def faseLabirinto(): guy = pygame.image.load('images/dood.png') camac = pygame.image.load('images/bed.png') BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (50, 50, 255) LIME = (26, 242, 152) #NADA = (255, 255, 255, 0) marrom_bombom = (188, 100, 28) SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 background = pygame.image.load("images/FaseLabirinto.png") pygame.init() fonte = pygame.font.Font('pokemon_fire_red.ttf', 24) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() wall = Wall(0, 0, 0, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 670, 800, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 0, 800, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(870, 0, 0, 670) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) #--- wall = Wall(10, 8, 2, 584) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(11, 589, 735, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(785, 11, 2, 576) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(9, 3, 780, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(144, 362, 2, 165) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(229, 203, 2, 131) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(187, 395, 2, 99) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(101, 299, 2, 94) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(144, 75, 2, 124) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(59, 203, 2, 93) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(101, 139, 2, 96) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(144, 558, 2, 31) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(102, 461, 2, 27) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(58, 491, 2, 68) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(13, 459, 92, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(13, 331, 219, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(59, 363, 2, 68) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(59, 427, 86, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(63, 266, 167, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(146, 297, 44, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(144, 266, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(60, 556, 46, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(103, 523, 88, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(102, 527, 2, 32) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(187, 526, 2, 33) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(187, 557, 92, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(188, 491, 45, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(229, 493, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(13, 169, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(13, 105, 93, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(60, 138, 129, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(870, 0, 2, 670) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(187, 74, 2, 67) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(59, 75, 85, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(59, 42, 2, 33) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(103, 40, 174, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(272, 42, 2, 61) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(229, 41, 2, 100) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(189, 169, 87, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(187, 173, 2, 65) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(103, 233, 86, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(147, 362, 172, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(231, 298, 216, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(400, 169, 2, 130) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(358, 138, 2, 131) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(315, 9, 2, 222) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(273, 169, 2, 101) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(275, 266, 86, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(233, 139, 81, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(315, 300, 2, 29) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(272, 333, 2, 30) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(193, 395, 82, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(229, 427, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(315, 363, 2, 60) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(319, 395, 43, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(231, 461, 131, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(273, 491, 173, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(401, 462, 2, 59) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(315, 559, 2, 30) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(358, 526, 2, 30) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(230, 524, 132, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(316, 105, 46, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(357, 10, 2, 67) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(401, 10, 2, 28) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(400, 74, 2, 66) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(361, 138, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(443, 106, 2, 94) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(405, 170, 40, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(405, 234, 85, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(487, 138, 2, 98) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(445, 105, 87, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(528, 41, 2, 35) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(443, 40, 88, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(444, 300, 2, 30) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(360, 331, 45, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(401, 332, 2, 31) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(359, 362, 131, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(358, 364, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(402, 398, 2, 32) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(359, 429, 2, 31) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(359, 428, 44, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(400, 559, 2, 31) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(401, 557, 45, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(443, 526, 2, 33) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(445, 523, 45, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(487, 491, 2, 36) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(529, 524, 2, 66) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(487, 557, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(573, 557, 44, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(488, 491, 172, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(572, 495, 2, 63) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(613, 461, 2, 36) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(657, 524, 2, 68) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(743, 525, 43, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(742, 527, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(699, 558, 46, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(613, 523, 91, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(699, 493, 2, 32) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(701, 492, 44, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(742, 462, 2, 33) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(657, 461, 88, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(657, 396, 2, 65) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(661, 395, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(699, 298, 2, 99) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(703, 362, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(744, 396, 42, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(743, 397, 2, 34) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(698, 427, 45, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(445, 459, 131, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(443, 430, 2, 62) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(528, 429, 2, 33) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(572, 429, 2, 32) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(573, 428, 44, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(615, 364, 2, 67) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(574, 361, 85, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(657, 138, 2, 227) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(401, 395, 176, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(487, 397, 2, 29) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(529, 300, 2, 96) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(487, 267, 2, 98) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(443, 266, 90, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(532, 331, 85, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(614, 233, 2, 102) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(745, 331, 39, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(743, 267, 2, 68) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(659, 266, 87, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(573, 203, 174, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(572, 106, 2, 193) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(698, 233, 48, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(742, 205, 2, 28) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(529, 298, 48, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(528, 106, 2, 164) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(701, 169, 84, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(742, 40, 2, 101) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(660, 137, 87, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(615, 105, 2, 62) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(699, 41, 2, 66) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(575, 105, 127, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(657, 9, 2, 62) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(573, 9, 2, 29) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(613, 40, 2, 37) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(359, 73, 258, 2) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) #--- ''' cama = Interagivel(10, 10, 100, 100, ["time", "to", "sleep"]) camac = pygame.transform.scale(camac, (100, 100)) wall_list.add(cama) all_sprite_list.add(cama) cama.carregarImagem(camac) ''' ''' textbox = Wall(10, 500, 780, 90) textbox.image.fill(BLUE) wall_list.add(textbox) all_sprite_list.add(textbox) ''' # Jogador guyF = pygame.image.load('images/dood_frontal.png') guyL = pygame.image.load('images/dood_left.png') guyR = pygame.image.load('images/dood_right.png') guyB = pygame.image.load('images/dood_back.png') guyF = pygame.transform.scale(guyF,(100,100)) guyL = pygame.transform.scale(guyL,(100,100)) guyR = pygame.transform.scale(guyR,(100,100)) guyB = pygame.transform.scale(guyB,(100,100)) player = Player(20, 20,2,2) guy = pygame.transform.scale(guy, (2, 2)) player.definirImagem(guyF,guyB,guyL,guyR) player.walls = wall_list all_sprite_list.add(player) clock = pygame.time.Clock() done = False keyq = False keyw = False keye = False keyr = False keyt = False keyy = False keyu = False keyi = False keyo = False keyp = False keya = False keyS = False keyd = False keyf = False keyg = False keyh = False keyj = False keyk = False keyl = False keyz = False keyx = False keyc = False keyv = False keyb = False keyn = False keym = False backspace = False space = False chave1 = False chave2 = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2, 0) elif event.key == pygame.K_RIGHT: player.changespeed(2, 0) elif event.key == pygame.K_UP: player.changespeed(0, -2) elif event.key == pygame.K_DOWN: player.changespeed(0, 2) if event.key == pygame.K_q: keyq = True if event.key == pygame.K_w: keyw = True if event.key == pygame.K_e: keye = True if event.key == pygame.K_r: keyr = True if event.key == pygame.K_t: keyt = True if event.key == pygame.K_y: keyy = True if event.key == pygame.K_u: keyu = True if event.key == pygame.K_i: keyi = True if event.key == pygame.K_o: keyo = True if event.key == pygame.K_p: keyp = True if event.key == pygame.K_a: keya = True if event.key == pygame.K_s: keyS = True if event.key == pygame.K_d: keyd = True if event.key == pygame.K_f: keyf = True if event.key == pygame.K_g: keyg = True if event.key == pygame.K_h: keyh = True if event.key == pygame.K_j: keyj = True if event.key == pygame.K_k: keyk = True if event.key == pygame.K_l: keyl = True if event.key == pygame.K_z: keyz = True if event.key == pygame.K_x: keyx = True if event.key == pygame.K_c: keyc = True if event.key == pygame.K_v: keyv = True if event.key == pygame.K_b: keyb = True if event.key == pygame.K_n: keyn = True if event.key == pygame.K_m: keym = True if event.key == pygame.K_BACKSPACE: backspace = True if event.key == pygame.K_SPACE: space = True elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2, 0) elif event.key == pygame.K_RIGHT: player.changespeed(-2, 0) elif event.key == pygame.K_UP: player.changespeed(0, 2) elif event.key == pygame.K_DOWN: player.changespeed(0, -2) if event.key == pygame.K_q: keyq = False if event.key == pygame.K_w: keyw = False if event.key == pygame.K_e: keye = False if event.key == pygame.K_r: keyr = False if event.key == pygame.K_t: keyt = False if event.key == pygame.K_y: keyy = False if event.key == pygame.K_u: keyu = False if event.key == pygame.K_i: keyi = False if event.key == pygame.K_o: keyo = False if event.key == pygame.K_p: keyp = False if event.key == pygame.K_a: keya = False if event.key == pygame.K_s: keyS = False if event.key == pygame.K_d: keyd = False if event.key == pygame.K_f: keyf = False if event.key == pygame.K_g: keyg = False if event.key == pygame.K_h: keyh = False if event.key == pygame.K_j: keyj = False if event.key == pygame.K_k: keyk = False if event.key == pygame.K_l: keyl = False if event.key == pygame.K_z: keyz = False if event.key == pygame.K_x: keyx = False if event.key == pygame.K_c: keyc = False if event.key == pygame.K_v: keyv = False if event.key == pygame.K_b: keyb = False if event.key == pygame.K_n: keyn = False if event.key == pygame.K_m: keym = False if event.key == pygame.K_BACKSPACE: backspace = False if event.key == pygame.K_SPACE: space = False keyset = [keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya, keyS, keyd, keyf, keyg, keyh, keyj, keyk, keyl, keyz, keyx, keyc, keyv, keyb, keyn, keym, backspace, space] all_sprite_list.update() #screen.blit(background, (0, 0)) screen.fill(WHITE) all_sprite_list.draw(screen) #textbox.image.fill(BLUE) pygame.display.flip() clock.tick(60)
def fasePorao(): guy = pygame.image.load('images/dood.png') camac = pygame.image.load('images/bed.png') BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (50, 50, 255) LIME = (26, 242, 152) NADA = (255, 255, 255, 0) marrom_bombom = (188, 100, 28) SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 background = pygame.image.load("images/FasePorao.png") pygame.init() fonte = pygame.font.Font('pokemon_fire_red.ttf', 24) guyF = pygame.image.load('images/dood_frontal.png') guyL = pygame.image.load('images/dood_left.png') guyR = pygame.image.load('images/dood_right.png') guyB = pygame.image.load('images/dood_back.png') guyF = pygame.transform.scale(guyF, (100, 100)) guyL = pygame.transform.scale(guyL, (100, 100)) guyR = pygame.transform.scale(guyR, (100, 100)) guyB = pygame.transform.scale(guyB, (100, 100)) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() wall = Wall(0, 0, 0, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(10, 0, 790, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(790, 0, 0, 590) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 590, 790, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) #--- wall = Wall(180, 170, 10, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) wall = Wall(450, 100, 790, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) wall = Wall(380, 0, 10, 110) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) wall = Wall(230, 150, 10, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) wall = Wall(280, 130, 10, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) wall = Wall(320, 110, 10, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(NADA) #--- ''' cama = Interagivel(10, 10, 100, 100, ["time", "to", "sleep"]) camac = pygame.transform.scale(camac, (100, 100)) wall_list.add(cama) all_sprite_list.add(cama) cama.carregarImagem(camac) ''' textbox = Wall(10, 500, 780, 90) textbox.image.fill(BLUE) wall_list.add(textbox) all_sprite_list.add(textbox) # Jogador player = Player(200, 10, 100, 100) guy = pygame.transform.scale(guy, (100, 100)) player.definirImagem(guyF, guyB, guyL, guyR) player.walls = wall_list all_sprite_list.add(player) clock = pygame.time.Clock() done = False keyq = False keyw = False keye = False keyr = False keyt = False keyy = False keyu = False keyi = False keyo = False keyp = False keya = False keyS = False keyd = False keyf = False keyg = False keyh = False keyj = False keyk = False keyl = False keyz = False keyx = False keyc = False keyv = False keyb = False keyn = False keym = False backspace = False space = False chave1 = False chave2 = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-5, 0) elif event.key == pygame.K_RIGHT: player.changespeed(5, 0) elif event.key == pygame.K_UP: player.changespeed(0, -5) elif event.key == pygame.K_DOWN: player.changespeed(0, 5) if event.key == pygame.K_q: keyq = True if event.key == pygame.K_w: keyw = True if event.key == pygame.K_e: keye = True if event.key == pygame.K_r: keyr = True if event.key == pygame.K_t: keyt = True if event.key == pygame.K_y: keyy = True if event.key == pygame.K_u: keyu = True if event.key == pygame.K_i: keyi = True if event.key == pygame.K_o: keyo = True if event.key == pygame.K_p: keyp = True if event.key == pygame.K_a: keya = True if event.key == pygame.K_s: keyS = True if event.key == pygame.K_d: keyd = True if event.key == pygame.K_f: keyf = True if event.key == pygame.K_g: keyg = True if event.key == pygame.K_h: keyh = True if event.key == pygame.K_j: keyj = True if event.key == pygame.K_k: keyk = True if event.key == pygame.K_l: keyl = True if event.key == pygame.K_z: keyz = True if event.key == pygame.K_x: keyx = True if event.key == pygame.K_c: keyc = True if event.key == pygame.K_v: keyv = True if event.key == pygame.K_b: keyb = True if event.key == pygame.K_n: keyn = True if event.key == pygame.K_m: keym = True if event.key == pygame.K_BACKSPACE: backspace = True if event.key == pygame.K_SPACE: space = True elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(5, 0) elif event.key == pygame.K_RIGHT: player.changespeed(-5, 0) elif event.key == pygame.K_UP: player.changespeed(0, 5) elif event.key == pygame.K_DOWN: player.changespeed(0, -5) if event.key == pygame.K_q: keyq = False if event.key == pygame.K_w: keyw = False if event.key == pygame.K_e: keye = False if event.key == pygame.K_r: keyr = False if event.key == pygame.K_t: keyt = False if event.key == pygame.K_y: keyy = False if event.key == pygame.K_u: keyu = False if event.key == pygame.K_i: keyi = False if event.key == pygame.K_o: keyo = False if event.key == pygame.K_p: keyp = False if event.key == pygame.K_a: keya = False if event.key == pygame.K_s: keyS = False if event.key == pygame.K_d: keyd = False if event.key == pygame.K_f: keyf = False if event.key == pygame.K_g: keyg = False if event.key == pygame.K_h: keyh = False if event.key == pygame.K_j: keyj = False if event.key == pygame.K_k: keyk = False if event.key == pygame.K_l: keyl = False if event.key == pygame.K_z: keyz = False if event.key == pygame.K_x: keyx = False if event.key == pygame.K_c: keyc = False if event.key == pygame.K_v: keyv = False if event.key == pygame.K_b: keyb = False if event.key == pygame.K_n: keyn = False if event.key == pygame.K_m: keym = False if event.key == pygame.K_BACKSPACE: backspace = False if event.key == pygame.K_SPACE: space = False keyset = [ keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya, keyS, keyd, keyf, keyg, keyh, keyj, keyk, keyl, keyz, keyx, keyc, keyv, keyb, keyn, keym, backspace, space ] all_sprite_list.update() screen.blit(background, (0, 0)) all_sprite_list.draw(screen) textbox.image.fill(BLUE) pygame.display.flip() clock.tick(60)
background = pygame.image.load("images/FaseLago.png") pygame.init() fonte = pygame.font.Font('pokemon_fire_red.ttf', 24) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() wall = Wall(0, 0, 0, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(10, 0, 790, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(790, 0, 0, 590) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 590, 790, 0)
background = pygame.image.load("images/FaseLabirinto.png") pygame.init() fonte = pygame.font.Font('pokemon_fire_red.ttf', 24) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() wall = Wall(0, 0, 0, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 670, 800, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 0, 800, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(870, 0, 0, 670)
guyF = pygame.transform.scale(guyF, (100, 100)) guyL = pygame.transform.scale(guyL, (100, 100)) guyR = pygame.transform.scale(guyR, (100, 100)) guyB = pygame.transform.scale(guyB, (100, 100)) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() wall = Wall(0, 0, 0, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(10, 0, 790, 0) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(790, 0, 0, 590) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(0, 590, 790, 0)
def faseBosque(): #Constantes globais guy = pygame.image.load('images/dood.png') # camac = pygame.image.load('bed.png') guyF = pygame.image.load('images/dood_frontal.png') guyL = pygame.image.load('images/dood_left.png') guyR = pygame.image.load('images/dood_right.png') guyB = pygame.image.load('images/dood_back.png') guyF = pygame.transform.scale(guyF, (100, 100)) guyL = pygame.transform.scale(guyL, (100, 100)) guyR = pygame.transform.scale(guyR, (100, 100)) guyB = pygame.transform.scale(guyB, (100, 100)) # Cores BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (50, 50, 255) LIME = (26, 242, 152) # tamanho da tela SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 pygame.init() fonte = pygame.font.Font('pokemon_fire_red.ttf', 24) screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) pygame.display.set_caption('Test') # lista de sprites all_sprite_list = pygame.sprite.Group() # paredes (x_pos, y_pos, width, height) wall_list = pygame.sprite.Group() img_background = pygame.image.load("images/bosque_sem_arvore.png") img_background = pygame.transform.scale(img_background, (800, 600)) background = Interagivel(0, 0, 800, 600, [""]) background.carregarImagem(img_background) # wall_list.add(background) all_sprite_list.add(background) img_background = pygame.image.load("images/arvore_bosque_tronco.png") img_background = pygame.transform.scale(img_background, (800, 600)) background = Interagivel(0, 0, 800, 600, [""]) background.carregarImagem(img_background) # wall_list.add(background) all_sprite_list.add(background) wall = Wall(126, 438, 663, 63) wall_list.add(wall) all_sprite_list.add(wall) wall = Wall(515, 274, 100, 120) wall_list.add(wall) all_sprite_list.add(wall) wall = Wall(703, 382, 87, 84) wall_list.add(wall) all_sprite_list.add(wall) wall = Wall(0, 0, 10, 600) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(10, 0, 790, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(790, 10, 10, 590) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) wall = Wall(10, 590, 790, 10) wall_list.add(wall) all_sprite_list.add(wall) wall.paint(BLACK) # cama = Interagivel(250,250,50,50,["time","to","sleep"]) # camac = pygame.transform.scale(camac, (50, 50)) # wall_list.add(cama) # all_sprite_list.add(cama) # cama.carregarImagem(camac) textbox = Wall(10, 500, 780, 90) textbox.image.fill(BLUE) wall_list.add(textbox) all_sprite_list.add(textbox) # Jogador player = Player(100, 100, 100, 100) guy = pygame.transform.scale(guy, (100, 100)) player.definirImagem(guyF, guyB, guyL, guyR) player.walls = wall_list all_sprite_list.add(player) clock = pygame.time.Clock() done = False keyq = False keyw = False keye = False keyr = False keyt = False keyy = False keyu = False keyi = False keyo = False keyp = False keya = False keyS = False keyd = False keyf = False keyg = False keyh = False keyj = False keyk = False keyl = False keyz = False keyx = False keyc = False keyv = False keyb = False keyn = False keym = False backspace = False space = False chave1 = False chave2 = False img_background = pygame.image.load("images/arvore_bosque_verde1.png") img_background = pygame.transform.scale(img_background, (800, 600)) background = Interagivel(0, 0, 800, 600, [""]) background.carregarImagem(img_background) # wall_list.add(background) all_sprite_list.add(background) # img_dinheiro = pygame.image.load("moni.png") # img_dinheiro = pygame.transform.scale(img_dinheiro,(25,25)) # dinheiro= Interagivel(100,100,25,25,["Surpreendentemente, ha dinheiro no chao.","pagar suas contas?","S/N"]) # dinheiro.carregarImagem(img_dinheiro) # wall_list.add(dinheiro) # all_sprite_list.add(dinheiro) # img_faca = pygame.image.load("knife.png") # img_faca = pygame.transform.scale(img_faca,(100,100)) # faca = Interagivel(400,300,100,100,["Uma faca."]) # faca.carregarImagem(img_faca) # wall_list.add(faca) # all_sprite_list.add(faca) # img_armario = pygame.image.load("armario.png") # img_armario = pygame.transform.scale(img_armario,(100,100)) # armario = Interagivel(10,10,100,100,[""]) # armario.carregarImagem(img_armario) # wall_list.add(armario) # all_sprite_list.add(armario) while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-3, 0) elif event.key == pygame.K_RIGHT: player.changespeed(3, 0) elif event.key == pygame.K_UP: player.changespeed(0, -3) elif event.key == pygame.K_DOWN: player.changespeed(0, 3) if event.key == pygame.K_q: keyq = True if event.key == pygame.K_w: keyw = True if event.key == pygame.K_e: keye = True if event.key == pygame.K_r: keyr = True if event.key == pygame.K_t: keyt = True if event.key == pygame.K_y: keyy = True if event.key == pygame.K_u: keyu = True if event.key == pygame.K_i: keyi = True if event.key == pygame.K_o: keyo = True if event.key == pygame.K_p: keyp = True if event.key == pygame.K_a: keya = True if event.key == pygame.K_s: keyS = True if event.key == pygame.K_d: keyd = True if event.key == pygame.K_f: keyf = True if event.key == pygame.K_g: keyg = True if event.key == pygame.K_h: keyh = True if event.key == pygame.K_j: keyj = True if event.key == pygame.K_k: keyk = True if event.key == pygame.K_l: keyl = True if event.key == pygame.K_z: keyz = True if event.key == pygame.K_x: keyx = True if event.key == pygame.K_c: keyc = True if event.key == pygame.K_v: keyv = True if event.key == pygame.K_b: keyb = True if event.key == pygame.K_n: keyn = True if event.key == pygame.K_m: keym = True if event.key == pygame.K_BACKSPACE: backspace = True if event.key == pygame.K_SPACE: space = True elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(3, 0) elif event.key == pygame.K_RIGHT: player.changespeed(-3, 0) elif event.key == pygame.K_UP: player.changespeed(0, 3) elif event.key == pygame.K_DOWN: player.changespeed(0, -3) if event.key == pygame.K_q: keyq = False if event.key == pygame.K_w: keyw = False if event.key == pygame.K_e: keye = False if event.key == pygame.K_r: keyr = False if event.key == pygame.K_t: keyt = False if event.key == pygame.K_y: keyy = False if event.key == pygame.K_u: keyu = False if event.key == pygame.K_i: keyi = False if event.key == pygame.K_o: keyo = False if event.key == pygame.K_p: keyp = False if event.key == pygame.K_a: keya = False if event.key == pygame.K_s: keyS = False if event.key == pygame.K_d: keyd = False if event.key == pygame.K_f: keyf = False if event.key == pygame.K_g: keyg = False if event.key == pygame.K_h: keyh = False if event.key == pygame.K_j: keyj = False if event.key == pygame.K_k: keyk = False if event.key == pygame.K_l: keyl = False if event.key == pygame.K_z: keyz = False if event.key == pygame.K_x: keyx = False if event.key == pygame.K_c: keyc = False if event.key == pygame.K_v: keyv = False if event.key == pygame.K_b: keyb = False if event.key == pygame.K_n: keyn = False if event.key == pygame.K_m: keym = False if event.key == pygame.K_BACKSPACE: backspace = False if event.key == pygame.K_SPACE: space = False keyset = [ keyq, keyw, keye, keyr, keyt, keyy, keyu, keyi, keyo, keyp, keya, keyS, keyd, keyf, keyg, keyh, keyj, keyk, keyl, keyz, keyx, keyc, keyv, keyb, keyn, keym, backspace, space ] all_sprite_list.update() # cama.sayhi(player,textbox,fonte) # faca.sayhi(player,textbox,fonte) # if escova.sayhi(player,textbox,fonte) and keyset[11]==True: # chave1 = True # if dinheiro.sayhi(player,textbox,fonte) and keyset[11] == True: # chave2 = True screen.fill(WHITE) all_sprite_list.draw(screen) textbox.image.fill(BLUE) if chave1 and chave2: wall_list.remove(escova) wall_list.remove(dinheiro) all_sprite_list.remove(escova) all_sprite_list.remove(dinheiro) screen.fill(BLACK) screen.blit( fonte.render( "Parabéns, voce tem higiene bucal e nao esta no SPC", True, WHITE), (250, 250)) pygame.display.flip() clock.tick(60)