def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=self.player_id) for e in targets: Enc_嗜血.from_card(self, self.game, e) return []
def run(self, target, **kwargs): # Collect all friend totems. targets = ext.collect_1p_minions(self, oop=True, player_id=self.player_id) targets = [m for m in targets if Race.Totem in m.race] for e in targets: Enc_图腾之力.from_card(self, self.game, e) return []
def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=1 - self.player_id) return [ std_events.Freeze(self.game, self, target) for target in targets ]
def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=1 - self.player_id) return [ std_events.AreaDamage(self.game, self, targets, [self.dh_values[0] for _ in targets]) ]
def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=1 - self.player_id) return [std_events.AreaDamage(self.game, self, targets, [self.dh_values[0] for _ in targets])]
def run(self, target, **kwargs): targets = ext.collect_1p_minions(self, oop=True, player_id=1 - self.player_id) return [std_events.Freeze(self.game, self, target) for target in targets]