def simulateCallback(frame): print(frame) if not frame < len(resultMotion): print(frame) print("hoihoihooih") motionGen.goToNext() resultMotion.extend(ymb.getAttachedNextMotion(motionGen.getCurMotionSeg(), resultMotion[-1], True, True)) #resultMotion.extend(ymb.getAttachedNextMotion(motionGen.getCurMotionSeg(), resultMotion[-1], False, False)) # motionGen23.goToNext() # motion23.extend(ymb.getAttachedNextMotion(motionGen23.getCurMotionSeg(), motion23[-1],True,True)) print("aaaaaaaaaaaaa") motion.goToFrame(frame) resultMotion.goToFrame(frame)
def simulateCallback(frame): # seginfo segIndex = seg_index[0] curState = seginfo[segIndex]['state'] curInterval = yma.offsetInterval(acc_offset[0], seginfo[segIndex]['interval']) stanceLegs = seginfo[segIndex]['stanceHips'] swingLegs = seginfo[segIndex]['swingHips'] stanceFoots = seginfo[segIndex]['stanceFoots'] swingFoots = seginfo[segIndex]['swingFoots'] swingKnees = seginfo[segIndex]['swingKnees'] groundHeight = seginfo[segIndex]['ground_height'] maxStfPushFrame = seginfo[segIndex]['max_stf_push_frame'] prev_frame = frame-1 if frame>0 else 0 # prev_frame = frame # information # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(frame), bodyMasses, upperMass, uppers) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(frame), bodyMasses, upperMass, uppers) ## dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(frame), bodyMasses, totalMass) ## CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(frame), bodyMasses, totalMass) # stf_tar = motion_seg.getJointPositionGlobal(stanceFoots[0], frame) # CMr_tar = CM_tar - stf_tar dCM_tar = motion_seg.getJointVelocityGlobal(0, prev_frame) CM_tar = motion_seg.getJointPositionGlobal(0, prev_frame) # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(prev_frame), bodyMasses, upperMass, uppers) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(prev_frame), bodyMasses, upperMass, uppers) # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(prev_frame), bodyMasses, totalMass) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(prev_frame), bodyMasses, totalMass) stf_tar = motion_seg.getJointPositionGlobal(stanceFoots[0], prev_frame) CMr_tar = CM_tar - stf_tar dCM = avg_dCM[0] CM = controlModel.getJointPositionGlobal(0) # CM = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, upperMass, uppers) # CM = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, totalMass) CMreal = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, totalMass) stf = controlModel.getJointPositionGlobal(stanceFoots[0]) CMr = CM - stf diff_dCM = mm.projectionOnPlane(dCM-dCM_tar, (1,0,0), (0,0,1)) diff_dCM_axis = np.cross((0,1,0), diff_dCM) rd_vec1[0] = diff_dCM; rd_vecori1[0] = CM_tar diff_CMr = mm.projectionOnPlane(CMr-CMr_tar, (1,0,0), (0,0,1)) # rd_vec1[0] = diff_CMr; rd_vecori1[0] = stf_tar diff_CMr_axis = np.cross((0,1,0), diff_CMr) direction = mm.normalize2(mm.projectionOnPlane(dCM_tar, (1,0,0), (0,0,1))) # direction = mm.normalize2(mm.projectionOnPlane(dCM, (1,0,0), (0,0,1))) directionAxis = np.cross((0,1,0), direction) diff_dCM_sag, diff_dCM_cor = mm.projectionOnVector2(diff_dCM, direction) # rd_vec1[0] = diff_dCM_sag; rd_vecori1[0] = CM_tar diff_dCM_sag_axis = np.cross((0,1,0), diff_dCM_sag) diff_dCM_cor_axis = np.cross((0,1,0), diff_dCM_cor) diff_CMr_sag, diff_CMr_cor = mm.projectionOnVector2(diff_CMr, direction) diff_CMr_sag_axis = np.cross((0,1,0), diff_CMr_sag) diff_CMr_cor_axis = np.cross((0,1,0), diff_CMr_cor) t = (frame-curInterval[0])/float(curInterval[1]-curInterval[0]) t_raw = t if t>1.: t=1. p_root = motion_stitch[frame].getJointPositionGlobal(0) R_root = motion_stitch[frame].getJointOrientationGlobal(0) motion_seg_orig.goToFrame(frame) motion_seg.goToFrame(frame) motion_stitch.goToFrame(frame) motion_debug1.append(motion_stitch[frame].copy()) motion_debug1.goToFrame(frame) motion_debug2.append(motion_stitch[frame].copy()) motion_debug2.goToFrame(frame) motion_debug3.append(motion_stitch[frame].copy()) motion_debug3.goToFrame(frame) # paper implementation M_tc.append(motion_stitch[prev_frame]) M_tc.goToFrame(frame) P_hat.append(M_tc[frame].copy()) P_hat.goToFrame(frame) p_temp = ym.JointPosture(skeleton) p_temp.rootPos = controlModel.getJointPositionGlobal(0) p_temp.setJointOrientationsLocal(controlModel.getJointOrientationsLocal()) P.append(p_temp) P.goToFrame(frame) # stance foot stabilize motion_stf_stabilize.append(motion_stitch[frame].copy()) motion_stf_stabilize.goToFrame(frame) if STANCE_FOOT_STABILIZE: for stanceFoot in stanceFoots: R_target_foot = motion_seg[frame].getJointOrientationGlobal(stanceFoot) R_current_foot = motion_stf_stabilize[frame].getJointOrientationGlobal(stanceFoot) motion_stf_stabilize[frame].setJointOrientationGlobal(stanceFoot, cm.slerp(R_current_foot, R_target_foot , stf_stabilize_func(t))) # R_target_foot = motion_seg[frame].getJointOrientationLocal(stanceFoot) # R_current_foot = motion_stf_stabilize[frame].getJointOrientationLocal(stanceFoot) # motion_stf_stabilize[frame].setJointOrientationLocal(stanceFoot, cm.slerp(R_current_foot, R_target_foot , stf_stabilize_func(t))) # match stance leg motion_match_stl.append(motion_stf_stabilize[frame].copy()) motion_match_stl.goToFrame(frame) if MATCH_STANCE_LEG: if curState!=yba.GaitState.STOP: for i in range(len(stanceLegs)): stanceLeg = stanceLegs[i] stanceFoot = stanceFoots[i] # # motion stance leg -> character stance leg as time goes R_motion = motion_match_stl[frame].getJointOrientationGlobal(stanceLeg) R_character = controlModel.getJointOrientationGlobal(stanceLeg) motion_match_stl[frame].setJointOrientationGlobal(stanceLeg, cm.slerp(R_motion, R_character, match_stl_func(t))) # t_y = match_stl_func_y(t) # t_xz = match_stl_func(t) # # R_motion = motion_match_stl[frame].getJointOrientationGlobal(stanceLeg) # R_character = controlModel.getJointOrientationGlobal(stanceLeg) # R = np.dot(R_character, R_motion.T) # R_y, R_xz = mm.projectRotation((0,1,0), R) # motion_match_stl[frame].mulJointOrientationGlobal(stanceLeg, mm.scaleSO3(R_xz, t_xz)) # motion_match_stl[frame].mulJointOrientationGlobal(stanceLeg, mm.scaleSO3(R_y, t_y)) # swing foot placement motion_swf_placement.append(motion_match_stl[frame].copy()) motion_swf_placement.goToFrame(frame) if SWING_FOOT_PLACEMENT: t_swing_foot_placement = swf_placement_func(t); if extended[0]: R_swp_sag = prev_R_swp[0][0] R_swp_cor = prev_R_swp[0][1] else: R_swp_sag = mm.I_SO3(); R_swp_cor = mm.I_SO3() R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_dCM_sag_axis * K_swp_vel_sag * -t_swing_foot_placement)) R_swp_cor = np.dot(R_swp_cor, mm.exp(diff_dCM_cor_axis * K_swp_vel_cor * -t_swing_foot_placement)) if np.dot(direction, diff_CMr_sag) < 0: R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_CMr_sag_axis * K_swp_pos_sag * -t_swing_foot_placement)) R_swp_cor = np.dot(R_swp_cor, mm.exp(diff_CMr_cor_axis * K_swp_pos_cor * -t_swing_foot_placement)) for i in range(len(swingLegs)): swingLeg = swingLegs[i] swingFoot = swingFoots[i] # save swing foot global orientation # R_swf = motion_swf_placement[frame].getJointOrientationGlobal(swingFoot) # rotate swing leg motion_swf_placement[frame].mulJointOrientationGlobal(swingLeg, R_swp_sag) motion_swf_placement[frame].mulJointOrientationGlobal(swingLeg, R_swp_cor) # restore swing foot global orientation # motion_swf_placement[frame].setJointOrientationGlobal(swingFoot, R_swf) prev_R_swp[0] = (R_swp_sag, R_swp_cor) # swing foot height motion_swf_height.append(motion_swf_placement[frame].copy()) motion_swf_height.goToFrame(frame) if SWING_FOOT_HEIGHT: for swingFoot in swingFoots: stanceFoot = stanceFoots[0] # save foot global orientation R_foot = motion_swf_height[frame].getJointOrientationGlobal(swingFoot) R_stance_foot = motion_swf_height[frame].getJointOrientationGlobal(stanceFoot) height_tar = motion_swf_height[frame].getJointPositionGlobal(swingFoot)[1] - motion_swf_height[frame].getJointPositionGlobal(stanceFoot)[1] # motion_debug1[frame] = motion_swf_height[frame].copy() # rotate motion_swf_height[frame].rotateByTarget(controlModel.getJointOrientationGlobal(0)) # motion_debug2[frame] = motion_swf_height[frame].copy() # motion_debug2[frame].translateByTarget(controlModel.getJointPositionGlobal(0)) height_cur = motion_swf_height[frame].getJointPositionGlobal(swingFoot)[1] - motion_swf_height[frame].getJointPositionGlobal(stanceFoot)[1] offset_height = (height_tar - height_cur) * swf_height_func(t) * c_swf_stability offset_sine = c_swf_mid_offset * swf_height_sine_func(t) offset = 0. offset += offset_height offset += offset_sine if offset > 0.: newPosition = motion_swf_height[frame].getJointPositionGlobal(swingFoot) newPosition[1] += offset aik.ik_analytic(motion_swf_height[frame], swingFoot, newPosition) else: newPosition = motion_swf_height[frame].getJointPositionGlobal(stanceFoot) newPosition[1] -= offset aik.ik_analytic(motion_swf_height[frame], stanceFoot, newPosition) # return # motion_debug3[frame] = motion_swf_height[frame].copy() # motion_debug3[frame].translateByTarget(controlModel.getJointPositionGlobal(0)) motion_swf_height[frame].rotateByTarget(R_root) # restore foot global orientation motion_swf_height[frame].setJointOrientationGlobal(swingFoot, R_foot) motion_swf_height[frame].setJointOrientationGlobal(stanceFoot, R_stance_foot) if plot!=None: plot.addDataPoint('debug1', frame, height_tar) plot.addDataPoint('debug2', frame, height_cur) # plot.addDataPoint('diff', frame, diff) # swing foot orientation motion_swf_orientation.append(motion_swf_height[frame].copy()) motion_swf_orientation.goToFrame(frame) if SWING_FOOT_ORIENTATION: # swf_orientation_func = yfg.concatenate([yfg.zero, yfg.hermite2nd, yfg.one], [.25, .75]) for swingFoot in swingFoots: R_target_foot = motion_seg[curInterval[1]].getJointOrientationGlobal(swingFoot) R_current_foot = motion_swf_orientation[frame].getJointOrientationGlobal(swingFoot) motion_swf_orientation[frame].setJointOrientationGlobal(swingFoot, cm.slerp(R_current_foot, R_target_foot, swf_orientation_func(t))) # swf_stabilize_func = yfg.concatenate([yfg.hermite2nd, yfg.one], [c_taking_duration]) # push orientation # for swingFoot in swingFoots: # R_target_foot = motion_seg[frame].getJointOrientationGlobal(swingFoot) # R_current_foot = motion_swf_orientation[frame].getJointOrientationGlobal(swingFoot) # motion_swf_orientation[frame].setJointOrientationGlobal(swingFoot, cm.slerp(R_current_foot, R_target_foot , swf_stabilize_func(t))) # stance foot push motion_stf_push.append(motion_swf_orientation[frame].copy()) motion_stf_push.goToFrame(frame) if STANCE_FOOT_PUSH: for swingFoot in swingFoots: # max_t = (maxStfPushFrame)/float(curInterval[1]-curInterval[0]) # stf_push_func = yfg.concatenate([yfg.sine, yfg.zero], [max_t*2]) stf_push_func = yfg.concatenate([yfg.sine, yfg.zero], [c_taking_duration*2]) R_swp_sag = mm.I_SO3() # R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_dCM_sag_axis * K_stp_vel * -stf_push_func(t))) # if step_length_cur[0] < step_length_tar[0]: # ratio = step_length_cur[0] / step_length_tar[0] # R_max = maxmaxStfPushFrame # R_zero = R_swp_sag = np.dot(R_swp_sag, mm.exp((step_length_tar[0] - step_length_cur[0])*step_axis[0] * K_stp_pos * -stf_push_func(t))) motion_stf_push[frame].mulJointOrientationGlobal(swingFoot, R_swp_sag) # stance foot balancing motion_stf_balancing.append(motion_stf_push[frame].copy()) motion_stf_balancing.goToFrame(frame) if STANCE_FOOT_BALANCING: R_stb = mm.exp(diff_dCM_axis * K_stb_vel * stf_balancing_func(t)) for stanceFoot in stanceFoots: if frame < 5: continue motion_stf_balancing[frame].mulJointOrientationGlobal(stanceFoot, R_stb) # control trajectory motion_control.append(motion_stf_balancing[frame].copy()) motion_control.goToFrame(frame) #======================================================================= # tracking with inverse dynamics #======================================================================= th_r = motion_control.getDOFPositions(frame) th = controlModel.getDOFPositions() dth_r = motion_control.getDOFVelocities(frame) dth = controlModel.getDOFVelocities() ddth_r = motion_control.getDOFAccelerations(frame) ddth_des = yct.getDesiredDOFAccelerations(th_r, th, dth_r, dth, ddth_r, Kt, Dt) #======================================================================= # simulation #======================================================================= CP = mm.v3(0.,0.,0.) F = mm.v3(0.,0.,0.) avg_dCM[0] = mm.v3(0.,0.,0.) # external force rendering info del rd_forces[:]; del rd_force_points[:] for fi in forceInfos: if fi.startFrame <= frame and frame < fi.startFrame + fi.duration*(1/frameTime): rd_forces.append(fi.force) rd_force_points.append(controlModel.getBodyPositionGlobal(fi.targetBody)) for i in range(stepsPerFrame): bodyIDs, contactPositions, contactPositionLocals, contactForces = vpWorld.calcPenaltyForce(bodyIDsToCheck, mus, Ks, Ds) vpWorld.applyPenaltyForce(bodyIDs, contactPositionLocals, contactForces) # apply external force for fi in forceInfos: if fi.startFrame <= frame and frame < fi.startFrame + fi.duration*(1/frameTime): controlModel.applyBodyForceGlobal(fi.targetBody, fi.force) controlModel.setDOFAccelerations(ddth_des) controlModel.solveHybridDynamics() if TORQUE_PLOT: rhip_torques[frame] += mm.length(controlModel.getJointTorqueLocal(rUpLeg)) rknee_torques[frame] += mm.length(controlModel.getJointTorqueLocal(rKnee)) rankle_torques[frame] += mm.length(controlModel.getJointTorqueLocal(rFoot)) rd_torques[:] = [controlModel.getJointTorqueLocal(i)/100. for i in range(skeleton.getJointNum())] rd_joint_positions[:] = controlModel.getJointPositionsGlobal() vpWorld.step() # yvu.align2D(controlModel) if len(contactForces) > 0: CP += yrp.getCP(contactPositions, contactForces) F += sum(contactForces) avg_dCM[0] += controlModel.getJointVelocityGlobal(0) # avg_dCM[0] += yrp.getCM(controlModel.getJointVelocitiesGlobal(), bodyMasses, upperMass, uppers) # avg_dCM[0] += yrp.getCM(controlModel.getJointVelocitiesGlobal(), bodyMasses, totalMass) # if len(stanceFoots)>0: # avg_stf_v[0] += controlModel.getJointVelocityGlobal(stanceFoots[0]) # avg_stf_av[0] += controlModel.getJointAngVelocityGlobal(stanceFoots[0]) CP /= stepsPerFrame F /= stepsPerFrame avg_dCM[0] /= stepsPerFrame # if len(stanceFoots)>0: # avg_stf_v[0] /= stepsPerFrame # avg_stf_av[0] /= stepsPerFrame # rd_vec1[0] = avg_stf_av[0]; rd_vec1[0][0] = 0.; rd_vec1[0][2] = 0. # rd_vecori1[0]= controlModel.getJointPositionGlobal(stanceFoots[0]) #======================================================================= # segment editing #======================================================================= lastFrame = False if SEGMENT_EDITING: if curState==yba.GaitState.STOP: if frame == len(motion_seg)-1: lastFrame = True elif (curState==yba.GaitState.LSWING or curState==yba.GaitState.RSWING) and t>c_min_contact_time: swingID = lID if curState==yba.GaitState.LSWING else rID contact = False if swingID in bodyIDs: minContactVel = 1000. for i in range(len(bodyIDs)): if bodyIDs[i]==swingID: vel = controlModel.getBodyVelocityGlobal(swingID, contactPositionLocals[i]) vel[1] = 0 contactVel = mm.length(vel) if contactVel < minContactVel: minContactVel = contactVel if minContactVel < c_min_contact_vel: contact = True extended[0] = False if contact: # print frame, 'foot touch' lastFrame = True acc_offset[0] += frame - curInterval[1] elif frame == len(motion_seg)-1: print frame, 'extend frame', frame+1 preserveJoints = [] # preserveJoints = [lFoot, rFoot] # preserveJoints = [lFoot, rFoot, lKnee, rKnee] # preserveJoints = [lFoot, rFoot, lKnee, rKnee, lUpLeg, rUpLeg] stanceKnees = [rKnee] if curState==yba.GaitState.LSWING else [lKnee] preserveJoints = [stanceFoots[0], stanceKnees[0], stanceLegs[0]] diff = 3 motion_seg_orig.extend([motion_seg_orig[-1]]) motion_seg.extend(ymt.extendByIntegration_root(motion_seg, 1, diff)) motion_stitch.extend(ymt.extendByIntegration_constant(motion_stitch, 1, preserveJoints, diff)) # # extend for swing foot ground speed matching & swing foot height lower ## extendedPostures = ymt.extendByIntegration(motion_stitch, 1, preserveJoints, diff) ## extendedPostures = [motion_stitch[-1]] ## # extendFrameNum = frame - curInterval[1] + 1 # k = 1.-extendFrameNum/5. # if k<0.: k=0. # extendedPostures = ymt.extendByIntegrationAttenuation(motion_stitch, 1, preserveJoints, diff, k) # ## if len(swingFoots)>0 and np.inner(dCM_tar, dCM)>0.: ## print frame, 'speed matching' ## R_swf = motion_stitch[-1].getJointOrientationGlobal(swingFoots[0]) ## ## p_swf = motion_stitch[-1].getJointPositionGlobal(swingFoots[0]) ## v_swf = motion_stitch.getJointVelocityGlobal(swingFoots[0], frame-diff, frame) ## a_swf = motion_stitch.getJointAccelerationGlobal(swingFoots[0], frame-diff, frame) ## p_swf += v_swf * (frameTime) + a_swf * (frameTime)*(frameTime) ## aik.ik_analytic(extendedPostures[0], swingFoots[0], p_swf) ## ## extendedPostures[0].setJointOrientationGlobal(swingFoots[0], R_swf) # # motion_stitch.extend(extendedPostures) extended[0] = True else: if frame == len(motion_seg)-1: lastFrame = True if lastFrame: if segIndex < len(segments)-1: print '%d (%d): end of %dth seg (%s, %s)'%(frame, frame-curInterval[1],segIndex, yba.GaitState.text[curState], curInterval) if plot!=None: plot.addDataPoint('diff', frame, (frame-curInterval[1])*.01) if len(stanceFoots)>0 and len(swingFoots)>0: # step_cur = controlModel.getJointPositionGlobal(swingFoots[0]) - controlModel.getJointPositionGlobal(stanceFoots[0]) # step_tar = motion_seg[curInterval[1]].getJointPositionGlobal(swingFoots[0]) - motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) step_cur = controlModel.getJointPositionGlobal(0) - controlModel.getJointPositionGlobal(stanceFoots[0]) step_tar = motion_seg[curInterval[1]].getJointPositionGlobal(0) - motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) step_cur = mm.projectionOnPlane(step_cur, (1,0,0), (0,0,1)) step_tar = mm.projectionOnPlane(step_tar, (1,0,0), (0,0,1)) step_cur_sag, step_cur_cor = mm.projectionOnVector2(step_cur, direction) step_tar_sag, step_tar_cor = mm.projectionOnVector2(step_tar, direction) step_length_tar[0] = mm.length(step_tar_sag) if np.inner(step_tar_sag, step_cur_sag) > 0: step_length_cur[0] = mm.length(step_cur_sag) else: step_length_cur[0] = -mm.length(step_cur_sag) step_axis[0] = directionAxis # rd_vec1[0] = step_tar_sag # rd_vecori1[0] = motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) # rd_vec2[0] = step_cur_sag # rd_vecori2[0] = controlModel.getJointPositionGlobal(stanceFoots[0]) seg_index[0] += 1 curSeg = segments[seg_index[0]] stl_y_limit_num[0] = 0 stl_xz_limit_num[0] = 0 del motion_seg_orig[frame+1:] motion_seg_orig.extend(ymb.getAttachedNextMotion(curSeg, motion_seg_orig[-1], False, False)) del motion_seg[frame+1:] del motion_stitch[frame+1:] transitionLength = len(curSeg)-1 # motion_seg.extend(ymb.getAttachedNextMotion(curSeg, motion_seg[-1], False, False)) # motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, motion_control[-1], transitionLength, stitch_func, True, False)) d = motion_seg[-1] - curSeg[0] d.rootPos[1] = 0. motion_seg.extend(ymb.getAttachedNextMotion(curSeg, d, True, False)) if NO_FOOT_SLIDING: if segIndex == len(segments)-2: Rl = motion_control[-1].getJointOrientationLocal(lUpLeg) Rr = motion_control[-1].getJointOrientationLocal(rUpLeg) Rlk = motion_control[-1].getJointOrientationLocal(lKnee) Rrk = motion_control[-1].getJointOrientationLocal(rKnee) Rlf = motion_control[-1].getJointOrientationLocal(lFoot) Rrf = motion_control[-1].getJointOrientationLocal(rFoot) for p in curSeg: p.setJointOrientationLocal(lUpLeg, Rl, False) p.setJointOrientationLocal(rUpLeg, Rr, False) p.setJointOrientationLocal(lKnee, Rlk, False) p.setJointOrientationLocal(rKnee, Rrk, False) p.setJointOrientationLocal(lFoot, Rlf, False) p.setJointOrientationLocal(rFoot, Rrf, False) p.updateGlobalT() d = motion_control[-1] - curSeg[0] d.rootPos[1] = 0. motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, d, transitionLength, stitch_func, True, False)) # motion_seg.extend(ymb.getAttachedNextMotion(curSeg, motion_seg[-1], False, True)) # motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, motion_control[-1], transitionLength, stitch_func, True, True)) else: motion_seg_orig.append(motion_seg_orig[-1]) motion_seg.append(motion_seg[-1]) motion_stitch.append(motion_control[-1]) # rendering motionModel.update(motion_ori[frame]) # motionModel.update(motion_seg[frame]) if SAVE_SIMULATION: p_temp = ym.JointPosture(skeleton) p_temp.initLocalRs() p_temp.rootPos = controlModel.getJointPositionGlobal(0) p_temp.setJointOrientationsLocal(controlModel.getJointOrientationsLocal()) motion_simulation.append(p_temp) if frame == viewer.getMaxFrame(): saveFilePath = SAVE_DIR+'simulated_'+filename yf.writeBvhFile(saveFilePath, motion_simulation) print saveFilePath, 'saved'
def simulateCallback(frame): # seginfo segIndex = seg_index[0] curState = seginfo[segIndex]['state'] curInterval = yma.offsetInterval(acc_offset[0], seginfo[segIndex]['interval']) stanceLegs = seginfo[segIndex]['stanceHips'] swingLegs = seginfo[segIndex]['swingHips'] stanceFoots = seginfo[segIndex]['stanceFoots'] swingFoots = seginfo[segIndex]['swingFoots'] swingKnees = seginfo[segIndex]['swingKnees'] groundHeight = seginfo[segIndex]['ground_height'] # maxStfPushFrame = seginfo[segIndex]['max_stf_push_frame'] prev_frame = frame-1 if frame>0 else 0 # prev_frame = frame # information # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(frame), bodyMasses, upperMass, uppers) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(frame), bodyMasses, upperMass, uppers) ## dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(frame), bodyMasses, totalMass) ## CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(frame), bodyMasses, totalMass) # stf_tar = motion_seg.getJointPositionGlobal(stanceFoots[0], frame) # CMr_tar = CM_tar - stf_tar dCM_tar = motion_seg.getJointVelocityGlobal(0, prev_frame) CM_tar = motion_seg.getJointPositionGlobal(0, prev_frame) # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(prev_frame), bodyMasses, upperMass, uppers) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(prev_frame), bodyMasses, upperMass, uppers) # dCM_tar = yrp.getCM(motion_seg.getJointVelocitiesGlobal(prev_frame), bodyMasses, totalMass) # CM_tar = yrp.getCM(motion_seg.getJointPositionsGlobal(prev_frame), bodyMasses, totalMass) stf_tar = motion_seg.getJointPositionGlobal(stanceFoots[0], prev_frame) CMr_tar = CM_tar - stf_tar dCM = avg_dCM[0] CM = controlModel.getJointPositionGlobal(0) # CM = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, upperMass, uppers) # CM = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, totalMass) CMreal = yrp.getCM(controlModel.getJointPositionsGlobal(), bodyMasses, totalMass) stf = controlModel.getJointPositionGlobal(stanceFoots[0]) CMr = CM - stf diff_dCM = mm.projectionOnPlane(dCM-dCM_tar, (1,0,0), (0,0,1)) diff_dCM_axis = np.cross((0,1,0), diff_dCM) rd_vec1[0] = diff_dCM; rd_vecori1[0] = CM_tar diff_CMr = mm.projectionOnPlane(CMr-CMr_tar, (1,0,0), (0,0,1)) # rd_vec1[0] = diff_CMr; rd_vecori1[0] = stf_tar diff_CMr_axis = np.cross((0,1,0), diff_CMr) direction = mm.normalize2(mm.projectionOnPlane(dCM_tar, (1,0,0), (0,0,1))) # direction = mm.normalize2(mm.projectionOnPlane(dCM, (1,0,0), (0,0,1))) directionAxis = np.cross((0,1,0), direction) diff_dCM_sag, diff_dCM_cor = mm.projectionOnVector2(diff_dCM, direction) # rd_vec1[0] = diff_dCM_sag; rd_vecori1[0] = CM_tar diff_dCM_sag_axis = np.cross((0,1,0), diff_dCM_sag) diff_dCM_cor_axis = np.cross((0,1,0), diff_dCM_cor) diff_CMr_sag, diff_CMr_cor = mm.projectionOnVector2(diff_CMr, direction) diff_CMr_sag_axis = np.cross((0,1,0), diff_CMr_sag) diff_CMr_cor_axis = np.cross((0,1,0), diff_CMr_cor) t = (frame-curInterval[0])/float(curInterval[1]-curInterval[0]) t_raw = t if t>1.: t=1. p_root = motion_stitch[frame].getJointPositionGlobal(0) R_root = motion_stitch[frame].getJointOrientationGlobal(0) motion_seg_orig.goToFrame(frame) motion_seg.goToFrame(frame) motion_stitch.goToFrame(frame) motion_debug1.append(motion_stitch[frame].copy()) motion_debug1.goToFrame(frame) motion_debug2.append(motion_stitch[frame].copy()) motion_debug2.goToFrame(frame) motion_debug3.append(motion_stitch[frame].copy()) motion_debug3.goToFrame(frame) # paper implementation M_tc.append(motion_stitch[prev_frame]) M_tc.goToFrame(frame) P_hat.append(M_tc[frame].copy()) P_hat.goToFrame(frame) p_temp = ym.JointPosture(skeleton) p_temp.rootPos = controlModel.getJointPositionGlobal(0) p_temp.setJointOrientationsLocal(controlModel.getJointOrientationsLocal()) P.append(p_temp) P.goToFrame(frame) # stance foot stabilize motion_stf_stabilize.append(motion_stitch[frame].copy()) motion_stf_stabilize.goToFrame(frame) if STANCE_FOOT_STABILIZE: for stanceFoot in stanceFoots: R_target_foot = motion_seg[frame].getJointOrientationGlobal(stanceFoot) R_current_foot = motion_stf_stabilize[frame].getJointOrientationGlobal(stanceFoot) motion_stf_stabilize[frame].setJointOrientationGlobal(stanceFoot, cm.slerp(R_current_foot, R_target_foot , stf_stabilize_func(t))) # R_target_foot = motion_seg[frame].getJointOrientationLocal(stanceFoot) # R_current_foot = motion_stf_stabilize[frame].getJointOrientationLocal(stanceFoot) # motion_stf_stabilize[frame].setJointOrientationLocal(stanceFoot, cm.slerp(R_current_foot, R_target_foot , stf_stabilize_func(t))) # match stance leg motion_match_stl.append(motion_stf_stabilize[frame].copy()) motion_match_stl.goToFrame(frame) if MATCH_STANCE_LEG: if curState!=yba.GaitState.STOP: for i in range(len(stanceLegs)): stanceLeg = stanceLegs[i] stanceFoot = stanceFoots[i] # # motion stance leg -> character stance leg as time goes R_motion = motion_match_stl[frame].getJointOrientationGlobal(stanceLeg) R_character = controlModel.getJointOrientationGlobal(stanceLeg) motion_match_stl[frame].setJointOrientationGlobal(stanceLeg, cm.slerp(R_motion, R_character, match_stl_func(t))) # t_y = match_stl_func_y(t) # t_xz = match_stl_func(t) # # R_motion = motion_match_stl[frame].getJointOrientationGlobal(stanceLeg) # R_character = controlModel.getJointOrientationGlobal(stanceLeg) # R = np.dot(R_character, R_motion.T) # R_y, R_xz = mm.projectRotation((0,1,0), R) # motion_match_stl[frame].mulJointOrientationGlobal(stanceLeg, mm.scaleSO3(R_xz, t_xz)) # motion_match_stl[frame].mulJointOrientationGlobal(stanceLeg, mm.scaleSO3(R_y, t_y)) # swing foot placement motion_swf_placement.append(motion_match_stl[frame].copy()) motion_swf_placement.goToFrame(frame) if SWING_FOOT_PLACEMENT: t_swing_foot_placement = swf_placement_func(t); if extended[0]: R_swp_sag = prev_R_swp[0][0] R_swp_cor = prev_R_swp[0][1] else: R_swp_sag = mm.I_SO3(); R_swp_cor = mm.I_SO3() R_swp_cor = np.dot(R_swp_cor, mm.exp(diff_dCM_cor_axis * K_swp_vel_cor * -t_swing_foot_placement)) if np.dot(direction, diff_CMr_sag) < 0: R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_dCM_sag_axis * K_swp_vel_sag * -t_swing_foot_placement)) R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_CMr_sag_axis * K_swp_pos_sag * -t_swing_foot_placement)) else: R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_dCM_sag_axis * K_swp_vel_sag_faster * -t_swing_foot_placement)) R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_CMr_sag_axis * K_swp_pos_sag_faster * -t_swing_foot_placement)) R_swp_cor = np.dot(R_swp_cor, mm.exp(diff_CMr_cor_axis * K_swp_pos_cor * -t_swing_foot_placement)) for i in range(len(swingLegs)): swingLeg = swingLegs[i] swingFoot = swingFoots[i] # save swing foot global orientation # R_swf = motion_swf_placement[frame].getJointOrientationGlobal(swingFoot) # rotate swing leg motion_swf_placement[frame].mulJointOrientationGlobal(swingLeg, R_swp_sag) motion_swf_placement[frame].mulJointOrientationGlobal(swingLeg, R_swp_cor) # restore swing foot global orientation # motion_swf_placement[frame].setJointOrientationGlobal(swingFoot, R_swf) prev_R_swp[0] = (R_swp_sag, R_swp_cor) # swing foot height motion_swf_height.append(motion_swf_placement[frame].copy()) motion_swf_height.goToFrame(frame) if SWING_FOOT_HEIGHT: for swingFoot in swingFoots: stanceFoot = stanceFoots[0] # save foot global orientation R_foot = motion_swf_height[frame].getJointOrientationGlobal(swingFoot) R_stance_foot = motion_swf_height[frame].getJointOrientationGlobal(stanceFoot) if OLD_SWING_HEIGHT: height_tar = motion_swf_height[frame].getJointPositionGlobal(swingFoot)[1] - motion_swf_height[frame].getJointPositionGlobal(stanceFoot)[1] else: height_tar = motion_swf_height[prev_frame].getJointPositionGlobal(swingFoot)[1] - groundHeight d_height_tar = motion_swf_height.getJointVelocityGlobal(swingFoot, prev_frame)[1] # height_tar += c_swf_mid_offset * swf_height_sine_func(t) # motion_debug1[frame] = motion_swf_height[frame].copy() # rotate motion_swf_height[frame].rotateByTarget(controlModel.getJointOrientationGlobal(0)) # motion_debug2[frame] = motion_swf_height[frame].copy() # motion_debug2[frame].translateByTarget(controlModel.getJointPositionGlobal(0)) if OLD_SWING_HEIGHT: height_cur = motion_swf_height[frame].getJointPositionGlobal(swingFoot)[1] - motion_swf_height[frame].getJointPositionGlobal(stanceFoot)[1] else: height_cur = controlModel.getJointPositionGlobal(swingFoot)[1] - halfFootHeight - c_swf_offset d_height_cur = controlModel.getJointVelocityGlobal(swingFoot)[1] if OLD_SWING_HEIGHT: offset_height = (height_tar - height_cur) * swf_height_func(t) * c5 else: offset_height = ((height_tar - height_cur) * c5 + (d_height_tar - d_height_cur) * c6) * swf_height_func(t) offset_sine = c_swf_mid_offset * swf_height_sine_func(t) # offset_sine = 0. offset = 0. offset += offset_height offset += offset_sine if offset > 0.: newPosition = motion_swf_height[frame].getJointPositionGlobal(swingFoot) newPosition[1] += offset aik.ik_analytic(motion_swf_height[frame], swingFoot, newPosition) else: if HIGHER_OFFSET: newPosition = motion_swf_height[frame].getJointPositionGlobal(stanceFoot) newPosition[1] -= offset aik.ik_analytic(motion_swf_height[frame], stanceFoot, newPosition) # return # motion_debug3[frame] = motion_swf_height[frame].copy() # motion_debug3[frame].translateByTarget(controlModel.getJointPositionGlobal(0)) motion_swf_height[frame].rotateByTarget(R_root) # restore foot global orientation motion_swf_height[frame].setJointOrientationGlobal(swingFoot, R_foot) motion_swf_height[frame].setJointOrientationGlobal(stanceFoot, R_stance_foot) if plot!=None: plot.addDataPoint('debug1', frame, offset_height) plot.addDataPoint('debug2', frame, height_tar - height_cur) # plot.addDataPoint('diff', frame, diff) # swing foot orientation motion_swf_orientation.append(motion_swf_height[frame].copy()) motion_swf_orientation.goToFrame(frame) if SWING_FOOT_ORIENTATION: swf_orientation_func = yfg.concatenate([yfg.zero, yfg.hermite2nd, yfg.one], [.25, .75]) for swingFoot in swingFoots: R_target_foot = motion_seg[curInterval[1]].getJointOrientationGlobal(swingFoot) R_current_foot = motion_swf_orientation[frame].getJointOrientationGlobal(swingFoot) motion_swf_orientation[frame].setJointOrientationGlobal(swingFoot, cm.slerp(R_current_foot, R_target_foot, swf_orientation_func(t))) # swf_stabilize_func = yfg.concatenate([yfg.hermite2nd, yfg.one], [c_taking_duration]) # push orientation # for swingFoot in swingFoots: # R_target_foot = motion_seg[frame].getJointOrientationGlobal(swingFoot) # R_current_foot = motion_swf_orientation[frame].getJointOrientationGlobal(swingFoot) # motion_swf_orientation[frame].setJointOrientationGlobal(swingFoot, cm.slerp(R_current_foot, R_target_foot , swf_stabilize_func(t))) # stance foot push motion_stf_push.append(motion_swf_orientation[frame].copy()) motion_stf_push.goToFrame(frame) if STANCE_FOOT_PUSH: for swingFoot in swingFoots: # max_t = (maxStfPushFrame)/float(curInterval[1]-curInterval[0]) # stf_push_func = yfg.concatenate([yfg.sine, yfg.zero], [max_t*2]) stf_push_func = yfg.concatenate([yfg.sine, yfg.zero], [c_taking_duration*2]) R_swp_sag = mm.I_SO3() # R_swp_sag = np.dot(R_swp_sag, mm.exp(diff_dCM_sag_axis * K_stp_vel * -stf_push_func(t))) # if step_length_cur[0] < step_length_tar[0]: # ratio = step_length_cur[0] / step_length_tar[0] # R_max = maxmaxStfPushFrame # R_zero = R_swp_sag = np.dot(R_swp_sag, mm.exp((step_length_tar[0] - step_length_cur[0])*step_axis[0] * K_stp_pos * -stf_push_func(t))) motion_stf_push[frame].mulJointOrientationGlobal(swingFoot, R_swp_sag) # stance foot balancing motion_stf_balancing.append(motion_stf_push[frame].copy()) motion_stf_balancing.goToFrame(frame) if STANCE_FOOT_BALANCING: R_stb = mm.exp(diff_dCM_axis * K_stb_vel * stf_balancing_func(t)) R_stb = np.dot(R_stb, mm.exp(diff_CMr_axis * K_stb_pos * stf_balancing_func(t))) for stanceFoot in stanceFoots: if frame < 5: continue motion_stf_balancing[frame].mulJointOrientationGlobal(stanceFoot, R_stb) # control trajectory motion_control.append(motion_stf_balancing[frame].copy()) motion_control.goToFrame(frame) #======================================================================= # tracking with inverse dynamics #======================================================================= th_r = motion_control.getDOFPositions(frame) th = controlModel.getDOFPositions() dth_r = motion_control.getDOFVelocities(frame) dth = controlModel.getDOFVelocities() ddth_r = motion_control.getDOFAccelerations(frame) ddth_des = yct.getDesiredDOFAccelerations(th_r, th, dth_r, dth, ddth_r, Kt, Dt) #======================================================================= # simulation #======================================================================= CP = mm.v3(0.,0.,0.) F = mm.v3(0.,0.,0.) avg_dCM[0] = mm.v3(0.,0.,0.) # external force rendering info del rd_forces[:]; del rd_force_points[:] for fi in forceInfos: if fi.startFrame <= frame and frame < fi.startFrame + fi.duration*(1/frameTime): rd_forces.append(fi.force) rd_force_points.append(controlModel.getBodyPositionGlobal(fi.targetBody) + -mm.normalize2(fi.force)*.2) for i in range(stepsPerFrame): bodyIDs, contactPositions, contactPositionLocals, contactForces = vpWorld.calcPenaltyForce(bodyIDsToCheck, mus, Ks, Ds) vpWorld.applyPenaltyForce(bodyIDs, contactPositionLocals, contactForces) # apply external force for fi in forceInfos: if fi.startFrame <= frame and frame < fi.startFrame + fi.duration*(1/frameTime): controlModel.applyBodyForceGlobal(fi.targetBody, fi.force) controlModel.setDOFAccelerations(ddth_des) controlModel.solveHybridDynamics() # # apply external force # for fi in forceInfos: # if fi.startFrame <= frame and frame < fi.startFrame + fi.duration*(1/frameTime): # controlModel.applyBodyForceGlobal(fi.targetBody, fi.force) vpWorld.step() # yvu.align2D(controlModel) if len(contactForces) > 0: CP += yrp.getCP(contactPositions, contactForces) F += sum(contactForces) avg_dCM[0] += controlModel.getJointVelocityGlobal(0) # avg_dCM[0] += yrp.getCM(controlModel.getJointVelocitiesGlobal(), bodyMasses, upperMass, uppers) # avg_dCM[0] += yrp.getCM(controlModel.getJointVelocitiesGlobal(), bodyMasses, totalMass) # if len(stanceFoots)>0: # avg_stf_v[0] += controlModel.getJointVelocityGlobal(stanceFoots[0]) # avg_stf_av[0] += controlModel.getJointAngVelocityGlobal(stanceFoots[0]) CP /= stepsPerFrame F /= stepsPerFrame avg_dCM[0] /= stepsPerFrame # if len(stanceFoots)>0: # avg_stf_v[0] /= stepsPerFrame # avg_stf_av[0] /= stepsPerFrame # rd_vec1[0] = avg_stf_av[0]; rd_vec1[0][0] = 0.; rd_vec1[0][2] = 0. # rd_vecori1[0]= controlModel.getJointPositionGlobal(stanceFoots[0]) #======================================================================= # segment editing #======================================================================= lastFrame = False if SEGMENT_EDITING: if curState==yba.GaitState.STOP: if frame == len(motion_seg)-1: lastFrame = True elif (curState==yba.GaitState.LSWING or curState==yba.GaitState.RSWING) and t>c_min_contact_time: swingID = lID if curState==yba.GaitState.LSWING else rID contact = False if swingID in bodyIDs: minContactVel = 1000. for i in range(len(bodyIDs)): if bodyIDs[i]==swingID: vel = controlModel.getBodyVelocityGlobal(swingID, contactPositionLocals[i]) vel[1] = 0 contactVel = mm.length(vel) if contactVel < minContactVel: minContactVel = contactVel if minContactVel < c_min_contact_vel: contact = True extended[0] = False if contact: # print frame, 'foot touch' lastFrame = True acc_offset[0] += frame - curInterval[1] elif frame == len(motion_seg)-1: print frame, 'extend frame', frame+1 preserveJoints = [] # preserveJoints = [lFoot, rFoot] # preserveJoints = [lFoot, rFoot, lKnee, rKnee] # preserveJoints = [lFoot, rFoot, lKnee, rKnee, lUpLeg, rUpLeg] stanceKnees = [rKnee] if curState==yba.GaitState.LSWING else [lKnee] preserveJoints = [stanceFoots[0], stanceKnees[0], stanceLegs[0]] diff = 3 motion_seg_orig.extend([motion_seg_orig[-1]]) motion_seg.extend(ymt.extendByIntegration_root(motion_seg, 1, diff)) motion_stitch.extend(ymt.extendByIntegration_constant(motion_stitch, 1, preserveJoints, diff)) # # extend for swing foot ground speed matching & swing foot height lower ## extendedPostures = ymt.extendByIntegration(motion_stitch, 1, preserveJoints, diff) ## extendedPostures = [motion_stitch[-1]] ## # extendFrameNum = frame - curInterval[1] + 1 # k = 1.-extendFrameNum/5. # if k<0.: k=0. # extendedPostures = ymt.extendByIntegrationAttenuation(motion_stitch, 1, preserveJoints, diff, k) # ## if len(swingFoots)>0 and np.inner(dCM_tar, dCM)>0.: ## print frame, 'speed matching' ## R_swf = motion_stitch[-1].getJointOrientationGlobal(swingFoots[0]) ## ## p_swf = motion_stitch[-1].getJointPositionGlobal(swingFoots[0]) ## v_swf = motion_stitch.getJointVelocityGlobal(swingFoots[0], frame-diff, frame) ## a_swf = motion_stitch.getJointAccelerationGlobal(swingFoots[0], frame-diff, frame) ## p_swf += v_swf * (frameTime) + a_swf * (frameTime)*(frameTime) ## aik.ik_analytic(extendedPostures[0], swingFoots[0], p_swf) ## ## extendedPostures[0].setJointOrientationGlobal(swingFoots[0], R_swf) # # motion_stitch.extend(extendedPostures) extended[0] = True else: if frame == len(motion_seg)-1: lastFrame = True if lastFrame: if segIndex < len(segments)-1: print '%d (%d): end of %dth seg (%s, %s)'%(frame, frame-curInterval[1],segIndex, yba.GaitState.text[curState], curInterval) if plot!=None: plot.addDataPoint('diff', frame, (frame-curInterval[1])*.01) if len(stanceFoots)>0 and len(swingFoots)>0: # step_cur = controlModel.getJointPositionGlobal(swingFoots[0]) - controlModel.getJointPositionGlobal(stanceFoots[0]) # step_tar = motion_seg[curInterval[1]].getJointPositionGlobal(swingFoots[0]) - motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) step_cur = controlModel.getJointPositionGlobal(0) - controlModel.getJointPositionGlobal(stanceFoots[0]) step_tar = motion_seg[curInterval[1]].getJointPositionGlobal(0) - motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) step_cur = mm.projectionOnPlane(step_cur, (1,0,0), (0,0,1)) step_tar = mm.projectionOnPlane(step_tar, (1,0,0), (0,0,1)) step_cur_sag, step_cur_cor = mm.projectionOnVector2(step_cur, direction) step_tar_sag, step_tar_cor = mm.projectionOnVector2(step_tar, direction) step_length_tar[0] = mm.length(step_tar_sag) if np.inner(step_tar_sag, step_cur_sag) > 0: step_length_cur[0] = mm.length(step_cur_sag) else: step_length_cur[0] = -mm.length(step_cur_sag) step_axis[0] = directionAxis # rd_vec1[0] = step_tar_sag # rd_vecori1[0] = motion_seg[curInterval[1]].getJointPositionGlobal(stanceFoots[0]) # rd_vec2[0] = step_cur_sag # rd_vecori2[0] = controlModel.getJointPositionGlobal(stanceFoots[0]) seg_index[0] += 1 curSeg = segments[seg_index[0]] stl_y_limit_num[0] = 0 stl_xz_limit_num[0] = 0 del motion_seg_orig[frame+1:] motion_seg_orig.extend(ymb.getAttachedNextMotion(curSeg, motion_seg_orig[-1], False, False)) del motion_seg[frame+1:] del motion_stitch[frame+1:] transitionLength = len(curSeg)-1 # motion_seg.extend(ymb.getAttachedNextMotion(curSeg, motion_seg[-1], False, False)) # motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, motion_control[-1], transitionLength, stitch_func, True, False)) d = motion_seg[-1] - curSeg[0] d.rootPos[1] = 0. motion_seg.extend(ymb.getAttachedNextMotion(curSeg, d, True, False)) d = motion_control[-1] - curSeg[0] d.rootPos[1] = 0. motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, d, transitionLength, stitch_func, True, False)) # motion_seg.extend(ymb.getAttachedNextMotion(curSeg, motion_seg[-1], False, True)) # motion_stitch.extend(ymb.getStitchedNextMotion(curSeg, motion_control[-1], transitionLength, stitch_func, True, True)) else: motion_seg_orig.append(motion_seg_orig[-1]) motion_seg.append(motion_seg[-1]) motion_stitch.append(motion_control[-1]) # rendering motionModel.update(motion_ori[frame]) # motionModel.update(motion_seg[frame]) rd_CP[0] = CP rd_CMP[0] = (CMreal[0] - (F[0]/F[1])*CMreal[1], 0, CMreal[2] - (F[2]/F[1])*CMreal[1]) if plot!=None: plot.addDataPoint('zero', frame, 0) plot.updatePoints()