Exemple #1
0
def _edit_giant_prefix(arguments: Sequence[Any]) -> None:
    """Set the name prefix for Giants and log a message to console."""
    try:
        GiantPrefix.CurrentValue = arguments[0] if isinstance(arguments, list) else arguments.name
        ModMenu.SaveModSettings(_mod_instance)
        Log(f"Reign Of Giants Giant Name: {GiantPrefix.CurrentValue}")
    except IndexError:
        Log("Must specify a name, e.g.: giantsname Teensie Weensie")
Exemple #2
0
def _edit_giant_scale(arguments: Sequence[Any]) -> None:
    """Set the scale for Giants and log a message to console."""
    try:
        GiantScale.CurrentValue = float(arguments[0] if isinstance(arguments, list) else arguments.size)
        ModMenu.SaveModSettings(_mod_instance)
        Log(f"Reign Of Giants Giant Size: {GiantScale.CurrentValue}")
    except (IndexError, ValueError):
        Log("Must specify a valid number, e.g.: giantssize 0.5")
Exemple #3
0
def _SavePosition():
    mapName = _GetMapName()

    positions = _Positions.CurrentValue.get(mapName, [None, None, None])
    positions[_Position] = _GetPosition(_GetPlayerController())

    _Positions.CurrentValue[mapName] = positions
    ModMenu.SaveModSettings(_ModInstance)

    _Feedback(f"Saved Position {_Position + 1}")
Exemple #4
0
def _ToggleDamageNumbers():
    _DamageNumbers.CurrentValue = not _DamageNumbers.CurrentValue
    ModMenu.SaveModSettings(_ModInstance)

    CallPostEdit(False)
    if _DamageNumbers.CurrentValue:
        _DamageNumberParticleSystem.Emitters = _DamageNumberEmitters
        _Feedback("Damage Numbers: On")
    else:
        _DamageNumberParticleSystem.Emitters = _NoDamageNumberEmitters
        _Feedback("Damage Numbers: Off")
    CallPostEdit(True)
Exemple #5
0
def _toggle_cheat_mode() -> None:
    """Toggle cheat mode and log a message to console."""
    CheatMode.CurrentValue = not CheatMode.CurrentValue
    ModMenu.SaveModSettings(_mod_instance)
    Log("Reign Of Giants Cheat Mode: " + ("On" if CheatMode.CurrentValue else "Off"))
Exemple #6
0
        if _ClientTeleporting.CurrentValue == "Allow":
            _ApplyPosition(PC, position)
            self.ClientApplyPosition(position, name, PC)
        else:
            self.ClientFeedback("Only session host may teleport players.", PC)

    @ServerMethod
    def ServerRequestGameSpeed(self, speed, PC = None):
        if _ClientSpeedPermissions.CurrentValue:
            _ApplyGameSpeed(speed)
        else:
            self.ClientFeedback("Only session host may modify game speed.", PC)

    @ServerMethod
    def ServerRequestPlayersOnly(self, playersOnly, PC = None):
        if _ClientSpeedPermissions.CurrentValue:
            _ApplyPlayersOnly(playersOnly)
        else:
            self.ClientFeedback("Only session host may toggle game freeze.", PC)


_ModInstance = Commander()
ModMenu.RegisterMod(_ModInstance)

for mapName, positions in _Positions.CurrentValue.items():
    if type(positions) is dict:
        _Positions.CurrentValue[mapName] = [positions, None, None]
    else:
        break
ModMenu.SaveModSettings(_ModInstance)