def build(self): self.visGuides[0].v.set(0) #vis cc self.visGuidePos = [x.getTranslation(space = 'world') for x in self.visGuides] self.visCtrl = control.Control(self.side,'visibility',self.size) self.visCtrl.visCtrl() pm.move(self.visCtrl.controlGrp,self.visGuidePos[0]) control.addFloatAttr(self.visCtrl.control, ['spine_fk_vis','finger_ctrl_vis','facial_mouth_sec_vis','facial_panel'],0,1) pm.setAttr(self.visCtrl.control.spine_fk_vis,e = 1,cb = True) pm.setAttr(self.visCtrl.control.finger_ctrl_vis,e = 1,cb = True) pm.setAttr(self.visCtrl.control.facial_mouth_sec_vis,e = 1,cb = True) pm.setAttr(self.visCtrl.control.facial_panel,e = 1,cb = True) #build grp self.ALL = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'ALL')) self.TRS = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'TRS')) self.PP = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'PP')) self.SKL = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'SKL')) self.CC = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'CC')) self.IK = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'IK')) self.LOC = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'LOC')) self.GEO = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'GEO')) self.XTR = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'XTR')) self.CSG = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'CSG')) self.GUD = pm.group(empty = 1,n = nameUtils.getHierachyName(self.characterName,'GUD')) #set ctrl #set cog self.cogCtrl = control.Control(side = 'm',baseName = self.characterName ,size = self.size,aimAxis = 'y') self.cogCtrl.circleCtrl() self.cogCtrl.controlGrp.setParent(self.ALL) #set grp self.TRS.setParent(self.cogCtrl.control) self.PP.setParent(self.TRS) self.CSG.setParent(self.TRS) self.SKL.setParent(self.PP) self.CC.setParent(self.PP) self.IK.setParent(self.PP) self.LOC.setParent(self.PP) self.GEO.setParent(self.ALL) self.XTR.setParent(self.ALL) self.GUD.setParent(self.ALL) #clean up self.__cleanUp()
def __bodyCtrl(self): self.bodyCtrl = control.Control(self.side,self.baseName + 'Main',size = self.bodySize * 1.25,aimAxis = self.ctrlAxis) self.bodyCtrl.circleCtrl() #move the target object # midPos = self.fkGuides[(self.segment - 1) / 2].getTranslation(space = 'world') # pm.move(midPos[0],midPos[1],midPos[2] - self.length / 1.5,self.bodyCtrl.controlGrp,a=True) endPos = self.fkGuides[0].getTranslation(space = 'world') pm.move(endPos[0],endPos[1],endPos[2],self.bodyCtrl.controlGrp,a=True) #lock and hide control.lockAndHideAttr(self.bodyCtrl.control,['sx','sy','sz','v']) #add attr control.addFloatAttr(self.bodyCtrl.control,['volume'],0,1) control.addFloatAttr(self.bodyCtrl.control,['ik_vis'],0,1) self.bodyCtrl.control.ik_vis.set(1) #bend pm.addAttr(self.bodyCtrl.control,ln = '______',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '.______',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['bend_up','bend_mid','bend_lo'],-3600,3600) pm.addAttr(self.bodyCtrl.control,ln = '_______',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '._______',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['bend_up_rev','bend_mid_rev','bend_lo_rev'],-3600,3600) #side pm.addAttr(self.bodyCtrl.control,ln = '__________',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '.__________',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['side_up','side_mid','side_lo'],-3600,3600) pm.addAttr(self.bodyCtrl.control,ln = '___________',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '.___________',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['side_up_rev','side_mid_rev','side_lo_rev'],-3600,3600) #twist pm.addAttr(self.bodyCtrl.control,ln = '________',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '.________',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['twist_up','twist_mid','twist_lo'],-3600,3600) pm.addAttr(self.bodyCtrl.control,ln = '_________',at = 'enum',en = '0') pm.setAttr(self.bodyCtrl.control + '._________',e = 1,channelBox = 1) control.addFloatAttr(self.bodyCtrl.control, ['twist_up_rev','twist_mid_rev','twist_lo_rev'],-3600,3600)