Exemple #1
0
class playerTests(unittest.TestCase):
    
    def setUp(self):
        self.level = Level(200, 200)

        self.level.gen_base(60, 60)

        board = self.level.board
        self.player = Player(60, 60, '@', board)
        self.level.board[self.player.y][self.player.x - 1] = ' '
        self.level.board[self.player.y][self.player.x + 1] = ' '
        self.level.board[self.player.y - 1][self.player.x] = ' '
        self.level.board[self.player.y + 1][self.player.x] = ' '


    def test_playercantgothroughwalls(self):
        initx = self.player.x
        inity = self.player.y

        #Set a wall to the left of player
        self.level.board[self.player.y][self.player.x-1] = '+'
        self.player.move('a')
        assert self.player.y == inity and self.player.x == initx
        
    def test_playercanmoveleft(self):
        initx = self.player.x
        inity = self.player.y
        print(inity, " ", self.player.y)
        print(initx, " ", self.player.x)


        self.player.move('a')
        assert self.player.y == inity and self.player.x == initx -1
        
        
    def test_playercanmoveright(self):
        initx = self.player.x
        inity = self.player.y
        self.player.move('d')
        assert self.player.y == inity and self.player.x == initx +1
    
        
    def test_playercanmoveup(self):
        initx = self.player.x
        inity = self.player.y
        self.player.move('w')
        assert self.player.y == inity - 1 and self.player.x == initx
        
        
    def test_playercanmovedown(self):
        initx = self.player.x
        inity = self.player.y
        self.player.move('s')
        assert self.player.y == inity +1 and self.player.x == initx
Exemple #2
0
class LevelTests(unittest.TestCase):
    
    def setUp(self):
        self.width = 150
        self.height = 200
        self.level = Level(self.width, self.height)
    
    def test_width(self):
        assert self.level.width == self.width
            
    def test_height(self):
        assert self.level.height == self.height
        
    def test_genbase_outofbounds(self):
        self.level.gen_base(120, 120)
        assert self.level.board[2][2] == self.level.outofboundschar
        
    #outofbounds is 40 characters, so 41 should always be inbound
    def test_genbase_inbounds(self):
        self.level.gen_base(120, 120)
        assert self.level.board[41][41] == self.level.wallchar
        
    def test_genbase_adds_room(self):
        initial = len(self.level.rooms)
        self.level.gen_base(120, 120)
        aftergen = len(self.level.rooms)
        
        assert initial == 0 and aftergen == 1
Exemple #3
0
#benchmarking time
inittime = time.clock()

#World dimensions
width = 200
height = 200

#Inital spawn point of the player
playerx = 60
playery = 60
playercharacter = '@'

#inital level
level1 = Level(width, height)
level1.gen_base(playerx, playery)

level1.carve()

level1.player_room()

#Try to create "rooms" amount of randomly placed non-overlapping rooms
rooms = 30000
level1.gen_rooms(rooms)

board = level1.board

player = Player(playerx, playery, playercharacter, board)

def printboard():
    #set the playercharacter to the board for drawing