def translate(self, trans):
     # translate the object
     self.makeCurrent()
     glMatrixMode(GL_MODELVIEW)
     glLoadIdentity()
     glTranslated(trans[0], trans[1], trans[2])
     glMultMatrixd(self._modelview_matrix)
     # update _modelview_matrix
     self._modelview_matrix = glGetDoublev(GL_MODELVIEW_MATRIX)
Exemple #2
0
 def translate(self, trans):
     # translate the object
     self.makeCurrent()
     glMatrixMode(GL_MODELVIEW)
     glLoadIdentity()
     glTranslated(trans[0], trans[1], trans[2])
     glMultMatrixd(self._modelview_matrix)
     # update _modelview_matrix
     self._modelview_matrix = glGetDoublev(GL_MODELVIEW_MATRIX)
 def rotate(self, axis, angle):
     # rotate the object
     self.makeCurrent()
     glMatrixMode(GL_MODELVIEW)
     glLoadIdentity()
     t = [self._modelview_matrix[3][0], self._modelview_matrix[3][1], self._modelview_matrix[3][2]]
     glTranslatef(t[0], t[1], t[2])
     glRotated(angle, axis[0], axis[1], axis[2])
     glTranslatef(-t[0], -t[1], -t[2])
     glMultMatrixd(self._modelview_matrix)
     # update _modelview_matrix
     self._modelview_matrix = glGetDoublev(GL_MODELVIEW_MATRIX)
 def rotate(self, axis, angle):
     # rotate the object
     self.makeCurrent()
     glMatrixMode(GL_MODELVIEW)
     glLoadIdentity()
     t = [self._modelview_matrix[3][0], self._modelview_matrix[3][1], self._modelview_matrix[3][2]]
     glTranslatef(t[0], t[1], t[2])
     glRotated(angle, axis[0], axis[1], axis[2])
     glTranslatef(-t[0], -t[1], -t[2])
     glMultMatrixd(self._modelview_matrix)
     # update _modelview_matrix
     self._modelview_matrix = glGetDoublev(GL_MODELVIEW_MATRIX)
 def multiply_hardware(self) :
   ''' multiply the current matrix instance with the, display, MODELVIEW matrix. '''
   
   glMatrixMode(GL_MODELVIEW)
   glMultMatrixd(self.main_matrix)