Exemple #1
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 def attack(self, other):
     if self.n_specials > 0:
         self.n_specials -= 1
         self.special_attack(other)
     else:
         if d(20) + self.offence > d(20) + other.defense:
             other.health -= self.damage()
Exemple #2
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 def special_attack(self, other):
     """ Strategic Supremacy - grants advantage to the attacker
         and imposes disadvantage on the defender """
     advantage = max(d(20), d(20)) + self.offence
     disadvantage = min(d(20), d(20)) + other.defense
     if advantage > disadvantage:
         other.health -= self.damage()
Exemple #3
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 def __init__(self):
     self.name = "NPC"
     self.profession = random_profession()
     self.race = random_race()
     self.appearance = random_appearance()
     self.mannerism = random_mannerism()
     self.background = random_background()
     self.health = 9 + plus_or_minus_gauss(3)
     self.ac = 9 + plus_or_minus_gauss(3)
     self.damage = d(4)
Exemple #4
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 def special_attack(self, other):
     """ Ambush - grants a bonus attack to the attacker,
         first attack has advantage,
         second attack has disadvantage """
     first_attack = max(d(20), d(20)) + self.offence
     if first_attack > d(20) + other.defense:
         other.health -= self.damage()
     second_attack = min(d(20), d(20)) + self.offence
     if second_attack > d(20) + other.defense:
         other.health -= self.damage()
Exemple #5
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 def special_attack(self, other):
     """ Tactical Advantage - grants advantage to the attacker """
     advantage = max(d(20), d(20)) + self.offence
     if advantage > d(20) + other.defense:
         other.health -= self.damage()
Exemple #6
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 def special_attack(self, other):
     """ Rampage - imposes disadvantage on the defender """
     disadvantage = min(d(20), d(20)) + other.defense
     if d(20) + self.offence > disadvantage:
         other.health -= self.damage()
Exemple #7
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 def special_attack(self, other):
     if d(20) + self.offence > d(20) + other.defense:
         other.health -= self.damage()
Exemple #8
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 def special_attack(self, other):
     """ Siphon Soul - heal for the amount of damage dealt """
     damage = self.damage()
     if d(20) + self.offence > d(20) + other.defense:
         other.health -= damage
         self.health += damage
Exemple #9
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 def special_attack(self, other):
     """ Demonic Empowerment - deals double damage """
     double_damage = self.damage() + self.damage()
     if d(20) + self.offence > d(20) + other.defense:
         other.health -= double_damage
Exemple #10
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        'w': lambda x: x.w_to,
    }
    user_input = input("\nWhere would you like to go next?")
    if not user_input:
        continue
    else:
        user_input = user_input[0].lower()
    if user_input == 'q':
        exit()
    if user_input in direction_dispatch.keys():
        target = direction_dispatch[user_input](player.location)
        if target:
            player.location = target
            if target.name != "Dragon's Liar":
                print(f'{player.name} enters the {player.location.name}')
                print(f'{player.location.description}')
            else:
                if d(20) > 15:
                    print(f'{player.name} enters the {player.location.name}')
                    print(f'{player.location.description}')
                    print('You have been incinerated!')
                else:
                    print("You attempt to gain entry to the Dragon's Lair,\n"
                          "but fall to your death crossing the chasm.")
                exit()
        else:
            print("You cannot go that way!")
    else:
        print(f"You cannot go that way, '{user_input}' is not a valid "
              f"direction.\nTry one of these: (n,s,e,w)")