Exemple #1
0
	def __init__(self, rect, caplocation, text, fg, bg, visible):
		LCARSObject.__init__(self, rect, fg, bg, visible)
		
		self.textString = text
		
		if len(text) > 0:
			if (self.rect.h > self.rect.w):
				#Portrait format
				texty = self.rect.bottom - self.rect.w
				textx = self.rect.right - (self.rect.w / 10)
				textw = self.PointSizeFromBarWidth()
			else:
				#Landscape
				texty = self.rect.centery
				textx = self.rect.right - (self.rect.h/2)
				textw = self.PointSizeFromBarHeight()
				
			self.text = LCARSText((textx, texty), text, textw, TextAlign.XALIGN_RIGHT, self.bg, self.fg, True) # Swap fg/bg text colours
		else:
			self.text = None
			
		self.caps = []
		if (caplocation & CapLocation.CAP_TOP):
			self.caps.append({'rect':pygame.Rect(0, 0, self.rect.w, self.rect.w), 'loc':CapLocation.CAP_TOP})
		if (caplocation & CapLocation.CAP_LEFT):
			self.caps.append({'rect':pygame.Rect(0, 0, self.rect.h, self.rect.h), 'loc':CapLocation.CAP_LEFT})
		if (caplocation & CapLocation.CAP_RIGHT):
			self.caps.append({'rect':pygame.Rect(self.rect.w - self.rect.h, 0, self.rect.h, self.rect.h), 'loc':CapLocation.CAP_RIGHT})
		if (caplocation & CapLocation.CAP_BOTTOM):
			self.caps.append({'rect':pygame.Rect(0, self.rect.h - self.rect.w, self.rect.w, self.rect.w), 'loc':CapLocation.CAP_BOTTOM})
Exemple #2
0
    def __init__(self, alignpoint, text, size, xalign, fg, bg, show):

        (x, y) = alignpoint

        font_list = pygame.font.get_fonts()
        font_list = [
            font for font in font_list if (font.find(font_search) > -1)
        ]

        self.font = pygame.font.SysFont(font_list[0], size)
        self.text = self.font.render(text, 1, fg, bg)

        # Define enclosing rectangle based on alignment point and align choice
        top = y - (self.text.get_height() / 2)
        if (xalign == TextAlign.XALIGN_CENTRE):
            left = x - (self.text.get_width() / 2)
        elif (xalign == TextAlign.XALIGN_RIGHT):
            left = x - self.text.get_width()
        elif (xalign == TextAlign.XALIGN_LEFT):
            left = x

        rect = pygame.Rect(left, top, self.text.get_width(),
                           self.text.get_height())

        LCARSObject.__init__(self, rect, fg, bg, show)
Exemple #3
0
	def __init__(self, enclosingrect, path, show):
		LCARSObject.__init__(self, enclosingrect, 0, 0, show) ## Colours do not matter
		self.image = pygame.image.load(path)
		imgrect = self.image.get_rect()
		
		self.rect.w = imgrect.w
		self.rect.h = imgrect.h
		
		self.rect.left = self.rect.left - (self.rect.w / 2)
		self.rect.bottom = self.rect.bottom - (self.rect.h / 2)
Exemple #4
0
    def __init__(self, enclosingrect, path, show):
        LCARSObject.__init__(self, enclosingrect, 0, 0,
                             show)  ## Colours do not matter
        self.image = pygame.image.load(path)
        imgrect = self.image.get_rect()

        self.rect.w = imgrect.w
        self.rect.h = imgrect.h

        self.rect.left = self.rect.left - (self.rect.w / 2)
        self.rect.bottom = self.rect.bottom - (self.rect.h / 2)
Exemple #5
0
	def __init__(self, rect, corner, xthick, ythick, fg, bg, show):
	
		LCARSObject.__init__(self, rect, fg, bg, show)
		
		minl = min(xthick, ythick)
		ycorrection = ythick - (minl * 2/3)
		xcorrection = xthick + (minl * 2/3)
		
		self.yrect = pygame.Rect(self.rect.left, self.rect.top + ycorrection, xthick, self.rect.h - ycorrection)
		self.xrect = pygame.Rect(self.rect.left + xcorrection, self.rect.top, self.rect.w - xcorrection, ythick)
		
		self.outersweepdraw = pygame.Rect(self.rect.left, self.rect.top, minl * 3, minl * 3)
		self.outersweepmask = pygame.Rect(self.rect.left + xthick, self.rect.top + ythick, minl * 3, minl * 3)
		self.innersweepdraw = pygame.Rect(self.rect.left + xthick, self.rect.top + ythick, minl, minl)
		self.innersweepmask = pygame.Rect(self.rect.left + xthick, self.rect.top + ythick, minl * 2, minl * 2)
Exemple #6
0
    def __init__(self, alignpoint, text, size, xalign, fg, bg, show):

        (x, y) = alignpoint

        font_list = pygame.font.get_fonts()
        font_list = [font for font in font_list if (font.find(font_search) > -1)]

        self.font = pygame.font.SysFont(font_list[0], size)
        self.text = self.font.render(text, 1, fg, bg)

        # Define enclosing rectangle based on alignment point and align choice
        top = y - (self.text.get_height() / 2)
        if xalign == TextAlign.XALIGN_CENTRE:
            left = x - (self.text.get_width() / 2)
        elif xalign == TextAlign.XALIGN_RIGHT:
            left = x - self.text.get_width()
        elif xalign == TextAlign.XALIGN_LEFT:
            left = x

        rect = pygame.Rect(left, top, self.text.get_width(), self.text.get_height())

        LCARSObject.__init__(self, rect, fg, bg, show)
Exemple #7
0
    def __init__(self, rect, corner, xthick, ythick, fg, bg, show):

        LCARSObject.__init__(self, rect, fg, bg, show)

        minl = min(xthick, ythick)
        ycorrection = ythick - (minl * 2 / 3)
        xcorrection = xthick + (minl * 2 / 3)

        self.yrect = pygame.Rect(self.rect.left, self.rect.top + ycorrection,
                                 xthick, self.rect.h - ycorrection)
        self.xrect = pygame.Rect(self.rect.left + xcorrection, self.rect.top,
                                 self.rect.w - xcorrection, ythick)

        self.outersweepdraw = pygame.Rect(self.rect.left, self.rect.top,
                                          minl * 3, minl * 3)
        self.outersweepmask = pygame.Rect(self.rect.left + xthick,
                                          self.rect.top + ythick, minl * 3,
                                          minl * 3)
        self.innersweepdraw = pygame.Rect(self.rect.left + xthick,
                                          self.rect.top + ythick, minl, minl)
        self.innersweepmask = pygame.Rect(self.rect.left + xthick,
                                          self.rect.top + ythick, minl * 2,
                                          minl * 2)