Exemple #1
0
def main(bot):
    keepPlaying = True
    player = X
    h1('%s accepts your challenge!' % bot.name)
    while keepPlaying:
        game = TicTacToe()
        h2("Starting New Game!")
        h3("You are playing as %s." % player)
        while not game.isOver:
            if game.toPlay == player:
                game = playerTurn(player, game)
            else:
                game = botTurn(bot, game)
            h3(game.currentState)
        player = otherSide(player)
        keepPlaying = playAgainP()
    h3('Thank you for playing. Goodbye.')
Exemple #2
0
    def choose(self, game):
        root = game.path
        self.log('analyzing node: %s' % root)
        choices = [(branch, self.getScore(root, branch))
                  for branch in game.moves]
        opponent = otherSide(game.toPlay)

        # !! we'll track two numbers because we have to consider
        # both the number of paths where the opponent wins AND
        # the number of paths where we tie. The initial value here
        # is incredibly pessimistic (opponent wins every time).
        minMax = (fact(9), 0)

        best = None
        for branch, nodeScore in choices:
            score = (getattr(nodeScore, opponent), nodeScore.Tie)
            self.log('  .%s -> %6s' % (branch, score))
            if score < minMax:
                minMax = score
                best = branch
        assert best is not None, "Something went terribly wrong!"
        return best