Exemple #1
0
 def got_current_state(self):
     if not self.played_already:
         super(ZombieCutScene, self).got_current_state()
         self.played_already = True
     else:
         Globals.goto_next_level()
Exemple #2
0
 def handle_finish_fade_out(self):
     self.stop_music()
     if not Globals.goto_next_level():
         self.handle_last_level()
Exemple #3
0
 def handle_finish_fade_out(self):
     self.stop_music()
     if not Globals.goto_next_level():
         self.handle_last_level()
Exemple #4
0
 def got_current_state(self):
     if not self.played_already:
         super(ZombieCutScene, self).got_current_state()
         self.played_already = True
     else:
         Globals.goto_next_level()