Exemple #1
0
class Button(Image):
    def __init__(self, position_name, name_img, obj, vertical_shift=0):
        """
            Args:
                position_name ('str'): The key to obtain the position of this
                                       button.
                name_img ('str'): The key to obtain name of the button image.
                obj (class:'Object_Into'): The object to be displayed by the
                                           button.
                    Note: Object_Into is a general class. Some of the classes
                    that extends this class are Pokemon or Move.
				vertical_shift ('int'): Vertical shift where display the button

            Action:
                Create an General Button to show relevant information of 'obj'
                and allows to detect if it has been clicked.
        """
        top_left_location = Select_Config[position_name]
        height = Display_Config['BATTLE_SIZE'][1] + Display_Config['LOG_SIZE'][
            1]
        height_shift = (vertical_shift, height)
        self.location_pre_scale = shift(top_left_location, height_shift)
        Image.__init__(self, name_img, self.location_pre_scale)
        self.obj = obj
        button_shift = Select_Config['BUTTON_NAME_SHIFT']
        self.font_name = Font(self.location_pre_scale, button_shift)
        self.font_name.set_text('' if obj == None else obj.name())

    """
        Funcion to display this button.
    """

    def display(self, SCREEN):
        Image.display(self, SCREEN)
        self.font_name.display(SCREEN)

    """
        Funtion that returns True if 'point' is inside of this button.
        (tuple:('int','int') --> 'bool')
    """

    def point_inside(self, point):
        left, top = self._location
        width, height = self._image.get_size()
        return Rect(left, top, width, height).collidepoint(point)
Exemple #2
0
class Button_Move(Button):
    def __init__(self, position_name, move, vertical_shift=0):
        """
            Args:
                position_name ('str'): The key to obtain the position.
                move (class:'Move'): The move to be displayed by the button.
				vertical_shift ('int'): Vertical shift where display the button

            Action:
                Create an extencion of 'Button' to show relevant information
                abount 'move'.
        """
        if move != None:
            name_img = Directory['CELL_NAME'].format(
                move.type().name().lower())
        else:
            name_img = Directory['NONE_CELL_FILE']
        Button.__init__(self, position_name, name_img, move, vertical_shift)
        if move != None:
            a_pp_shift = Select_Config['BUTTON_A_PP_SHIFT']
            self.font_actual_pp = Font(self.location_pre_scale, a_pp_shift)
            m_pp_shift = Select_Config['BUTTON_M_PP_SHIFT']
            self.font_max_pp = Font(self.location_pre_scale, m_pp_shift)
            self.font_max_pp.set_text(num_to_text(move.max_pp()))

    """
        Funcion to display this button.
    """

    def display(self, SCREEN):
        Button.display(self, SCREEN)
        if self.obj != None:
            pct = self.obj.actual_pp() / self.obj.max_pp()
            color = 'BLACK' if pct > 0.5 else 'YELLOW' if pct > 0.25 else 'RED'
            text_num = num_to_text(self.obj.actual_pp())
            self.font_actual_pp.set_text(text_num, color)
            self.font_actual_pp.display(SCREEN)
            self.font_max_pp.display(SCREEN)
Exemple #3
0
class Move_Info(Button_Move):
    def __init__(self, position_name, move, vertical_shift=0):
        """
			Args:
				position_name ('str'): The key to obtain the position.
				move (class:'Move'): The move to be displayed by the button.
				vertical_shift ('int'): Vertical shift where display the button

			Action:
				Create an extencion of 'Button' to show relevant information
				abount 'move'.
		"""
        Button_Move.__init__(self, position_name, move, vertical_shift)
        x, y = scale(
            shift(self.location_pre_scale, Select_Config['SHIFT_RECT_EFF']))
        width, height = scale(Select_Config['SIZE_RECT_EFF'])
        # Create rectangles
        width_1 = width / 2
        self.bar_0 = Rect(x, y, width_1, height)
        self.bar_1 = Rect(x + width_1, y, width_1, height)
        y += height + scale([1, Select_Config['V_SPACE_RECTS']])[1]
        self.bar_2 = Rect(x, y, width, height)
        #Create text effectiveness
        text_shift = shift( Select_Config['SHIFT_RECT_EFF'],\
             Select_Config['SHIFT_TEXT_EFF'])
        self.text_0 = Font(self.location_pre_scale, text_shift)
        text_shift_1 = shift(text_shift,
                             [Select_Config['SIZE_RECT_EFF'][0] / 2, 0])
        self.text_1 = Font(self.location_pre_scale, text_shift_1)
        #Create text info move
        aux = Select_Config['SIZE_RECT_EFF'][1] + Select_Config['V_SPACE_RECTS']
        text_shift_2 = shift(text_shift,
                             [-Select_Config['SHIFT_TEXT_EFF'][0] / 2, aux])
        self.text_2 = Font(self.location_pre_scale, text_shift_2)
        #Set text info move
        string_pattern = 'P: {pow}  A: {acc}  {tp}'
        pow = self.obj.power()
        acc = self.obj.accuracy() if self.obj.accuracy() != None else '-'
        dmg_class = ' Sp.' if self.obj.damage_class() == 'special' else 'Ph.'
        string = string_pattern.format(pow=pow, acc=acc, tp=dmg_class)
        self.text_2.set_text(string)

    """
		Set enemies types to calculate effectiveness
	"""

    def set_type_enemies(self, types):
        effectiveness_0 = int(self.obj.type().multiplier(types[0]) * 100)
        effectiveness_1 = int(self.obj.type().multiplier(types[1]) * 100)
        pattern = Select_Config['EFFECTIVENESS_TO_COLOR_PATTERN']
        self.color_name_0 = Select_Config[pattern.format(str(effectiveness_0))]
        self.color_name_1 = Select_Config[pattern.format(str(effectiveness_1))]
        self.text_0.set_text('x' + str(float(effectiveness_0) / 100.0))
        self.text_1.set_text('x' + str(float(effectiveness_1) / 100.0))

    """
		Funcion to display this button.
	"""

    def display(self, SCREEN):
        Button_Move.display(self, SCREEN)
        draw.rect(SCREEN, Display_Config[self.color_name_0], self.bar_0)
        draw.rect(SCREEN, Display_Config[self.color_name_1], self.bar_1)
        draw.rect(SCREEN, Display_Config['GRAY'], self.bar_2)
        self.text_0.display(SCREEN)
        self.text_1.display(SCREEN)
        self.text_2.display(SCREEN)