def __init__(self, defense, damage_reduction, name, desc): Item.__init__(self, name, desc) #code here self.defense = defense self.damage_reduction = damage_reduction self.required_strength = self.calc_required_strength() self.proc = list()
def __init__(self, min_damage, max_damage, chance, name, description): Item.__init__(self, name, description) self.min_damage = min_damage self.max_damage = max_damage self.abs_damage = min_damage + max_damage * 2 if chance > 20: self.chance = 20 else: self.chance = chance self.speed = self.calc_speed() self.required_strength = self.calc_required_strength() self.required_agility = self.calc_required_agility() self.score = self.score() self.proc = list() return