Exemple #1
0
	def get_hit(self, dmg):
		if randint(1, 100) in range(self.chance['dodge Atk']) and self.armor < dmg:
			self.hlt -= dmg - self.armor
			print(f'get damage: {dmg - self.armor}')
			smart_input({Key.enter: None})
		else:
			print('miss')
			smart_input({Key.enter: None})
Exemple #2
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	def act(self, obj):
		'''
		Open it
		'''
		for count in range(len(list(self.inv))):
			count += 1
			if self.inventory[i]:
				print(i, self.inventory[i].name)
			else:
				print(i, 'None')

		choices = [(str(num), num) for num in range(1, len(list(self.inventory)) + 1)]

		choices.append((Key.esc, 'esc'))
		choices.append(('e', 'esc'))

		choice = smart_input(choices)

		if not choice == 'esc':
			self.object.add_to_inventory(self.inventory[int(choice)])
			self.inventory[int(choice)] = None

			if item:
				print()
				try:
					print(item.name)
				except AttributeError:
					pass
				try:
					print(item.type)
				except AttributeError:
					pass
				try:
					print(item.rarity)
				except AttributeError:
					pass
				try:
					print(item.desc)
				except AttributeError:
					pass
			else:
				print('None')

			print('\nGet?')

			choices = {Key.enter: 'yes', Key.esc: 'no'}

			second_choice = smart_input(choices)
			
			if second_choice == 'yes':
				obj.add_to_inventory([item()])
				self.items_[choice] = None
Exemple #3
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	def open_inventory(self):
		'''
		Shows the contents of the inventory, 
		allows the player to view the data on the desired item, 
		as well as to use this item
		'''

		idx = 0
		slot= None

		while True:

			item, idx, lst, esc = choice_of(self.backpack, idx=idx, slot=slot, obj=self, inv=True)

			self.check()

			if esc: break

			choices = {Key.enter: True, Key.esc: False}
			use = smart_input(choices)

			if use:
				if type(item) is list:
					item[0].using(self)
				elif item:
					item.using(self)
				elif self.select:
					self.select.stop_using(self)
Exemple #4
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def turn(avatar):

    if avatar.choice:

        avatar.check()

        choice = avatar.choice

        effect()

        if choice == 'esc': links.esc = True
        elif choice == 'skills': avatar.skill_tree()
        elif choice == 'inv': avatar.open_inventory()

        elif not links.res:
            if choice in ['North', 'East', 'South', 'West', 'up', 'down']:
                distributor(avatar, choice, 'mov')
            else:
                distributor(
                    avatar,
                    smart_input({
                        Key.up: 'North',
                        Key.right: 'East',
                        Key.down: 'South',
                        Key.left: 'West',
                        Key.space: 'up',
                        Key.ctrl_l: 'down'
                    }), choice)

            avatar.check()
        else:
            links.res = False

        avatar.check()
Exemple #5
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	def act(self, obj):

		index = 0

		while True:
			system('cls')
			print('Здравствуй, одинокий путник! С чем ты ко мне пожаловал?')
			questions = ['Что у тебя есть на продажу?', 'Есть ли для меня задание?']
			for qun in questions:
				if index == questions.index(qun):
					mark = ' <'
				else:
					mark = str()
				print(f'{qun}{mark}')

			choices = {Key.up:    'up', 
					   Key.down:  'down', 
					   Key.enter: 'select', 
					   Key.esc:   'esc'}

			choice = smart_input(choices)

			if choice == 'esc': break
			elif choice == 'up':
				if index > 0:
					index -= 1
			elif choice == 'down':
				if index < len(questions)-1:
					index += 1
			elif choice == 'select':
				if index == 0:
					pass
Exemple #6
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	def skill_tree(self, idx=False):

		skl_nams = ['Atk', 'MAtk', 'Agi', 'Vit', 'Int', 'Dcs', 'Luc']
		skls = [self.Atk, self.MAtk, self.Agi, self.Vit, self.Int, self.Dcs, self.Luc]

		count = 0

		for skl in skl_nams:
			
			dub_dot = ': ' if len(skl) == 3  else ':  '
			mark    = ' <' if count == idx else ''

			print(f'{skl}{dub_dot}{skls[skl_nams.index(skl)]}{mark}')

			count += 1

		if not idx:
			smart_input({Key.enter: None})
Exemple #7
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    def act(self, obj):

        self.recepts = []

        index = len(obj.backpack) + 1

        while True:

            obj.check()

            clear()

            obj.print_inventory(index,
                                prints=self.print_recepts(
                                    index - len(obj.backpack) - 1, obj))

            choices = {
                Key.up: 'up',
                Key.down: 'down',
                Key.left: 'left',
                Key.right: 'right',
                Key.enter: 'select',
                Key.esc: 'esc'
            }
            choice = smart_input(choices)

            if choice == 'esc': break

            elif choice == 'up':
                if len(obj.backpack) + 1 < index:
                    index -= 1

            elif choice == 'down':
                if index < len(obj.backpack) + len(self.recepts):
                    index += 1

            elif choice == 'select':

                selected_recept = self.recepts[index - len(obj.backpack) - 1]

                chk = True

                for key in selected_recept.keys():
                    try:
                        if not key in ('place', 'result'):
                            if self.resources_in_backpack[
                                    key] < selected_recept[key]:
                                chk = False
                    except KeyError:
                        chk = False

                if chk:
                    for resource in selected_recept.keys():
                        var = True
                        for slot in obj.backpack:
                            if type(slot) is list and var:
                                if len(slot) > 0:
                                    if type(slot[0]) == resource:
                                        for _ in range(
                                                selected_recept[resource]):
                                            del slot[0]
                                        var = False
                                        break

                    obj.add_to_inventory(selected_recept['result'])

                else:
                    print('\nyou don\'t have enough resources')
                    sleep(0.8)
Exemple #8
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def choice_of(items,
              items2=False,
              idx=0,
              slot=None,
              obj=None,
              inv=False,
              coast=False):

    if inv:
        clothes = ['rings', 'shoes', 'feet', 'wings', 'torso', 'head']
        if obj.select:
            clothes.append('select')

    while True:

        clear()

        for string in gen_strings(items,
                                  idx,
                                  items2=items2,
                                  obj=obj,
                                  inv=inv,
                                  slot=slot,
                                  coast=coast):
            print(string)

        choices = {
            Key.up: 'up',
            Key.down: 'down',
            Key.left: 'left',
            Key.right: 'right',
            Key.shift_r: 'details',
            Key.enter: 'select',
            Key.esc: 'esc'
        }
        choice = smart_input(choices)

        if choice == 'esc': return None, None, None, True

        elif choice == 'details':
            tmp = items[idx] if idx < len(items) else items2[idx - len(items)]
            item = tmp[0] if type(tmp) is list else tmp
            print()
            if item:
                item.print_details()
                smart_input({
                    Key.enter: None,
                    Key.esc: None,
                    Key.shift_r: None
                })
            continue

        if not inv:
            if choice == 'up':
                if idx == 0: idx = len(items) - 1
                elif idx == len(items): idx = len(items) + len(items2) - 1
                else: idx -= 1

            elif choice == 'down':
                if idx == len(items) - 1: idx = 0
                elif items2:
                    if idx == len(items) + len(items2) - 1: idx = len(items)
                    else: idx += 1
                else: idx += 1

            elif choice == 'left' and items2:
                if not idx - len(items) < 0: idx -= len(items)

            elif choice == 'right' and items2:
                if idx > len(items2): idx = len(items) + len(items2) - 1
                elif idx < len(items): idx += len(items)

            elif choice == 'select':
                if idx < len(items):
                    item = items[idx]
                    lst = 'fst'
                else:
                    idx -= len(items)
                    item = items2[idx]
                    lst = 'sec'
                return item, idx, lst, False

        else:
            if choice == 'up':
                if (    obj.select and slot == 'select') or \
                   (not obj.select and slot == 'head'):
                    idx = len(items) - 1
                    slot = None
                elif idx < 1:
                    idx -= 1
                    slot = clothes[abs(idx) - 1]
                else:
                    idx -= 1
                    solt = None

            elif choice == 'down':
                if idx < -1:
                    idx += 1
                    slot = clothes[abs(idx) - 1]
                elif idx == len(items) - 1:
                    idx = -len(clothes) + 1
                    slot = clothes[abs(idx)]
                else:
                    idx += 1
                    slot = None

            elif choice == 'select':
                if idx > 0:
                    item = items[idx]
                    return item, idx, slot, False
Exemple #9
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	def get_hit(self, dmg, obj):
		print('Taked domage:', dmg)
		smart_input({Key.enter: None})
Exemple #10
0
print(player.area.name)

var = False
fall_var2 = False

while True:

    if esc:

        clear()

        print('exit?')

        choices = {Key.enter: True, Key.esc: False}
        choice = smart_input(choices)

        if choice: break

        links.esc = False

    if var:
        print(player.area.name)
        sleep(1)
        var = False

    clear()

    player.stat()
    print(player.lay, player.row, player.elm)
    print()
Exemple #11
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    def act(self, arg):
        '''
		Shows the inscription on the plate
		'''
        print(self.text + '\n')
        smart_input({Key.enter: None})
Exemple #12
0
    def act(self, obj):

        slot = 1

        while True:

            obj.check()

            clear()

            obj.print_inventory(slot, prints=self.gen_slots(slot, obj))

            print()

            choices = {
                Key.up: 'up',
                Key.down: 'down',
                Key.left: 'left',
                Key.right: 'right',
                Key.enter: 'select',
                Key.esc: 'esc'
            }
            choice = smart_input(choices)

            if choice == 'esc': break

            elif choice == 'up':
                if 1 < slot:
                    slot -= 1

            elif choice == 'down':
                if slot < len(obj.backpack) + len(self.slots):
                    slot += 1

            elif choice == 'left':
                if slot > len(obj.backpack):
                    slot -= len(obj.backpack)

            elif choice == 'right':
                if slot < len(obj.backpack):
                    if slot > len(self.slots):
                        slot = len(obj.backpack) + len(self.slots)
                    else:
                        slot += len(obj.backpack)

            elif choice == 'select':

                if slot - 1 in range(len(obj.backpack)):

                    item = obj.backpack[slot - 1]

                    if type(item) is list:
                        if isinstance(item[0], Resource):
                            lenght = len(item) - 1
                            for index in range(len(item)):
                                item[lenght - index].remelting(
                                    self, obj, slot - 1)

                elif slot < len(self.slots) + len(obj.backpack):

                    item = self.slots[slot - len(obj.backpack) - 1]

                    if item:
                        obj.add_to_inventory(item)
                        self.slots[self.slots.index(item)] = []
Exemple #13
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	def skill_up(self):

		clear()

		skl_nams = ['Atk', 'MAtk', 'Agi', 'Vit', 'Int', 'Dcs', 'Luc']
		skls = [self.Atk, self.MAtk, self.Agi, self.Vit, self.Int, self.Dcs, self.Luc]

		idx = 0
		
		while self.Skill_points > 0:

			print(f'Skill points: {self.Skill_points}')

			self.skill_tree(idx)

			choices = {Key.up: 'up', Key.down: 'down', Key.enter: 'select', Key.esc: 'esc'}
			choice  = smart_input(choices)

			if choice == 'esc': break

			elif choice == 'up':
				if idx > 0:
					idx -= 1

			elif choice == 'down':
				if idx < len(skl_nams)-1:
					idx += 1

			elif choice == 'select':

				choice = skl_nams[idx]

				if choice == 'Atk':
					self.Atk += 1
					if self.Atk % 10 == 0:
						self.mid_dmg += 20
				elif choice == 'MAtk':
					self.MAtk += 1
					self.mid_m_dmg += 100
				elif choice == 'Agi':
					self.Agi += 1
				elif choice == 'Vit':
					self.Vit += 1
					if self.Vit % 10 == 0:
						self.hlt += 10
				elif choice == 'Int':
					self.Int += 1
					if self.Int % 10 == 0:
						self.mid_m_dmg += 5
				elif choice == 'Dcs':
					self.Dcs += 1
				elif choice == 'Luc':
					self.Luc += 1
				
				self.Skill_points -= 1
			
			clear()
		
		clear()

		self.skill_tree()

		clear()
Exemple #14
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	def choice_item(self, obj):

		index = 1

		while True:

			clear()

			obj.print_inventory(index, prints=self.print_items(index, obj))

			choices = {Key.up:    'up', 
					   Key.down:  'down', 
					   Key.left:  'left', 
					   Key.right: 'right', 
					   Key.enter: 'select', 
					   Key.esc:   'esc'}

			choice = smart_input(choices)

			if choice == 'esc': break

			elif choice == 'up':
				if 1 < index and not index == len(obj.backpack)+1:
					index -= 1

			elif choice == 'down':
				if index < len(obj.backpack) + len(self.items) and not index == len(obj.backpack):
					index += 1

			elif choice == 'left':
				if index > len(obj.backpack):
					index -= len(obj.backpack)

			elif choice == 'right':
				if index < len(obj.backpack):
					if index > len(self.items):
						index = len(obj.backpack) + len(self.items)
					else:
						index += len(obj.backpack)

			elif choice == 'select':

				if index > len(obj.backpack)-1:

					item = self.items[index-len(obj.backpack)-1]

					if type(item) is list:
						print()
						item[0].print_details()

					elif item:
						print()
						item.print_details()

					else:
						print('\nNone')
						continue

					print('\nGet?')

					choices = {Key.enter: True, 
							   Key.esc:   False}

					answer = smart_input(choices)
					
					if answer:
						obj.add_to_inventory(item)
						self.items[index-len(obj.backpack)-1] = None

				else:

					item = obj.backpack[index-1]

					if None in self.items:
						self.items[self.items.index(None)] = item
						obj.backpack[index-1] = None
						obj.gold += item.cost