def got_current_state(self): if not self.played_already: super(ZombieCutScene, self).got_current_state() self.played_already = True else: Globals.goto_next_level()
def handle_finish_fade_out(self): self.stop_music() if not Globals.goto_next_level(): self.handle_last_level()
def handle_finish_fade_out(self): self.stop_music() if not Globals.goto_next_level(): self.handle_last_level()
def got_current_state(self): if not self.played_already: super(ZombieCutScene, self).got_current_state() self.played_already = True else: Globals.goto_next_level()