Exemple #1
0
 def __init__(self, x, y, message, imgFile, name=''):
     self.start = (x, y)
     self.X = x
     self.Y = y
     self.images = images.loadNPC(imgFile)
     pygame.sprite.Sprite.__init__(self) #call Sprite intializer
     self.imgIdx = 2
     self.stepIdx = 0
     self.image = self.images[self.imgIdx]
     self.dir = 'down'
     self.moving = False
     self.message = message
     self.setRect(x * const.blocksize, y * const.blocksize, const.blocksize, const.blocksize)
     self.movingRate = 20
     self.moveQueue = queue.Queue()
     self.name = name
Exemple #2
0
    def __init__(self, cPos):
        self.cursorPos = cPos
        self.currentTile = 0
        self.sideImg, sideRect = load_image.load_image('sidebar.bmp')
        self.npcImg = {}
        npcAvatar = pygame.Surface((const.blocksize, const.blocksize))
        for n in npcScr.npcList:
            npcImgFilename = n + '.bmp'
            npcImgs = images.loadNPC(npcImgFilename)
            self.npcImg[n] = npcImgs[2]
        #self.npcImg, npcR = load_image('npc.bmp')
        self.drawMode = False
        self.cursorColor = colors.white
        self.offset = 0
        self.numImages = len(mapImages)
        self.topX = 0
        self.topY = 0
        self.visited = []

        self.BFSQueue = queue.Queue()

        self.mouseAction = 'draw'
        self.drawLayers = ['fore', 'back']
        self.drawLayer = self.drawLayers[0]
        self.selecting = False

        self.selectBoxPoints = None

        self.placeNPC = False

        self.myMap = myWorld.currentMap

        self.editorImages = range(7)
        editorSpriteSheet = spritesheet.spritesheet('editorsheet.bmp')
        for i in range(7):
            self.editorImages[i] = editorSpriteSheet.image_at(
                (i * const.blocksize, 0, const.blocksize, const.blocksize), -1)
 def __init__(self, cPos):
     self.cursorPos = cPos
     self.currentTile = 0
     self.sideImg, sideRect = load_image.load_image('sidebar.bmp')
     self.npcImg = {}
     npcAvatar = pygame.Surface((const.blocksize, const.blocksize))
     for n in npcScr.npcList:
         npcImgFilename = n+'.bmp'
         npcImgs = images.loadNPC(npcImgFilename)
         self.npcImg[ n ] = npcImgs[2]
     #self.npcImg, npcR = load_image('npc.bmp')
     self.drawMode = False
     self.cursorColor = colors.white
     self.offset = 0
     self.numImages = len(mapImages)
     self.topX = 0
     self.topY = 0
     self.visited = []
     
     self.BFSQueue = queue.Queue()
     
     self.mouseAction = 'draw'
     self.drawLayers = ['fore', 'back']
     self.drawLayer = self.drawLayers[0]
     self.selecting = False
     
     self.selectBoxPoints = None
     
     self.placeNPC = False
     
     self.myMap = myWorld.currentMap
     
     self.editorImages = range(7)
     editorSpriteSheet = spritesheet.spritesheet('editorsheet.bmp')
     for i in range(7):
         self.editorImages[i] = editorSpriteSheet.image_at((i*const.blocksize, 0, const.blocksize, const.blocksize), -1 )