from Game.basicStructs import send_moves_list as send a = Board() for i in range(0, 8, 2): a.set(i, 0, Field.AI) a.set(i, 6, Field.HU) for i in range(1, 8, 2): a.set(i, 1, Field.AI) a.set(i, 7, Field.HU) print a turns = 0 proc = Image.ImageProcess() def set_position(table): global a log("Board set") a = table def check_game_end(table, ui): res = table.gameWon() if res != 0: if res == 1: log("AI won!") print "AI won!" else:
import sys import time from threading import Timer from PyQt4.QtGui import * from PyQt4.QtCore import * import Image.Image as Image import Image.takeImage as Shooter from MainApp import logger import mainWindow import MainApp.mainApp as main ImageProcess = Image.ImageProcess() image_update_flag = True class Worker(QThread): run = 1 def __init__(self, Main=None): super(Worker, self).__init__(Main) #self.ui = mainWindow.mainWindow() self.ui = Main self.new = False self.set_pos_flag = False self.dots = 0 self.gameplay = True def calc_image(self):