def __init__(self): Module.__init__(self) cpp.IO.__init__(self, game().graphics.d3d) # work queue self.queue = Queue.Queue() # thread self.thread = threading.Thread(target=self.work) self.thread.setDaemon(True) self.thread.start() # cache self.defaulttex = self._LoadTexture(j(TEXPATH, "Default.png")) self.textures = {} self.meshes = {} self.args = ()
def __init__(self): Module.__init__(self) self.physics = eRacer.PhysicsLayer() self.physics.InitSDK() self.physics.InitScene() self.physics.FinalizeSDK()
def __init__(self): Module.__init__(self) self.sound = cpp.Sound() self.sound.Init()