Exemple #1
0
 def __init__(self, name):
     global debug
     self.log = debug
     self.bot = MinerBot(name, self.send)
     self.buffer = Buffer()
     self.world = World()
     self.packets = {
     #     ID: (function, format
         0x00: (self.onKeepAlive, Standard("Bi")),           # Keep alive
         0x01: (self.onLoginRequest, String("BiSqibbBB")),   # Login request
         0x02: (self.onHandshake, String("BS")),             # Handshake
         0x03: (self.onChat, String("BS")),                  # Chat message
         0x04: (None, Standard("Bq")),                       # Time update 
         0x05: (None, Standard("Bihhh")),                    # Entity Equipment
         0x06: (self.onSpawnPosition, Standard("Biii")),     # Spawn position
         0x07: (None, Standard("Bii?")),                     # Use entity  (C --> S)
         0x08: (self.onUpdateHealth, Standard("Bhhf")),      # Update health
         0x09: (None, Standard("Bbbbhl")),                   # Respawn  (C --> S)
         0x0A: (None, Standard("B?")),                       # Player  (C --> S)
         0x0B: (None, Standard("Bdddd?")),                   # Player position  (C --> S)
         0x0C: (None, Standard("Bff?")),                     # Player look  (C --> S)
         0x0D: (self.onPLayerPosition, Standard("Bddddff?")), # Player position & look
         0x0E: (None, Standard("Bbibib")),                   #  Player digging  (C --> S)
         0x0F: (None, BlockSlot("BibibW")),                  # Player block placement  (C --> S)
         0x10: (None, Standard("Bh")),                       # Holding change  (C --> S)
         0x11: (None, Standard("Bibibi")),                   # Use bed
         0x12: (None, Standard("Bib")),                      # Animation
         0x13: (None, Standard("Bib")),                      # Entity action  (C --> S)
         0x14: (self.onNamedEntitySpawn, String("BiSiiibbh")), # Named entity spawn
         0x15: (None, Standard("Bihbhiiibbb")),              # Pickup spawn
         0x16: (None, Standard("Bii")),                      # Collect item
         0x17: (self.onAddObject, Standard("Bibiiiihhh")),   # Add object/vehicle
         0x18: (None, MetaEntity("BibiiibbE")),              # Mob spawn
         0x19: (None, String("BiSiiii")),                    # Entity: painting
         0x1A: (None, Standard("Biiiih")),                   # Experience Orb
         0x1B: (None, Standard("Bffff??")),                  # Stance update
         0x1C: (None, Standard("Bihhh")),                    # Entity velocity
         0x1D: (None, Standard("Bi")),                       # Destroy entity
         0x1E: (None, Standard("Bi")),                       # Entity
         0x1F: (self.onEntityRelativeMove, Standard("Bibbb")), # Entity relative move
         0x20: (None, Standard("Bibb")),                     # Entity look
         0x21: (None, Standard("Bibbbbb")),                  # Entity look and relative move
         0x22: (None, Standard("Biiiibb")),                  # Entity teleport
         0x26: (None, Standard("Bib")),                      # Entity status
         0x27: (None, Standard("Bii")),                      # Attach entity
         0x28: (None, MetaEntity("BiE")),                    # Entity metadata
         0x29: (None, Standard("Bibbh")),                    # Entity Effect
         0x2A: (None, Standard("Bib")),                      # Remove Entity Effect
         0x2B: (None, Standard("Bfhh")),                     # Experience
         0x32: (self.onPreChunk, Standard("Bii?")),          # Pre chunk
         0x33: (self.onChunk, MetaChunk()),                  # Map chunk
         0x34: (None, BlockArray()),                         # Multi-block change
         0x35: (None, Standard("Bibibb")),                   # Block change
         0x36: (None, Standard("Bihibb")),                   # Block action
         0x3C: (None, BlockExplosion()),                     # Explosion
         0x3D: (None, Standard("Biibii")),                   # Sound effect
         0x46: (None, Standard("Bbb")),                      # New/invalid state
         0x47: (None, Standard("Bi?iii")),                   # Thunderbolt
         0x64: (None, String("BbbSb")),                      # Open window
         0x65: (None, Standard("Bb")),                       # Close window
         0x66: (None, BlockSlot("Bbhbh?W")),                 # Window click
         0x67: (None, BlockSlot("BbhW")),                    # Set slot
         0x68: (self.onWindowItems, Window()),               # Window items
         0x69: (None, Standard("Bbhh")),                     # Update window property
         0x6A: (self.onTransaction, Standard("Bbh?")),       # Transaction
         0x6B: (None, BlockSlot("BhW")),                     # Creative inventory action 
         0x6C: (None, Standard("Bbb")),                      # Enchant Item
         0x82: (None, String("BihiSSSS")),                   # Update sign
         0x83: (None, ByteArray()),                          # item data
         0xC8: (None, Standard("Bib")),                      # Increment statistic
         0xC9: (self.onPlayerList, String("BS?h")),          # Player List Item
         0xFF: (self.onDisconnected, String("BS")),          # Disconnect
     }
Exemple #2
0
 def __init__(self, name):
     global debug
     self.log = debug
     self.bot = MinerBot(name, self.send)
     self.buffer = Buffer()
     self.world = World()
     self.packets = {
         #     ID: (function, format
         0x00: (self.onKeepAlive, Standard("Bi")),  # Keep alive
         0x01: (self.onLoginRequest, String("BiSqibbBB")),  # Login request
         0x02: (self.onHandshake, String("BS")),  # Handshake
         0x03: (self.onChat, String("BS")),  # Chat message
         0x04: (None, Standard("Bq")),  # Time update 
         0x05: (None, Standard("Bihhh")),  # Entity Equipment
         0x06: (self.onSpawnPosition, Standard("Biii")),  # Spawn position
         0x07: (None, Standard("Bii?")),  # Use entity  (C --> S)
         0x08: (self.onUpdateHealth, Standard("Bhhf")),  # Update health
         0x09: (None, Standard("Bbbbhl")),  # Respawn  (C --> S)
         0x0A: (None, Standard("B?")),  # Player  (C --> S)
         0x0B: (None, Standard("Bdddd?")),  # Player position  (C --> S)
         0x0C: (None, Standard("Bff?")),  # Player look  (C --> S)
         0x0D: (self.onPLayerPosition,
                Standard("Bddddff?")),  # Player position & look
         0x0E: (None, Standard("Bbibib")),  #  Player digging  (C --> S)
         0x0F:
         (None, BlockSlot("BibibW")),  # Player block placement  (C --> S)
         0x10: (None, Standard("Bh")),  # Holding change  (C --> S)
         0x11: (None, Standard("Bibibi")),  # Use bed
         0x12: (None, Standard("Bib")),  # Animation
         0x13: (None, Standard("Bib")),  # Entity action  (C --> S)
         0x14: (self.onNamedEntitySpawn,
                String("BiSiiibbh")),  # Named entity spawn
         0x15: (None, Standard("Bihbhiiibbb")),  # Pickup spawn
         0x16: (None, Standard("Bii")),  # Collect item
         0x17:
         (self.onAddObject, Standard("Bibiiiihhh")),  # Add object/vehicle
         0x18: (None, MetaEntity("BibiiibbE")),  # Mob spawn
         0x19: (None, String("BiSiiii")),  # Entity: painting
         0x1A: (None, Standard("Biiiih")),  # Experience Orb
         0x1B: (None, Standard("Bffff??")),  # Stance update
         0x1C: (None, Standard("Bihhh")),  # Entity velocity
         0x1D: (None, Standard("Bi")),  # Destroy entity
         0x1E: (None, Standard("Bi")),  # Entity
         0x1F: (self.onEntityRelativeMove,
                Standard("Bibbb")),  # Entity relative move
         0x20: (None, Standard("Bibb")),  # Entity look
         0x21: (None, Standard("Bibbbbb")),  # Entity look and relative move
         0x22: (None, Standard("Biiiibb")),  # Entity teleport
         0x26: (None, Standard("Bib")),  # Entity status
         0x27: (None, Standard("Bii")),  # Attach entity
         0x28: (None, MetaEntity("BiE")),  # Entity metadata
         0x29: (None, Standard("Bibbh")),  # Entity Effect
         0x2A: (None, Standard("Bib")),  # Remove Entity Effect
         0x2B: (None, Standard("Bfhh")),  # Experience
         0x32: (self.onPreChunk, Standard("Bii?")),  # Pre chunk
         0x33: (self.onChunk, MetaChunk()),  # Map chunk
         0x34: (None, BlockArray()),  # Multi-block change
         0x35: (None, Standard("Bibibb")),  # Block change
         0x36: (None, Standard("Bihibb")),  # Block action
         0x3C: (None, BlockExplosion()),  # Explosion
         0x3D: (None, Standard("Biibii")),  # Sound effect
         0x46: (None, Standard("Bbb")),  # New/invalid state
         0x47: (None, Standard("Bi?iii")),  # Thunderbolt
         0x64: (None, String("BbbSb")),  # Open window
         0x65: (None, Standard("Bb")),  # Close window
         0x66: (None, BlockSlot("Bbhbh?W")),  # Window click
         0x67: (None, BlockSlot("BbhW")),  # Set slot
         0x68: (self.onWindowItems, Window()),  # Window items
         0x69: (None, Standard("Bbhh")),  # Update window property
         0x6A: (self.onTransaction, Standard("Bbh?")),  # Transaction
         0x6B: (None, BlockSlot("BhW")),  # Creative inventory action 
         0x6C: (None, Standard("Bbb")),  # Enchant Item
         0x82: (None, String("BihiSSSS")),  # Update sign
         0x83: (None, ByteArray()),  # item data
         0xC8: (None, Standard("Bib")),  # Increment statistic
         0xC9: (self.onPlayerList, String("BS?h")),  # Player List Item
         0xFF: (self.onDisconnected, String("BS")),  # Disconnect
     }
Exemple #3
0
class MinerProtocol(Protocol):
    """ implementation of the Minecraft protocol """
    def __init__(self, name):
        global debug
        self.log = debug
        self.bot = MinerBot(name, self.send)
        self.buffer = Buffer()
        self.world = World()
        self.packets = {
        #     ID: (function, format
            0x00: (self.onKeepAlive, Standard("Bi")),           # Keep alive
            0x01: (self.onLoginRequest, String("BiSqibbBB")),   # Login request
            0x02: (self.onHandshake, String("BS")),             # Handshake
            0x03: (self.onChat, String("BS")),                  # Chat message
            0x04: (None, Standard("Bq")),                       # Time update 
            0x05: (None, Standard("Bihhh")),                    # Entity Equipment
            0x06: (self.onSpawnPosition, Standard("Biii")),     # Spawn position
            0x07: (None, Standard("Bii?")),                     # Use entity  (C --> S)
            0x08: (self.onUpdateHealth, Standard("Bhhf")),      # Update health
            0x09: (None, Standard("Bbbbhl")),                   # Respawn  (C --> S)
            0x0A: (None, Standard("B?")),                       # Player  (C --> S)
            0x0B: (None, Standard("Bdddd?")),                   # Player position  (C --> S)
            0x0C: (None, Standard("Bff?")),                     # Player look  (C --> S)
            0x0D: (self.onPLayerPosition, Standard("Bddddff?")), # Player position & look
            0x0E: (None, Standard("Bbibib")),                   #  Player digging  (C --> S)
            0x0F: (None, BlockSlot("BibibW")),                  # Player block placement  (C --> S)
            0x10: (None, Standard("Bh")),                       # Holding change  (C --> S)
            0x11: (None, Standard("Bibibi")),                   # Use bed
            0x12: (None, Standard("Bib")),                      # Animation
            0x13: (None, Standard("Bib")),                      # Entity action  (C --> S)
            0x14: (self.onNamedEntitySpawn, String("BiSiiibbh")), # Named entity spawn
            0x15: (None, Standard("Bihbhiiibbb")),              # Pickup spawn
            0x16: (None, Standard("Bii")),                      # Collect item
            0x17: (self.onAddObject, Standard("Bibiiiihhh")),   # Add object/vehicle
            0x18: (None, MetaEntity("BibiiibbE")),              # Mob spawn
            0x19: (None, String("BiSiiii")),                    # Entity: painting
            0x1A: (None, Standard("Biiiih")),                   # Experience Orb
            0x1B: (None, Standard("Bffff??")),                  # Stance update
            0x1C: (None, Standard("Bihhh")),                    # Entity velocity
            0x1D: (None, Standard("Bi")),                       # Destroy entity
            0x1E: (None, Standard("Bi")),                       # Entity
            0x1F: (self.onEntityRelativeMove, Standard("Bibbb")), # Entity relative move
            0x20: (None, Standard("Bibb")),                     # Entity look
            0x21: (None, Standard("Bibbbbb")),                  # Entity look and relative move
            0x22: (None, Standard("Biiiibb")),                  # Entity teleport
            0x26: (None, Standard("Bib")),                      # Entity status
            0x27: (None, Standard("Bii")),                      # Attach entity
            0x28: (None, MetaEntity("BiE")),                    # Entity metadata
            0x29: (None, Standard("Bibbh")),                    # Entity Effect
            0x2A: (None, Standard("Bib")),                      # Remove Entity Effect
            0x2B: (None, Standard("Bfhh")),                     # Experience
            0x32: (self.onPreChunk, Standard("Bii?")),          # Pre chunk
            0x33: (self.onChunk, MetaChunk()),                  # Map chunk
            0x34: (None, BlockArray()),                         # Multi-block change
            0x35: (None, Standard("Bibibb")),                   # Block change
            0x36: (None, Standard("Bihibb")),                   # Block action
            0x3C: (None, BlockExplosion()),                     # Explosion
            0x3D: (None, Standard("Biibii")),                   # Sound effect
            0x46: (None, Standard("Bbb")),                      # New/invalid state
            0x47: (None, Standard("Bi?iii")),                   # Thunderbolt
            0x64: (None, String("BbbSb")),                      # Open window
            0x65: (None, Standard("Bb")),                       # Close window
            0x66: (None, BlockSlot("Bbhbh?W")),                 # Window click
            0x67: (None, BlockSlot("BbhW")),                    # Set slot
            0x68: (self.onWindowItems, Window()),               # Window items
            0x69: (None, Standard("Bbhh")),                     # Update window property
            0x6A: (self.onTransaction, Standard("Bbh?")),       # Transaction
            0x6B: (None, BlockSlot("BhW")),                     # Creative inventory action 
            0x6C: (None, Standard("Bbb")),                      # Enchant Item
            0x82: (None, String("BihiSSSS")),                   # Update sign
            0x83: (None, ByteArray()),                          # item data
            0xC8: (None, Standard("Bib")),                      # Increment statistic
            0xC9: (self.onPlayerList, String("BS?h")),          # Player List Item
            0xFF: (self.onDisconnected, String("BS")),          # Disconnect
        }


    def connectionMade(self):
        """ called when a connection has been established """
        self.log.info("<%s> connected" % self.bot.getName())
#        self.writer = PacketWriter(self.transport)
        self.log.debug("ATTEMPTING TO HANDSHAKE")
        self.sendHandshake(self.bot.getName())

    def connectionLost(self, reason):
        self.log.error("connection lost %s" % reason)

    def dataReceived(self, data):
        """ new data are received """ 
        self.buffer.append(data)

        while True:
            # get the packet Type
            try:
                data = self.buffer.peek()[0]
                packetType = ord(data)
            except IOError:   # if empty buffer stop the loop
                break
            self.log.received(packetType)

            # get the packet information
            if packetType not in self.packets:
                self.log.error("Unknown packet 0x%02X" % packetType)
                self.transport.loseConnection()
                
            fct, fmt = self.packets[packetType]
            try:
                packet = fmt.unpack(self.buffer)
            except IOError:
                break

            # do action on packet received
            if fct!= None:
                fct(self.bot, packet) 
    
  
    def onDisconnected(self, bot, info):
        self.log.info("Disconnected by server. Reason=%s" % info[1])

    def onKeepAlive(self, bot, info):
        self.send(0x00, 0)
    
    def onUpdateHealth(self, bot, info):
        bot.setHealth(health=info[1], food=info[2], foodSaturation=info[3])
        
    def onLoginRequest(self, bot, info):
        bot.setUID(info[1])
        #bot.setMaxSeed(info[3])
        pass
    
    def onHandshake(self, bot, info):
        #bot.setConnectionHash(info[1])
        self.sendLoginRequest(22, self.bot.getName())
        self.bot.nameToUpper()

    
    def onSpawnPosition(self, bot, info):
        bot.setSpawnPosition(info)
    
    def onPLayerPosition(self, bot, info):
        cmd, x, stance, y, z, yaw, pitch, onGround = info
        bot.setPlayerPosition(x, y, z, stance, yaw, pitch, onGround)
        self.send(0x0D, x, y, stance, z, yaw, pitch, onGround)

    def onEntityRelativeMove(self, bot, info):
        bot.setEntityRelativeMove(info)
    
    def onWindowItems(self, bot, info):
        pass
#        if info[1] == 0:
#            # inventory window
#            bot.setInventory(info[2], info[3])
#        else:
#            logging.error("Unknown window number=%d" % info[1])

#    def onSetSlot(self, bot, info):
#        if info[1] == 0:
#            bot.setSlotItem(info[1], info[2], info[3], info[4], info[5])
#            logging.debug("SetSlot %d, slot %d" %(info[1], info[2]))
    
    def onNamedEntitySpawn(self, bot, info):
        bot.setPlayerSpawn(info)
        
    def onAddObject(self):
        pass
    
    def onPreChunk(self, bot, info):
        pass
    
    def onChunk(self, bot, info):
        cmd, x, y, z, sx, sy, sz, compSize, chunkData = info
        # correct the real size
        sx += 1
        sy += 1
        sz += 1
        self.log.chunk("Chunk (x,y,z)=(%d, %d, %d) (sx,sy,sz)=(%d, %d, %d), len=%d" % (x, y, z, sx, sy, sz, len(chunkData)))
        self.world.addChunk(x, y, z, sx, sy, sz, chunkData)
    
    def onTransaction(self, bot, info):
        pass 
    
    def send(self, cmd, *data):
        if cmd not in self.packets:
            self.log.error("Unknown packet to send 0x%02X" % cmd)
            self.transport.loseConnection()
        fct, pack = self.packets[cmd]
        res = pack.pack(cmd, *data)
        deb = ""
        for x in res:
            deb += "%02X " % ord(x)
        self.transport.write(res)
        self.log.send(cmd)
    
    def sendDisconnect(self, reason):
        self.send(0xFF, "Disconnection by client")
        self.transport.loseConnection()

    def sendHandshake(self, userName):
        self.send(0x02, userName)

    def sendLoginRequest(self, protocol_version, username):
        self.send(0x01, protocol_version, username, 0, 0, 0, 0, 0, 0)
   
    def onChat(self, bot, info):
        '''
        Chat received. Analyse it to detect a message from the player 
        '''
        info = info[1].upper()
        if ord(info[0]) == 0xA7: #skip color code
            info = info[2:]
        # if the message is from a player it starts with <PlayerName>
        result = re.match("<(.*)>(.*)", info)
        if result == None:
            name = ""
            msg = info
        else:
            name = result.group(1)
            msg = result.group(2)
            result = msg.split()
            if BOT_NAME_NEEDED: # Command starts with the targeted Bot name
                if result[0] == bot.getName():
                    bot.parseCommand(name, result[1:])
            else:
                if name <> bot.getName():  # do not compute self message
                    bot.parseCommand(name, result)
                
    def onPlayerList(self, bot, info):
        bot.updatePlayerList(info[1], info[2])
Exemple #4
0
class MinerProtocol(Protocol):
    """ implementation of the Minecraft protocol """
    def __init__(self, name):
        global debug
        self.log = debug
        self.bot = MinerBot(name, self.send)
        self.buffer = Buffer()
        self.world = World()
        self.packets = {
            #     ID: (function, format
            0x00: (self.onKeepAlive, Standard("Bi")),  # Keep alive
            0x01: (self.onLoginRequest, String("BiSqibbBB")),  # Login request
            0x02: (self.onHandshake, String("BS")),  # Handshake
            0x03: (self.onChat, String("BS")),  # Chat message
            0x04: (None, Standard("Bq")),  # Time update 
            0x05: (None, Standard("Bihhh")),  # Entity Equipment
            0x06: (self.onSpawnPosition, Standard("Biii")),  # Spawn position
            0x07: (None, Standard("Bii?")),  # Use entity  (C --> S)
            0x08: (self.onUpdateHealth, Standard("Bhhf")),  # Update health
            0x09: (None, Standard("Bbbbhl")),  # Respawn  (C --> S)
            0x0A: (None, Standard("B?")),  # Player  (C --> S)
            0x0B: (None, Standard("Bdddd?")),  # Player position  (C --> S)
            0x0C: (None, Standard("Bff?")),  # Player look  (C --> S)
            0x0D: (self.onPLayerPosition,
                   Standard("Bddddff?")),  # Player position & look
            0x0E: (None, Standard("Bbibib")),  #  Player digging  (C --> S)
            0x0F:
            (None, BlockSlot("BibibW")),  # Player block placement  (C --> S)
            0x10: (None, Standard("Bh")),  # Holding change  (C --> S)
            0x11: (None, Standard("Bibibi")),  # Use bed
            0x12: (None, Standard("Bib")),  # Animation
            0x13: (None, Standard("Bib")),  # Entity action  (C --> S)
            0x14: (self.onNamedEntitySpawn,
                   String("BiSiiibbh")),  # Named entity spawn
            0x15: (None, Standard("Bihbhiiibbb")),  # Pickup spawn
            0x16: (None, Standard("Bii")),  # Collect item
            0x17:
            (self.onAddObject, Standard("Bibiiiihhh")),  # Add object/vehicle
            0x18: (None, MetaEntity("BibiiibbE")),  # Mob spawn
            0x19: (None, String("BiSiiii")),  # Entity: painting
            0x1A: (None, Standard("Biiiih")),  # Experience Orb
            0x1B: (None, Standard("Bffff??")),  # Stance update
            0x1C: (None, Standard("Bihhh")),  # Entity velocity
            0x1D: (None, Standard("Bi")),  # Destroy entity
            0x1E: (None, Standard("Bi")),  # Entity
            0x1F: (self.onEntityRelativeMove,
                   Standard("Bibbb")),  # Entity relative move
            0x20: (None, Standard("Bibb")),  # Entity look
            0x21: (None, Standard("Bibbbbb")),  # Entity look and relative move
            0x22: (None, Standard("Biiiibb")),  # Entity teleport
            0x26: (None, Standard("Bib")),  # Entity status
            0x27: (None, Standard("Bii")),  # Attach entity
            0x28: (None, MetaEntity("BiE")),  # Entity metadata
            0x29: (None, Standard("Bibbh")),  # Entity Effect
            0x2A: (None, Standard("Bib")),  # Remove Entity Effect
            0x2B: (None, Standard("Bfhh")),  # Experience
            0x32: (self.onPreChunk, Standard("Bii?")),  # Pre chunk
            0x33: (self.onChunk, MetaChunk()),  # Map chunk
            0x34: (None, BlockArray()),  # Multi-block change
            0x35: (None, Standard("Bibibb")),  # Block change
            0x36: (None, Standard("Bihibb")),  # Block action
            0x3C: (None, BlockExplosion()),  # Explosion
            0x3D: (None, Standard("Biibii")),  # Sound effect
            0x46: (None, Standard("Bbb")),  # New/invalid state
            0x47: (None, Standard("Bi?iii")),  # Thunderbolt
            0x64: (None, String("BbbSb")),  # Open window
            0x65: (None, Standard("Bb")),  # Close window
            0x66: (None, BlockSlot("Bbhbh?W")),  # Window click
            0x67: (None, BlockSlot("BbhW")),  # Set slot
            0x68: (self.onWindowItems, Window()),  # Window items
            0x69: (None, Standard("Bbhh")),  # Update window property
            0x6A: (self.onTransaction, Standard("Bbh?")),  # Transaction
            0x6B: (None, BlockSlot("BhW")),  # Creative inventory action 
            0x6C: (None, Standard("Bbb")),  # Enchant Item
            0x82: (None, String("BihiSSSS")),  # Update sign
            0x83: (None, ByteArray()),  # item data
            0xC8: (None, Standard("Bib")),  # Increment statistic
            0xC9: (self.onPlayerList, String("BS?h")),  # Player List Item
            0xFF: (self.onDisconnected, String("BS")),  # Disconnect
        }

    def connectionMade(self):
        """ called when a connection has been established """
        self.log.info("<%s> connected" % self.bot.getName())
        #        self.writer = PacketWriter(self.transport)
        self.log.debug("ATTEMPTING TO HANDSHAKE")
        self.sendHandshake(self.bot.getName())

    def connectionLost(self, reason):
        self.log.error("connection lost %s" % reason)

    def dataReceived(self, data):
        """ new data are received """
        self.buffer.append(data)

        while True:
            # get the packet Type
            try:
                data = self.buffer.peek()[0]
                packetType = ord(data)
            except IOError:  # if empty buffer stop the loop
                break
            self.log.received(packetType)

            # get the packet information
            if packetType not in self.packets:
                self.log.error("Unknown packet 0x%02X" % packetType)
                self.transport.loseConnection()

            fct, fmt = self.packets[packetType]
            try:
                packet = fmt.unpack(self.buffer)
            except IOError:
                break

            # do action on packet received
            if fct != None:
                fct(self.bot, packet)

    def onDisconnected(self, bot, info):
        self.log.info("Disconnected by server. Reason=%s" % info[1])

    def onKeepAlive(self, bot, info):
        self.send(0x00, 0)

    def onUpdateHealth(self, bot, info):
        bot.setHealth(health=info[1], food=info[2], foodSaturation=info[3])

    def onLoginRequest(self, bot, info):
        bot.setUID(info[1])
        #bot.setMaxSeed(info[3])
        pass

    def onHandshake(self, bot, info):
        #bot.setConnectionHash(info[1])
        self.sendLoginRequest(22, self.bot.getName())
        self.bot.nameToUpper()

    def onSpawnPosition(self, bot, info):
        bot.setSpawnPosition(info)

    def onPLayerPosition(self, bot, info):
        cmd, x, stance, y, z, yaw, pitch, onGround = info
        bot.setPlayerPosition(x, y, z, stance, yaw, pitch, onGround)
        self.send(0x0D, x, y, stance, z, yaw, pitch, onGround)

    def onEntityRelativeMove(self, bot, info):
        bot.setEntityRelativeMove(info)

    def onWindowItems(self, bot, info):
        pass
#        if info[1] == 0:
#            # inventory window
#            bot.setInventory(info[2], info[3])
#        else:
#            logging.error("Unknown window number=%d" % info[1])

#    def onSetSlot(self, bot, info):
#        if info[1] == 0:
#            bot.setSlotItem(info[1], info[2], info[3], info[4], info[5])
#            logging.debug("SetSlot %d, slot %d" %(info[1], info[2]))

    def onNamedEntitySpawn(self, bot, info):
        bot.setPlayerSpawn(info)

    def onAddObject(self):
        pass

    def onPreChunk(self, bot, info):
        pass

    def onChunk(self, bot, info):
        cmd, x, y, z, sx, sy, sz, compSize, chunkData = info
        # correct the real size
        sx += 1
        sy += 1
        sz += 1
        self.log.chunk(
            "Chunk (x,y,z)=(%d, %d, %d) (sx,sy,sz)=(%d, %d, %d), len=%d" %
            (x, y, z, sx, sy, sz, len(chunkData)))
        self.world.addChunk(x, y, z, sx, sy, sz, chunkData)

    def onTransaction(self, bot, info):
        pass

    def send(self, cmd, *data):
        if cmd not in self.packets:
            self.log.error("Unknown packet to send 0x%02X" % cmd)
            self.transport.loseConnection()
        fct, pack = self.packets[cmd]
        res = pack.pack(cmd, *data)
        deb = ""
        for x in res:
            deb += "%02X " % ord(x)
        self.transport.write(res)
        self.log.send(cmd)

    def sendDisconnect(self, reason):
        self.send(0xFF, "Disconnection by client")
        self.transport.loseConnection()

    def sendHandshake(self, userName):
        self.send(0x02, userName)

    def sendLoginRequest(self, protocol_version, username):
        self.send(0x01, protocol_version, username, 0, 0, 0, 0, 0, 0)

    def onChat(self, bot, info):
        '''
        Chat received. Analyse it to detect a message from the player 
        '''
        info = info[1].upper()
        if ord(info[0]) == 0xA7:  #skip color code
            info = info[2:]
        # if the message is from a player it starts with <PlayerName>
        result = re.match("<(.*)>(.*)", info)
        if result == None:
            name = ""
            msg = info
        else:
            name = result.group(1)
            msg = result.group(2)
            result = msg.split()
            if BOT_NAME_NEEDED:  # Command starts with the targeted Bot name
                if result[0] == bot.getName():
                    bot.parseCommand(name, result[1:])
            else:
                if name <> bot.getName():  # do not compute self message
                    bot.parseCommand(name, result)

    def onPlayerList(self, bot, info):
        bot.updatePlayerList(info[1], info[2])