def add_items(self): item1 = Items('Iphone10', 'A brand new Iphone') item2 = Items('Storagekey', 'This is a key which unlocks the storage room door') self.items.append(item1) self.items.append(item2)
def add_items(self): item1 = Items('Tube of water','A tube filled with dirty water! Do not drink it') item2 = Items('Key','This is a key you can use it to open your way to the roof ') item3 = Items('Parachute','This is a very reliable military parachute') self.items.append(item1) self.items.append(item2) self.items.append(item3)
def add_items(self): item1 = Items('Military bag', 'A big bag used by the military forces in WWII') item2 = Items('Sunglases', 'A big travelling suitcase') item3 = Items('Wire rope', 'A very durable and reliable rope') self.items.append(item1) self.items.append(item2) self.items.append(item3)
def add_items(self): from Items import Items item1 = Items('Nice warm jacket', 'A very warm jacket') item2 = Items( 'Hammer', 'A legit heavy hummer used as a weapon in the 18th century! The kids can not lift it obviously, but you can!' ) item3 = Items('Gun(toy)', 'Just a toy gun loaded with rubber arrows') self.items.append(item1) self.items.append(item2) self.items.append(item3)
def add_items(self): item1 = Items('Machete','This is a big and sharp machete you can use it to free yourself') item2 = Items('Basementkey','This is a key use it to open the door') item3 = Items('Lighter','This is a lighter use it to see where you are') item4 = Items('Axe','This is an axe use it to cut and break things') self.items.append(item1) self.items.append(item2) self.items.append(item3) self.items.append(item4)
def add_items(self): item1 = Items('Finalroomkey', 'A key for the Finalroom door') item2 = Items('Bottle', 'Empty bottle') item3 = Items('Granade', 'This is a lighter use it to see where you are') item4 = Items( 'AK-47', 'The AK-47 is a gas-operated, 7.62×39mm assault rifle, developed in the Soviet Union by Mikhail Kalashnikov. It is the originating firearm of the Kalashnikov rifle (or "AK") family.' ) self.items.append(item1) self.items.append(item2) self.items.append(item3) self.items.append(item4)
def _calc_src_dest(path): items = Items() for step in path: for (item, item_cardinality) in step.recipe.src.items(): items.add(-step.cardinality * item_cardinality, item) for (item, item_cardinality) in step.recipe.dest.items(): items.add(step.cardinality * item_cardinality, item) return items.src_dest()
def insertar_items(): while True: item = Items(input("Nombre: "), input("Tipo: "), input("Costo: "), input("Activa: "), input("Pasiva: ")) if (not (procesamiento.existe_nombre(path_items, item.nombre, 0))): break else: print("El item ya está registrado, ingrese otro por favor.") return procesamiento.insertar(path_items, str(item))
def actualizar_items(): while True: item = Items(input("Nombre: "), input("Tipo: "), input("Costo: "), input("Activa: "), input("Pasiva: ")) if (procesamiento.existe_nombre(path_items, item.nombre, 0)): break else: print( "El item no se encuentra registrado, ingrese otro por favor." ) return procesamiento.actualizar(path_items, str(item))
def actualizar(self): if self.muriendo == True: self.ani_num += 1 if self.ani_num == 2: self.sonido_al_morir.play() if self.ani_num == self.ani_max: self.muerto = True self.muriendo = False self.items.append( Items("imagenes/item", self.getPosicion(), self.camara)) self.setPosicion([-100, -100]) self.ani_num = 0 if self.muerto == False: self.mover()
def __init__(self, p, args={}): self.info = args self.items = Items() self.player = p s_width = args['sidebar_width'] b_height = args['button_height'] width = args['width'] height = args['height'] self.submenu = "player" #create all the little subsections of the menu self.menu_back = pygame.Surface((width, height)) self.sidebar = self.menu_back.subsurface( pygame.Rect(0, 0, s_width, height)) self.buttons = self.menu_back.subsurface( pygame.Rect(s_width, 0, width - s_width, b_height)) self.action_items = self.menu_back.subsurface( pygame.Rect(s_width, b_height, (width / 2) - s_width, height - b_height)) self.menu_area = self.menu_back.subsurface( pygame.Rect(s_width, b_height, width - s_width, height - b_height)) #print self.action_items.get_rect() #print self.menu_back.get_rect() #print self.sidebar.get_rect() #print self.buttons.get_rect() self.options = self.menu_back.subsurface( pygame.Rect( (self.sidebar.get_width() + self.action_items.get_width()), b_height, width - (self.sidebar.get_width() + self.action_items.get_width()), height - b_height)) #initialize sprite box self.sprites = pygame.sprite.RenderUpdates() #build buttons to click #self.sidebar.fill((255, 0, 0)) #self.buttons.fill((0, 255, 0)) #self.action_items.fill((0, 0, 255)) #self.options.fill((255, 255, 0)) items = self.make_button("Items", self.buttons, 0, 0) equip = self.make_button("Equipment", self.buttons, items.rect.width + 2, 0) skill = self.make_button("Skills", self.buttons, items.rect.width + equip.rect.width + 6, 0) play = self.make_button( "Player", self.buttons, items.rect.width + equip.rect.width + skill.rect.width + 10, 0) #build submenu that defaults to - Player Info self.run_play()
def setUp(self): self.items = Items(209321299, "Sour Patch Watermelon Soft & Chewy Candy - 8oz", 1.99)
catalog_format_type_dao = dao_session.getCatalogFormatTypeDao() catalog_status_type_dao = dao_session.getCatalogStatusTypeDao() users_dao = dao_session.getUsersDao() list_it_types = catalog_item_type_dao.readAll() format_type = catalog_format_type_dao.readRandom() list_catalog_status_type = catalog_status_type_dao.readAll() list_users = users_dao.readAll() list_items = [] number_items = 10000 number_assets = 1000 for j in range(number_assets): time.sleep(.001) item_item = Items() # item_item.setId(i) item_item.setClass(1) item_item.setName('Asset_' + str(j)) item_item.setPath('Path_' + str(j)) item_item.setDateTime(datetime.datetime.now()) item_item.setType(list_it_types[randint(0, len(list_it_types) - 1)].getId()) item_item.setFormat(randint(0, len(format_type.getField(list_it_types[item_item.getType()].getItemType())) - 1)) item_item.setStatus(list_catalog_status_type[randint(0, len(list_catalog_status_type) - 1)].getId()) item_item.setVersion(0.1) item_item.setPrevVersion('') item_item.setNextVersion('') for i in range(0, randint(0, len(list_users) - 1)): item_item.addUserSubscription(randint(0, len(list_users) - 1)) list_items.append(item_item)
def setUp(self): self.item = Items(1, '12.95', 'Beer', 'Coors', 'Molson')
def makeWebhookResult(req, menu): ''' Returns a dictionary based on individual intent action ''' # Deal with the intent - showMenu if req['queryResult']['action'] == 'showMenuAction': speech = "The details you asked are : \n\n " + "\n".join( [str(i) for i in list(menu.extractMenu())]) return makeSpeech(speech) # Deal with the intent - showCategory elif req['queryResult']['action'] == 'expandMenuAction': result = req['queryResult'] parameters = result.get('parameters') category = parameters.get('categoryEntity') cat = Category() cat.extractCatergoryId(category) speech = "The details you asked are : \n\n " + "\n".join( [str(i) for i in list(cat.getdata())]) return makeSpeech(speech) # Deal with the intent - exploreItem elif req['queryResult']['action'] == 'exploreItemAction': result = req['queryResult'] parameters = result.get('parameters') item = parameters.get('items') it = Items() plateDetails = it.exploreItem(item) speech = "Price for " + str( item) + "\n\n" + "for half plate: " + plateDetails[ 0] + "\nfull plate: " + plateDetails[1] return makeSpeech(speech) # Deal with the intent - addThisToCart # Used when user is exploring a specific item and then says to add the item which is being explored to the cart. elif req['queryResult']['action'] == 'addThisToCartAction': result = req['queryResult'] parameters = result.get('parameters') quantity = parameters.get('quantity') platesize = parameters.get("plateSize") if quantity and platesize: item_name = req['queryResult']['outputContexts'][0]['parameters'][ 'items'] email_id = fetchMail(req) it1 = Items() price_both = it1.exploreItem( item_name) # item plate size and menuID if platesize == "full": price = price_both[1] elif platesize == "half" and price_both[0] != "Not Available": price = price_both[0] else: price = price_both[1] platesize = "full (Half-not available)" temp_dict = { 'item_name': item_name, 'quantity': quantity, 'price': int(quantity) * int(price[1:]), 'plate_size': platesize } email_dict[email_id].append(temp_dict) paymentPOST[email_id]['cart'] = [{ 'name': item_name, 'id': price_both[2], 'quantity': int(quantity), 'type': "ANY", 'price': int(price[1:]) }] speech = "Cart Updated Successfully !" return makeSpeech(speech) # Deal with the intent - clearCart elif req['queryResult']['action'] == 'clearCartAction': email_id = fetchMail(req) if email_id in email_dict: del email_dict[email_id] # Deal with the intent - addItemToCart # Used when user says add @ITEM_NAME to cart directly. elif req['queryResult']['action'] == 'addItemToCartAction': result = req['queryResult'] parameters = result.get('parameters') quantity = parameters.get('quantity') platesize = parameters.get("plateSize") if quantity and platesize: item_name = req['queryResult']['outputContexts'][0]['parameters'][ 'items'] email_id = fetchMail(req) it2 = Items() price_both = it2.exploreItem(item_name) if platesize == "full": price = price_both[1] elif platesize == "half" and price_both[0] != "Not Available": price = price_both[0] else: price = price_both[1] platesize = "full (Half-not available)" # Cart updation to show user temp_dict = { 'item_name': item_name, 'quantity': quantity, 'price': int(quantity) * int(price[1:]), 'plate_size': platesize } email_dict[email_id].append(temp_dict) paymentPOST[email_id]['cart'] = [{ 'name': item_name, 'id': price_both[2], 'quantity': int(quantity), 'type': "ANY", 'price': int(price[1:]) }] speech = "Cart Updated Successfully !" return makeSpeech(speech) # Deal with the intent - placeOrder elif req['queryResult']['action'] == 'placeOrderAction': result = req['queryResult'] parameters = result.get('parameters') name = parameters.get("name") mobile = parameters.get("mobile") address = parameters.get("address") landmark = parameters.get('landmark') city = parameters.get('city') pincode = parameters.get('pincode') if name and mobile and address and city and pincode: email_id = fetchMail(req) # Updating Payment Api format for POST request paymentPOST[email_id]['customer'] = [{ 'name': name, 'number': mobile, 'email': email_id, 'address': address, 'landmark': landmark, 'city': city, 'pincode': int(pincode) }] makeSpeech("Redirecting to payment gateway...") # Post request to payment API linkRequest = requests.post(url=menu.paymentAPI, data=json.dumps(paymentPOST[email_id])) return makeSpeech( "This is your payment link click on the link and complete your payment. Thankyou for ordering !\n\n" + str(linkRequest.text)) # Deal with the intent - shoeCart elif req['queryResult']['action'] == 'showCartAction': result = req['queryResult'] email_id = fetchMail(req) no = 1 speech = "" for i in email_dict[email_id]: speech += "Item: " + str(no) + "\n" for k in i: speech += str(k) + "-" + str(i[k]) + "\n" no += 1 return makeSpeech(speech)
from World import World from Player import Player from Items import Items items = [ Items("club", "melee", 1, 0, 1), Items("dagger", "melee", 3, 0, 4), Items("greatclub", "melee", 5, 0, 12), Items("handaxe", "melee", 8, 0, 18), Items("greatsword", "melee", 12, 0, 25), Items("Maul", "melee", 9, 0, 20), Items("woodshield", "melee", 0, 2, 5), Items("metalshield", "melee", 0, 5, 13), Items("ironshield", "melee", 0, 9, 25), Items("steelshield", "melee", 0, 15, 40) ] t = Player("name", 1, 0, [5, 5]) world = World(t) world.menu()
def add_items(self): item1 = Items('Board','A big board') self.items.append(item1)