Exemple #1
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 def __init__(self, learning_grade, entries, output, steps, betha = 0.5, function=FunctionsType.TANH, isLinear = True):
     self.learning_grade = learning_grade
     self.steps = steps
     self.output = output
     self.entries = entries
     self.entry_cols = len(entries[0])
     self.weights_initializer()
     self.betha = betha
     self.function = Function(function)
     self.isLinear = isLinear
Exemple #2
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def Optimise_direction_vector(x_n, Lambda, N_Function, trust_region):
    a = np.zeros((N_Function, 1))
    b = np.zeros((N_Function, 1))
    U = np.zeros((N_Function, N_Function))
    S = np.zeros((N_Function, 1))
    V_T = np.zeros((N_Function, N_Function))
    jacobian = Jacobian(x_n, Lambda, N_Function)

    U, S, V_T = np.linalg.svd(jacobian)  # Singular Value Decomposition

    function = Function(x_n, Lambda, N_Function)
    g = U.T @ function
    S = S.reshape(N_Function, 1)

    for i in range(N_Function):
        b[i] = (S[i]**4)
        a[i] = b[i] * (g[i]**2)

    Lagrange_multiplier_0 = abs(
        (np.amin(a))**2 / (2 * (np.amin(b))**2) * (1 / trust_region**2 - 1)
    )  # Initial estimate of Lagrange multiplier based on a_min and b_min

    Lagrange_multiplier = Newton_Modified(
        Lagrange_multiplier_0, (trust_region**2), a, b,
        N_Function)  # Use rational Newton to find Lagrange Multiplier

    w = np.zeros((N_Function, 1))
    for i in range(N_Function):
        w[i] = -S[i]**2 * g[i] / (S[i]**4 + Lagrange_multiplier)

    direction_vector = V_T.T @ w

    return direction_vector
Exemple #3
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 def createFunctions(self,script):
     """find all Functions and create class classes on those bits of text"""
     functions = []
     scriptArray = script.splitlines()
     #Go through each line looking for class text
     for index,line in enumerate(scriptArray):
         if len(line) > 4:
             if line[0:3] == "def":
                 #looks for ending of the class
                 finishLine = None
                 for index2,line2 in enumerate(scriptArray[index+1::]):
                     if finishLine is None and len(line2) > 0 and line2[0] != " ":
                         finishLine = index2
                 # Creats a class with the relevant code appending it to the classes array
                 if finishLine is not None:
                     functions.append(Function("\n".join(scriptArray[index:finishLine])))
                 else:
                     functions.append(Function("\n".join(scriptArray[index::])))
Exemple #4
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    def __init__(self, parent, controller, game):
        tk.Frame.__init__(self, parent)
        self.controller = controller
        self.game = game

        self.function = Function()

        self.canvas_width = self.winfo_screenwidth()
        self.canvas_height = self.winfo_screenheight()

        self.canvas = Canvas(self,
                             width=self.canvas_width,
                             height=self.canvas_height)
        self.canvas.pack()

        self.graph_x_end = self.canvas_width - 100
        self.graph_y_end = self.canvas_height - 150
        self.x_span = self.graph_x_end - self.graph_x_start
def Test_Step(x_n, direction_vector, residual, Lambda, N_Function):
    x_test = copy(x_n)
    x_test = x_test + direction_vector  # New approximation

    function_test = Function(x_test, Lambda, N_Function)

    residual_test = np.linalg.norm(function_test,
                                   2)  # Residual at new approximation.

    # If the residual is less than at previous iteration accept the new step else reject.
    if residual_test <= residual:
        accept = 1
    else:
        accept = 0

    return accept
Exemple #6
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 def setUp(self):
     Function.setup(self)
Exemple #7
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 def tearDown(self):
     Function.teardown(self)
Exemple #8
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class SimplePerceptronLinear:
    weights = []
    def __init__(self, learning_grade, entries, output, steps, betha = 0.5, function=FunctionsType.TANH, isLinear = True):
        self.learning_grade = learning_grade
        self.steps = steps
        self.output = output
        self.entries = entries
        self.entry_cols = len(entries[0])
        self.weights_initializer()
        self.betha = betha
        self.function = Function(function)
        self.isLinear = isLinear

    def weights_initializer(self):
        for idx in range(self.entry_cols):
            multiplier = np.random.choice([-1, 1])
            SimplePerceptronLinear.weights.append(multiplier*round(random.random(), 5))

    def update_weights(self, weights, update, entry):
        delta = 0
        if self.isLinear:
            delta_weights = np.dot(update, entry)
        else:  # si no es linear -> learning_grade*(salida - activacion)*g'(h)*x_i
            delta = update*self.function.calculate_derivative(self.betha, self.get_excitement(entry, weights))
            delta_weights = np.dot(delta, entry)
        return np.add(weights, delta_weights)

    def get_excitement(self, entry, weights):
        total = 0
        for e, w in zip(entry, weights):
            total += (e * w)
        return total

    def get_activation(self,excitement):
        if self.isLinear: return excitement
        return self.function.calculate(self.betha, excitement)

    def predict(self, entry, _weights = None):
        if _weights is None:
            _weights = self.weights
        excitement = (self.get_excitement(entry, _weights) + entry[-1])
        # excitement = (self.get_excitement(entry, _weights))
        return self.get_activation(excitement)

    def calculate_error(self, error):
        return 0.5 * pow(error, 2)

    def perform(self, _entries=None, _output=None):
        if _entries is None:
            _entries = self.entries
        if _output is None:
            _output = self.output

        i = 0
        size = len(_entries)

        total_error = 100
        error_min = 2 * size
        last_errors = []
        predictions = []
        test_weights = self.weights.copy()

        while abs(total_error) > 0.001 and i < self.steps:
            total_error = 0
            for idx in range(size):
                prediction = self.predict(_entries[idx], test_weights)
                temp_error = (_output[idx] - prediction)
                update = self.learning_grade * temp_error
                if idx == size: first_error = temp_error
                test_weights = self.update_weights(test_weights, update, _entries[idx])
                if temp_error < error_min:
                    error_min = temp_error
                    min_weights = test_weights
                total_error += temp_error
            total_error = self.calculate_error(total_error/size)
            last_errors.append(total_error)
            predictions.append(prediction)
            i += 1

        Graph.graph_no_linear(last_errors, self.isLinear)
        return test_weights

    def pick_training_sets(self, test_size):
        indexes = []
        for i in range(test_size):
            indexes.append(np.random.randint(len(self.entries), size=test_size))

        training_entries = []
        training_output = []
        for idx in range(len(indexes)):
            training_entries.append(self.entries[idx])
            training_output.append(self.output[idx])
        return [training_entries, training_output]

    def test(self, test_size=10):
        training_set = self.pick_training_sets(test_size)
        training_entries = training_set[0]
        training_output = training_set[1]

        print("Training...")
        weight_output = self.perform(training_entries, training_output)

        test_set = self.pick_training_sets(test_size)
        test_entries = test_set[0]
        test_output = test_set[1]
        print("Testing...")
        final_predictions = []
        for e in test_entries:
            final_predictions.append(self.predict(e,weight_output))

        print("-\t\t\tFile Output\t\t\t|\t\t\tPerceptron Output-")
        for idx in range(len(test_entries)):
            print("*\t" + str(test_output[idx]) + "\t|\t" + str(final_predictions[idx]) + "*")
        return
def Newton_Hook(trust_region, trust_region_min, n_iteration_max, x_0, Lambda,
                N_Function, alpha, beta, tolerance_function,
                tolerance_variable):
    n_iteration = 0
    x_n = copy(x_0)
    function = np.zeros((N_Function, 1))
    jacobian = np.zeros((N_Function, N_Function))
    direction_vector = np.zeros((N_Function, 1))
    converged = 0
    iteration_history = []  # Stores residual and error at each iteration.

    while not (converged):
        if n_iteration > n_iteration_max:
            print('Maximum number of Newton-Hook iterations reached.')
            break
        if trust_region < trust_region_min:
            print(
                'Size of trust region (%e) is smaller than minimum allowed (%e).'
                % (trust_region, trust_region_min))
            break

        # Find Newton Step
        function = Function(x_n, Lambda, N_Function)
        jacobian = Jacobian(x_n, Lambda, N_Function)
        direction_vector = -np.linalg.solve(jacobian, function)
        Newton_step = np.linalg.norm(direction_vector, 2)
        residual = np.linalg.norm(function, 2)

        # Test Newton-step if within trust region
        if Newton_step < trust_region:
            if Test_Step(x_n, direction_vector, residual, Lambda, N_Function):
                x_n += direction_vector  # Update approximation if step accepted
                n_iteration += 1
            else:
                trust_region *= alpha  # Reduce trust region by factor $\alpha$ if step not accepted

        # Find optimum direction vector and step if Newton-step is outside trust region.
        else:
            direction_vector = Optimise_direction_vector(
                x_n, Lambda, N_Function,
                trust_region)  # Compute new direction vector
            if Test_Step(x_n, direction_vector, residual, Lambda,
                         N_Function):  # Test new direction vector
                x_n += direction_vector  # Update approximation if step accepted
                trust_region *= beta  # Increase trust region by factor $\beta$ if the optimised direction vector is accepted
                n_iteration += 1
            else:
                trust_region *= alpha  # Reduce trust region by factor $\alpha$ if step not accepted

        function = Function(x_n, Lambda, N_Function)  # Evaaluate f(x_n)
        residual = np.linalg.norm(function, 2)  # Residual = ||f(x_n)||_2
        error = np.linalg.norm(direction_vector, 2)  # Error = ||dx||_2

        iteration_history.append(
            [n_iteration, Newton_step, residual, error, trust_region])

        # Check for convergence
        if residual < tolerance_function and error < tolerance_variable:
            converged = 1
            break

    # If converged, plot and return x_n
    if converged:
        iteration_history = np.asarray(iteration_history)
        fig, ax = plt.subplots()
        ax.loglog(iteration_history[:, 0],
                  iteration_history[:, 1],
                  color='red',
                  linestyle='dashed',
                  marker='o',
                  markersize=5.0,
                  linewidth=1.5,
                  label='Newton step size')
        ax.loglog(iteration_history[:, 0],
                  iteration_history[:, 2],
                  color='green',
                  linestyle='dashed',
                  marker='D',
                  markersize=5.0,
                  linewidth=1.5,
                  label='Residual')
        ax.loglog(iteration_history[:, 0],
                  iteration_history[:, 3],
                  color='blue',
                  linestyle='dashed',
                  marker='v',
                  markersize=5.0,
                  linewidth=1.5,
                  label='Error')
        ax.loglog(iteration_history[:, 0],
                  iteration_history[:, 4],
                  color='black',
                  linestyle='dashed',
                  marker='s',
                  markersize=5.0,
                  linewidth=1.5,
                  label='Trust region')
        plt.legend()
        plt.tight_layout()
        plt.show()
        return x_n
    # If not converged, ensure graceful exit.
    else:
        sys.exit('Newton-Hook failed to converge after %d iteration.' %
                 (n_iteration))
Exemple #10
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def run_test():
    Function.run_initialze()
    time.sleep(2)
    Function.htmlreport_Run()
Exemple #11
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class Graph(tk.Frame):
    # pixels from the left from where the diagram starts
    graph_x_start = 150
    # pixels from the top from where the diagram starts
    graph_y_start = 100

    # x, y points that are drawn for the player curve
    points = []

    def __init__(self, parent, controller, game):
        tk.Frame.__init__(self, parent)
        self.controller = controller
        self.game = game

        self.function = Function()

        self.canvas_width = self.winfo_screenwidth()
        self.canvas_height = self.winfo_screenheight()

        self.canvas = Canvas(self,
                             width=self.canvas_width,
                             height=self.canvas_height)
        self.canvas.pack()

        self.graph_x_end = self.canvas_width - 100
        self.graph_y_end = self.canvas_height - 150
        self.x_span = self.graph_x_end - self.graph_x_start

    def new_point(self, new_point, color="red"):
        # calculate x, y position in pixels
        x = self.graph_x_start + (new_point[0] * self.pixels_per_second)
        y = self.graph_y_end - (
            (new_point[1] - self.game.y_min) * self.pixels_per_cm)

        if len(self.points) > 0:
            self.canvas.create_line(self.points[-1][0],
                                    self.points[-1][1],
                                    x,
                                    y,
                                    fill=color,
                                    width=3)

        self.points.append([x, y])

    def draw_start_point(self, y):
        x = self.graph_x_start
        y = self.graph_y_end - ((y - self.game.y_min) * self.pixels_per_cm)

        self.canvas.delete('start_point')
        self.canvas.create_oval(x - 5,
                                y - 5,
                                x + 5,
                                y + 5,
                                fill="red",
                                tags='start_point')

    def reset(self, randomize_function=False, draw_function=True):
        """resets and clears the graph"""
        self.points.clear()

        self.canvas.delete("all")

        self.pixels_per_second = (self.graph_x_end -
                                  self.graph_x_start) / self.game.total_time
        self.pixels_per_cm = (self.graph_y_end - self.graph_y_start) / (
            self.game.y_max - self.game.y_min)
        draw_axis(self.canvas, self.graph_x_start, self.graph_y_start,
                  self.graph_x_end, self.graph_y_end, self.game.y_min,
                  self.game.y_max)
        draw_button_info(self.canvas, "back", "replay", "right")

        if draw_function:
            if randomize_function:
                self.function.randomize_transformation()
            self.function.draw(self.canvas,
                               self.graph_x_start,
                               self.graph_y_start,
                               self.graph_x_end,
                               self.graph_y_end,
                               self.game.interval,
                               width=3,
                               color="black")

    def draw_score(self, score):
        self.canvas.create_text(self.canvas_width / 2,
                                self.canvas_height * 1 / 8,
                                text="Your score is " + str(score),
                                font=("Times", 70))
        self.canvas.create_text(self.canvas_width / 2,
                                self.canvas_height * 1 / 4,
                                text="All scores: ",
                                font=("Times", 50))
        for i, score in enumerate(self.game.scores):
            self.canvas.create_text(self.canvas_width / 2,
                                    self.canvas_height * 1 / 3 + 50 * i,
                                    text=str(i + 1) + ". player " + str(score),
                                    font=("Times", 30))

    def draw_countdown(self, seconds):
        self.canvas.delete("countdown")
        self.canvas.create_text(self.canvas_width / 2,
                                self.canvas_height / 2,
                                text=str(seconds),
                                font=("Times", 80),
                                tags="countdown",
                                fill="darkblue")

    def add_function(self, func):
        self.function.set_scale(self.game.y_min, self.game.y_max,
                                self.game.total_time)
        self.function.set_func_type(func, rand_transform=True)
        self.function.draw(self.canvas,
                           self.graph_x_start,
                           self.graph_y_start,
                           self.graph_x_end,
                           self.graph_y_end,
                           self.game.interval,
                           width=3,
                           color="black")

    def on_button_pressed(self, button_index):
        if button_index == 0:
            self.game.reset()
            self.controller.show_frame("Functions")
        if button_index == 1:
            self.game.restart()
        if button_index == 2:
            self.game.restart(randomize_function=True)
Exemple #12
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    def __init__(self, parent, controller, game):
        self.game = game
        tk.Frame.__init__(self, parent)

        # get screen information for scaling + setting up canvas
        self.width = self.winfo_screenwidth()
        self.height = self.winfo_screenheight()
        self.canvas = Canvas(self, width=self.width, height=self.height)
        self.canvas.pack()

        self.canvas.create_text(self.width / 2, self.height / 4, text="Select a function", font="Times 50 italic bold")

        self.num_buttons = 6

        # +2 to let one button width space on each side
        # +1 because there is one less space between buttons than there are buttons
        # /4 because the space between buttons is 1/4 the button width
        button_width = self.width / ((self.num_buttons + 2) + (self.num_buttons + 1) / 4)
        button_height = button_width
        button_gap = button_width / 4

        self.buttons = []
        function = Function()
        function.set_scale(y_min=0, y_max=1, total_time=1)

        for i in range(self.num_buttons):
            # (button_width*num_buttons + button_gap*(num_buttons-1))/2 to get the left most coordiante
            # i(button_width + button_gap)  to get the current x coordinate
            x1 = self.width / 2 - (button_width * self.num_buttons + button_gap * (self.num_buttons - 1)) / 2 + i * (
                    button_width + button_gap)
            y1 = self.height / 2 - button_height / 2
            x2 = self.width / 2 - (button_width * self.num_buttons + button_gap * (self.num_buttons - 1)) / 2 + (
                    i + 1) * button_width + i * button_gap
            y2 = self.height / 2 + button_height / 2

            self.buttons.append(self.canvas.create_rectangle(x1, y1, x2, y2, fill="white"))

            # sets the right function that is displayed inside the menu
            if i == 0:
                function.set_func_type("lin")
                function.set_transformations(0, 0.25, 1, 0.5)
            elif i == 1:
                function.set_func_type("step")
                function.set_step_transformations(0.25, 3 / 4, 3 / 4)
            elif i == 2:
                function.set_func_type("exp")
                function.set_transformations(0, 0, 5, 0.0234)
            elif i == 3:
                function.set_func_type("log")
                function.set_transformations(-1, 0, 30, 0.221)
            elif i == 4:
                function.set_func_type("quad")
                function.set_transformations(0.5, 0.25, 1, 2)
            elif i == 5:
                function.set_func_type("sin")
                function.set_transformations(0, 0.5, 6.3, 0.3)

            function.draw(self.canvas, x1, y1, x2, y2, interval=0.05, width=2)

        # colour the first button orange
        self.canvas.itemconfig(self.buttons[0], fill="orange")

        function.set_func_type("lin")
        function.set_transformations(0, 0.25, 1, 0.5)

        draw_button_info(self.canvas, "left", "select", "right")