from menu import Menu from play import Play from dificuldade import Dificuldade from PPlay.window import Window import globais janela = Window(globais.WIDTH, globais.HEIGHT) janela.set_title("Space Invadors") janela.set_background_color((0, 0, 0)) menu = Menu(janela) play = Play(janela) dificuldade = Dificuldade(janela) while globais.JOGO_RODANDO: janela.set_background_color((0, 0, 0)) if (globais.PAGINA_ATUAL == 0): menu.setMenu() elif (globais.PAGINA_ATUAL == 1): play.setPlay() elif (globais.PAGINA_ATUAL == 2): dificuldade.setDificuldade() janela.update()
from PPlay.sprite import Sprite from PPlay.animation import Animation from PPlay.window import Window from posicoesTeste import Posicoes from PPlay.keyboard import Keyboard import globais janela = Window(800, 600) janela.set_title('teste') janela.set_background_color((0, 0, 0)) posicoes = Posicoes(janela) teclado = Keyboard() posicoes.setUpdate() while (True): janela.set_background_color((0, 0, 0)) if (teclado.key_pressed("UP")): globais.STATUS_PERSONAGEM = 4 posicoes.getUpdate() janela.update()
# --------------- Global variables ------------------------------- game_state = 2 # Game starts showing menu # Set display background = GameImage('sprite/scenario/scenarionew.png') menu_bg = GameImage('sprite/scenario/start1.png') game_over = GameImage('sprite/scenario/GameOver1.png') button = GameImage('sprite/scenario/button1.png', 0, -140) # Define screen variables sWidth = 512 # screen width sHeight = 512 # screen height window = Window(sWidth, sHeight) window.set_title('Snowie Game') # Managing points and health score_manager = ScoreManager() # Stores high score and last score scorer = Scorer(window) # Calculates points and health record_checked = False # Define branch variables branchHeight = 64 treeHeight = GameImage('sprite/branches/middle.png').get_height() # Define snowman variables snowmanDist = 45 # Changes distance from tree snowmanY = sHeight - 80 # Distance from bottom of screen flakeDist = 50 # Flake distance from tree snowmanH = 64 # Height of snowman
from PPlay.window import Window from PPlay.gameimage import GameImage from arvore import Arvore from bodybuilder import BodyBuilder from pontuador import Pontuador from highscoremanager import ScoreManager janela = Window(512, 512) janela.set_title('TimberBAM') background = GameImage('sprite/cenario/cenarionew.png') menu_bg = GameImage('sprite/cenario/start.png') botao_inicial = GameImage('sprite/cenario/botao.png') tela_final = GameImage('sprite/cenario/GAMEOVER.png') score_manager = ScoreManager() teclado = janela.get_keyboard() arvore = Arvore(janela) bambam = BodyBuilder(janela, 'esquerda') pontuador = Pontuador(janela) teclado_pressionado = False record_checked = False game_state = 2 # 0 - JOGANDO 1 - GAME-OVER 2- IN-MENU while True: if game_state == 0: if teclado.key_pressed('left') or teclado.key_pressed('right'): if not teclado_pressionado: