Exemple #1
0
	def __init__(self):
		base.disableMouse()
		base.setBackgroundColor(0, 0, 0)
		self.inputManager = InputManager()
		self.track = Track()
		self.cycle = Cycle(self.inputManager, self.track, ai = True)

		taskMgr.doMethodLater(10, self.debugTask, "Debug Task")
Exemple #2
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	def __init__(self):
		base.disableMouse()
		base.setBackgroundColor(0, 0, 0)
		self.inputManager = InputManager()
		self.track = Track()
		self.cycle1 = Cycle(self.inputManager, self.track, 1, "Bert", ai = False)
		self.cycle2 = Cycle(self.inputManager, self.track, 2, "Ernie")

		taskMgr.doMethodLater(10, self.debugTask, "Debug Task")
Exemple #3
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    def __init__(self):
        base.disableMouse()
        # Turns off the default mouse-camera controls in Panda3D.

        base.setBackgroundColor(0, 0, 0)
        # Sets the background to black.

        self.inputManager = InputManager()
        # Creates an InputManager to handle all of the user input in the game.

        taskMgr.doMethodLater(10, self.debugTask, "Debug Task")
        # Tells the debugTask to run once every ten seconds. The debug task is a good
        # place to put various data print outs about the game to help with debugging.

        self.filters = CommonFilters(base.win, base.cam)
        filterok = self.filters.setBloom(blend=(0, 0, 0, 1),
                                         desat=-0.5,
                                         intensity=3.0,
                                         size=2)

        render.setShaderAuto()
        # Turns on Panda3D's automatic shader generation.

        self.menuGraphics = loader.loadModel("../Models/MenuGraphics.egg")
        # Loads the egg that contains all the menu graphics.

        self.fonts = {
            "silver": loader.loadFont("../Fonts/LuconSilver.egg"),
            "blue": loader.loadFont("../Fonts/LuconBlue.egg"),
            "orange": loader.loadFont("../Fonts/LuconOrange.egg")
        }
        # Loads the three custom fonts our game will use.

        hud = HUD(self.fonts)
        # Creates the HUD.

        self.race = Race(self.inputManager, hud)
        self.race.createDemoRace()
        # creates an instance of the race class and tells it to
        # start a demo race.

        self.createStartMenu()