Exemple #1
0
def follow(mod_id):
    mod = Mod.query.filter(Mod.id == mod_id).first()
    if not mod:
        abort(404)
    if any(m.id == mod.id for m in current_user.following):
        abort(418)
    event = FollowEvent.query\
            .filter(FollowEvent.mod_id == mod.id)\
            .order_by(desc(FollowEvent.created))\
            .first()
    # Events are aggregated hourly
    if not event or ((datetime.now() - event.created).seconds / 60 / 60) >= 1:
        event = FollowEvent()
        event.mod = mod
        event.delta = 1
        event.events = 1
        db.add(event)
        db.flush()
        db.commit()
        mod.follow_events.append(event)
    else:
        event.delta += 1
        event.events += 1
    mod.follower_count += 1
    current_user.following.append(mod)
    return { "success": True }
Exemple #2
0
def unfollow(mod_id):
    mod = Mod.query.filter(Mod.id == mod_id).first()
    if not mod:
        abort(404)
    if not any(m.id == mod.id for m in current_user.following):
        abort(418)
    event = FollowEvent.query\
            .filter(FollowEvent.mod_id == mod.id)\
            .order_by(desc(FollowEvent.created))\
            .first()
    # Events are aggregated hourly
    if not event or ((datetime.now() - event.created).seconds / 60 / 60) >= 1:
        event = FollowEvent()
        event.mod = mod
        event.delta = -1
        event.events = 1
        mod.follow_events.append(event)
        db.add(event)
    else:
        event.delta -= 1
        event.events += 1
    mod.follower_count -= 1
    current_user.following = [
        m for m in current_user.following if m.id != int(mod_id)
    ]
    return {"success": True}
Exemple #3
0
def unfollow(mod_id):
    user = get_user()
    mod = Mod.query.filter(Mod.id == mod_id).first()
    if not mod:
        abort(404)
    if not any(m.id == mod.id for m in user.following):
        abort(418)
    event = FollowEvent.query\
            .filter(FollowEvent.mod_id == mod.id)\
            .order_by(desc(FollowEvent.created))\
            .first()
    # Events are aggregated hourly
    if not event or ((datetime.now() - event.created).seconds / 60 / 60) >= 1:
        event = FollowEvent()
        event.mod = mod
        event.delta = -1
        event.events = 1
        mod.follow_events.append(event)
        db.add(event)
    else:
        event.delta -= 1
        event.events += 1
    mod.follower_count -= 1
    user.following = [m for m in user.following if m.id == mod_id]
    return { "success": True }
Exemple #4
0
def unfollow(mod_id):
    mod = Mod.query.filter(Mod.id == mod_id).first()
    if not mod:
        abort(404)
    game = Game.query.filter(Game.id == mod.game_id).first()
    session['game'] = game.id
    session['gamename'] = game.name
    session['gameshort'] = game.short
    session['gameid'] = game.id
    if not mod or not game:
        ga = Game.query.filter(Game.short == 'kerbal-space-program').order_by(
            desc(Game.id)).first()
        session['game'] = ga.id
        session['gamename'] = ga.name
        session['gameshort'] = ga.short
        session['gameid'] = ga.id
        abort(404)
    else:
        session['game'] = game.id
        session['gamename'] = game.name
        session['gameshort'] = game.short
        session['gameid'] = game.id
    if not any(m.id == mod.id for m in current_user.following):
        abort(418)
    event = FollowEvent.query\
            .filter(FollowEvent.mod_id == mod.id)\
            .order_by(desc(FollowEvent.created))\
            .first()
    # Events are aggregated hourly
    if not event or ((datetime.now() - event.created).seconds / 60 / 60) >= 1:
        event = FollowEvent()
        event.mod = mod
        event.delta = -1
        event.events = 1
        mod.follow_events.append(event)
        db.add(event)
    else:
        event.delta -= 1
        event.events += 1
    mod.follower_count -= 1
    current_user.following = [
        m for m in current_user.following if m.id != int(mod_id)
    ]
    return {"success": True}
Exemple #5
0
def follow(mod_id):
    mod = Mod.query.filter(Mod.id == mod_id).first()
    if not mod:
        abort(404)
    game = Game.query.filter(Game.id == mod.game_id).first()
    session['game'] = game.id;
    session['gamename'] = game.name;
    session['gameshort'] = game.short;
    session['gameid'] = game.id;
    if not mod or not game:
        ga = Game.query.filter(Game.short == 'kerbal-space-program').order_by(desc(Game.id)).first()
        session['game'] = ga.id;
        session['gamename'] = ga.name;
        session['gameshort'] = ga.short;
        session['gameid'] = ga.id;
        abort(404)
    else:
        session['game'] = game.id;
        session['gamename'] = game.name;
        session['gameshort'] = game.short;
        session['gameid'] = game.id;
    if any(m.id == mod.id for m in current_user.following):
        abort(418)
    event = FollowEvent.query\
            .filter(FollowEvent.mod_id == mod.id)\
            .order_by(desc(FollowEvent.created))\
            .first()
    # Events are aggregated hourly
    if not event or ((datetime.now() - event.created).seconds / 60 / 60) >= 1:
        event = FollowEvent()
        event.mod = mod
        event.delta = 1
        event.events = 1
        db.add(event)
        db.flush()
        db.commit()
        mod.follow_events.append(event)
    else:
        event.delta += 1
        event.events += 1
    mod.follower_count += 1
    current_user.following.append(mod)
    return { "success": True }