidades.eliminarPowerUp(self.spriteP) player.tomoPowerUp(self.tipoPowerUp)
def destruirPowerUp(self): if self.spriteP != None: self.enUso = False self.spriteP.visible = False Entidades.eliminarPowerUp(self.spriteP)