tela = pygame.display.set_mode(main_screen_size) in_game = True fps = 60 clock = pygame.time.Clock() player = Player(0, 0, "KPNz") grupo_players = pygame.sprite.Group() grupo_players.add(player) listener = Listener() listener.setPlayer(player) while in_game: clock.tick(fps) tela.fill((0, 0, 0)) listener.update() eventos = listener.getEvents() for event in eventos: if type(event) == RightDirectionEvent: if player.rect[0] + 2 > 720: event.setCancelled() grupo_players.update() grupo_players.draw(tela) listener.runEvents() pygame.display.update()