Exemple #1
0
    def createMIDCAObj(self):
        extinguish = False
        mortar = True

        thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))

        MIDCA_ROOT = thisDir + "/../"

        domainFile = MIDCA_ROOT + "worldsim/domains/arsonist_mortar.sim"
        stateFile = MIDCA_ROOT + "worldsim/states/defstate_mortar.sim"

        # load domain file like normal
        self.world = domainread.load_domain(domainFile)
        
        # for state file, need to add number of mortar blocks to begin with
        state_str = open(stateFile).read() # first read file
        # now add new mortar blocks
        for i in range(self.currMortarCount):
            state_str+="MORTARBLOCK(M"+str(i)+")\n"
            state_str+="available(M"+str(i)+")\n"
        # now load the state    
        stateread.apply_state_str(self.world, state_str)
        # creates a PhaseManager object, which wraps a MIDCA object
        myMidca = base.PhaseManager(self.world, display=asqiiDisplay,verbose=0)
        #asqiiDisplay(world)
        # add phases by name
        for phase in ["Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"]:
            myMidca.append_phase(phase)

        # add the modules which instantiate basic blocksworld operation
        myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
        myMidca.append_module("Simulate", simulator.ASCIIWorldViewer())
        myMidca.append_module("Perceive", perceive.PerfectObserver())
        myMidca.append_module("Interpret", note.ADistanceAnomalyNoter())
        # need to make sure to disable all user input modules #myMidca.append_module("Interpret", guide.UserGoalInput())
        myMidca.append_module("Eval", evaluate.SimpleEval())
        myMidca.append_module("Intend", intend.SimpleIntend())
        myMidca.append_module("Plan", planning.PyHopPlanner(extinguish, mortar))
        myMidca.append_module("Act", act.SimpleAct())

        #myMidca.insert_module('Simulate', simulator.ArsonSimulator(arsonChance=self.arsonChanceArg, arsonStart=10), 1)
        #myMidca.insert_module('Simulate', simulator.FireReset(), 0)
        myMidca.insert_module('Interpret', guide.TFStack(), 1)

        myMidca.insert_module('Eval', evaluate.MortarScorer(), 1)  # this needs to be a 1 so that Scorer happens AFTER SimpleEval
        # tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
        myMidca.storeHistory = False
        myMidca.initGoalGraph()
        ## note: myMidca.init() is NOT called here, instead in singlerun()

        self.myMidca = myMidca
        self.initialized = True
Exemple #2
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WIND_STRENGTH = 0  # number of extra tiles for the agent to move
NUM_QUICKSAND = 10

# Load domain
world = domainread.load_domain(DOMAIN_FILE)

# Create Starting state
state1 = nbeacons_util.NBeaconGrid()
state1.generate(width=DIMENSION,
                height=DIMENSION,
                num_beacons=10,
                num_quicksand_spots=NUM_QUICKSAND)
state1_str = state1.get_STRIPS_str()

# Load state
stateread.apply_state_str(world, state1_str)

# Creates a PhaseManager object, which wraps a MIDCA object
myMidca = base.PhaseManager(world, display=DISPLAY_FUNC, verbose=2)

# Add phases by name
for phase in [
        "Simulate", "Perceive", "Interpret", "Eval", "Intend", "Plan", "Act"
]:
    myMidca.append_phase(phase)

# Add the modules which instantiate basic operation
#myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
myMidca.append_module(
    "Simulate",
    simulator.NBeaconsActionSimulator(wind=WIND_ENABLED,
Exemple #3
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 def applyStateChange(self, stateStr):
     stateread.apply_state_str(self.midca.world, stateStr)
Exemple #4
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        return -1
    elif goal1['predicate'] != 'free' and goal2['predicate'] == 'free':
        return 1

    return 0

    
if __name__ == "__main__":
    import os, inspect
    from MIDCA.worldsim import domainread, stateread 
    thisDir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
    MIDCA_ROOT = thisDir + "/../"
    #DOMAIN_ROOT = MIDCA_ROOT + "domains/nbeacons/"
    DOMAIN_ROOT = "domains/nbeacons/"
    DOMAIN_FILE = DOMAIN_ROOT + "domains/nbeacons.sim"
    
    # generate an NBeacons Scenario
    env1 = NBeaconGrid()
    env1.generate_good_test()
    
    state1_str = env1.get_STRIPS_str()
    
    world = domainread.load_domain(DOMAIN_FILE)
    
    # Load state
    stateread.apply_state_str(world, state1_str)
    
    drawNBeaconsScene(world)
    
    print(env1.get_STRIPS_str())
Exemple #5
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 def applyStateChange(self, stateStr):
     stateread.apply_state_str(self.midca.world, stateStr)
Exemple #6
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    def create_meta_MIDCA(self):

        #STATE_FILE = DOMAIN_ROOT + "states/.sim" # state file is generated dynamically
        DISPLAY_FUNC = nbeacons_util.drawNBeaconsScene
        DECLARE_METHODS_FUNC = methods_nbeacons.declare_methods
        DECLARE_OPERATORS_FUNC = operators_nbeacons.declare_operators
        GOAL_GRAPH_CMP_FUNC = nbeacons_util.preferFree

        WIND_ENABLED = True

        # Load domain
        world = domainread.load_domain(DOMAIN_FILE)

        # Load state
        stateread.apply_state_str(world, self.start_state)

        # Creates a PhaseManager object, which wraps a MIDCA object
        myMidca = base.PhaseManager(world,
                                    display=DISPLAY_FUNC,
                                    verbose=2,
                                    metaEnabled=True)

        # Add phases by name
        for phase in [
                "Simulate", "Perceive", "Interpret1", "Interpret2",
                "Interpret3", "Eval", "Cleanup", "Intend", "Plan", "Act"
        ]:
            myMidca.append_phase(phase)

        # Add the modules which instantiate basic operation
        #myMidca.append_module("Simulate", simulator.MidcaActionSimulator())
        myMidca.append_module(
            "Simulate",
            simulator.NBeaconsActionSimulator(wind=WIND_ENABLED,
                                              wind_dir=self.wind_dir,
                                              wind_strength=self.wind_strength,
                                              dim=DIMENSION,
                                              wind_schedule=WIND_SCHEDULE_1,
                                              logfilenm=DATADIR + "meta" +
                                              NOW_STR + ".log"))

        myMidca.append_module("Simulate",
                              simulator.ASCIIWorldViewer(DISPLAY_FUNC))
        myMidca.append_module("Perceive", perceive.PerfectObserver())

        myMidca.append_module("Interpret1", note.StateDiscrepancyDetector())
        myMidca.append_module("Interpret2", assess.SimpleNBeaconsExplain())
        myMidca.append_module("Interpret3", guide.SimpleNBeaconsGoalManager())
        #myMidca.append_module("Interpret", assess.SimpleNBeaconsExplain())
        #myMidca.append_module("Interpret", assess.SimpleNBeaconsExplain())

        #myMidca.append_module("Interpret", guide.UserGoalInput())
        myMidca.append_module(
            "Interpret3",
            guide.NBeaconsGoalGenerator(numbeacons=2, goalList=self.goal_list))
        myMidca.append_module("Eval", evaluate.NBeaconsDataRecorder())
        myMidca.append_module(
            "Cleanup",
            simulator.NBeaconsSimulator(beacon_fail_rate=BEACON_FAIL_RATE))
        myMidca.append_module("Intend", intend.SimpleIntend())
        myMidca.append_module("Plan", planning.HeuristicSearchPlanner())
        #myMidca.append_module("Plan", planning.PyHopPlanner(nbeacons_util.pyhop_state_from_world,
        #                                                    nbeacons_util.pyhop_tasks_from_goals,
        #                                                    DECLARE_METHODS_FUNC,
        #                                                    DECLARE_OPERATORS_FUNC)) # set up planner for sample domain
        myMidca.append_module("Act", act.NBeaconsSimpleAct())

        for phase in ["Monitor", "Interpret", "Intend", "Plan", "Control"]:
            myMidca.append_meta_phase(phase)

        # add meta layer modules
        myMidca.append_meta_module("Monitor", monitor.MRSimpleMonitor())
        myMidca.append_meta_module("Interpret", interpret.MRSimpleDetect())
        #myMidca.append_meta_module("Interpret", interpret.MRSimpleGoalGenForGoalTrans())
        myMidca.append_meta_module("Intend", metaintend.MRSimpleIntend())
        myMidca.append_meta_module("Plan", plan.MRSimplePlanner())
        myMidca.append_meta_module("Control", control.MRSimpleControl())

        # Set world viewer to output text
        myMidca.set_display_function(nbeacons_util.drawNBeaconsScene)

        # Tells the PhaseManager to copy and store MIDCA states so they can be accessed later.
        # Note: Turning this on drastically increases MIDCA's running time.
        myMidca.storeHistory = False
        myMidca.mem.logEachAccess = False

        # Initialize and start running!

        myMidca.initGoalGraph(cmpFunc=GOAL_GRAPH_CMP_FUNC)
        return myMidca