Exemple #1
0
    def __init__(self, map_path="maps/map1.txt",
                 search_algorithm=SearchAlgorithm.DFS):

        self.__occupancy_map = OccupancyMap(map_path)
        self.__search_algorithm = search_algorithm
        self.__start_pos = self.__occupancy_map.get_start_pos()
        pass
Exemple #2
0
class Robot(object):

    def __init__(self, map_path="maps/map1.txt",
                 search_algorithm=SearchAlgorithm.DFS):

        self.__occupancy_map = OccupancyMap(map_path)
        self.__search_algorithm = search_algorithm
        self.__start_pos = self.__occupancy_map.get_start_pos()
        pass

    def set_search_algorithm(self, search_algorithm=SearchAlgorithm.DFS):
        self.__search_algorithm = search_algorithm
        pass

    def set_map(self, occupancy_map):
        self.__occupancy_map = occupancy_map

    def start_cleaning(self):
        if self.__search_algorithm == SearchAlgorithm.DFS:
            print "Starting a DFS search..."
            dirty_tiles = self.__perform_algorithm()
        elif self.__search_algorithm == SearchAlgorithm.BFS:
            print "Starting a BFS search..."
            dirty_tiles = self.__perform_algorithm()
        else:
            print "Starting a uniform cost search..."
            dirty_tiles = self.__perform_algorithm()

        print "... found dirty tiles at:", dirty_tiles
        pass

    def __clean_tile(self, node):
        self.__occupancy_map.set_tile(tuple(node.indizes), MapState.CLEAN)
        node.dirty = False
        pass

    def __expand(self, node):
        directions = np.array([[-1, 0], [1, 0], [0, -1], [0, 1]])

        new_nodes = []
        for direction in directions:
            new_indizes = tuple(node.indizes + direction)
            if self.__occupancy_map.get_tile(new_indizes) != MapState.BLOCKED:
                new_node = Node(new_indizes,
                                self.__occupancy_map.get_tile(new_indizes),
                                [node])
                new_nodes.append(new_node)
            pass
        return new_nodes
        pass

    def __perform_algorithm(self):
        # Discovered nodes
        discovered = []

        # Found dirty nodes
        dirty_tiles = []

        # The start node
        start_node = Node(self.__start_pos,
                          self.__occupancy_map.get_tile(self.__start_pos),
                          [])

        # Start with the start_node
        queue = [start_node]

        # While the queue is not empty there is undiscovered space
        while queue:

            # Get the next node to expand, depending on the algorithm
            if (self.__search_algorithm == SearchAlgorithm.BFS
                or self.__search_algorithm == SearchAlgorithm.UNIFORM):
                current_node = queue.pop(0)
            elif self.__search_algorithm == SearchAlgorithm.DFS:
                current_node = queue.pop()

            # If the node is dirty, save and clean it
            if (self.__occupancy_map.get_tile(current_node.indizes)
                == MapState.DIRTY):
                dirty_tiles.append(current_node)
                self.__clean_tile(current_node)

            # If the node wasn't already discovered, expand it
            if current_node not in discovered:
                discovered.append(current_node)
                if (self.__occupancy_map.get_tile(current_node.indizes)
                    != MapState.DIRTY):

                    self.__occupancy_map.set_tile(current_node.indizes,
                                                  MapState.VISITED)
                #self.__occupancy_map.draw_map()
                new_nodes = self.__expand(current_node)

                # If nodes were created with the expansion, enqueue them
                if new_nodes:

                    # BFS appends all expanded nodes to the queue
                    if (self.__search_algorithm == SearchAlgorithm.BFS
                        or self.__search_algorithm == SearchAlgorithm.DFS):
                        queue += new_nodes

                    # Uniform Search checks if the node already exists.
                    # If it has lower costs, replace the costs
                    elif self.__search_algorithm == SearchAlgorithm.UNIFORM:

                        # Do the following for each expanded node
                        for new_node in new_nodes:

                            # If the node is not in the queue yet,
                            # add it and resume.
                            if not new_node in queue:
                                queue.append(new_node)

                            else:
                                # Calculate the new costs
                                new_node.costs = current_node.costs + 1

                                # Check if the existing node has higher costs
                                for node in queue:

                                    # If so, replace the costs
                                    if new_node.costs < node.costs:
                                        queue.remove(node)
                                        queue.append(new_node)

        # After the queue is empty, return all found dirty tiles
        return dirty_tiles
        pass
    pass